We have to admit, we expected to be bored through [The 8-Bit Guy]’s presentation, only to stay riveted through his comparison of early graphic card technology.
Some presentations get a bit technical, which isn’t bad, but what is so interesting about this one is the clear explanation of what the market was like, and what it was like for the user during this time. For example, one bit we found really interesting was the mention of later games not supporting some of the neat color hacks for CGA because they couldn’t emulate it fully on the VGA cards they were developing on. Likewise, It was interesting to see why a standard like RGBI even existed in the first place with his comparison of text in composite, and much clearer text in RGBI.
We learned a lot, and some mysteries about the bizarre color choices in old games make a lot more sense now. Video after the break.