Walking Through A Scene From Riven On The Apple II

Twenty years before the 1997 release of Riven – Cyan’s sequel to the critically acclaimed title Myst – a fruity company in California released the Apple II, a 6502-based microcomputer that would be produced until 1993. With the upcoming remake by Cyan of Riven into a fully 3D experience, [deater] found themselves wondering how much of the original game’s click-and-puzzle game would fit on a 140 kB floppy for the Apple II series of computers. Since Myst was able to be squeezed  onto a mere three floppies and provide a reasonably playable version of the game on the Apple II, surely the same could be done for this sequel?

The Maglev in the Apple II port of Riven. (Credit: [deater])
The Maglev in the Apple II port of Riven. (Credit: [deater])
Just a look at the system requirements for Riven (Win95+, 100 MHz Pentium, 16 MB RAM and 75 MB disk space) and the knowledge that the game came on five CD-ROMs (until the DVD release) should instill some trepidation that a serious demake would be needed. Ultimately [deater] managed to set the system requirements for the port to any Apple II with at least 48 kB of RAM. The same custom game engine as for the Myst port is used, with the original CG stills downsampled and the movies rotoscoped at fairly low framerate.

Although the ‘Disk 39’ in the video is currently the sole floppy, containing part of Dome Island and the Maglev, it is probably a fair assessment of how many 140 kB disks would be needed to port the entire game. Even with the downsampled graphics, [deater] reckons it would take on the order of hundreds of floppies to fit the whole thing.

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Myst Book Plays Myst, Doesn’t Transport You To Other Ages

We shouldn’t have to remind you, but back in the early 90s one of the most popular computer games was Myst. Despite having the gameplay of a PowerPoint presentation, Myst went on to become one of the best-selling video games of all time and the killer app that made a CD-ROM drive a necessity rather than a luxury. [riumplus] loves Myst, and after 6 long years he’s finally completed his homage to his favorite game. It’s a replica of the in-game Myst book that is able to play every game in the Myst-iverse.

The build started off by searching for the same book used as a model for the book object in Myst. It’s a 135-year-old edition of Harper’s New Monthly Magazine, Volume LIV, Issue 312 from 1877. In keeping with the in-game assets, [riumplus] made dies for the spine and cover, embossed the word ‘MYST’ on the book, and filled these letters with 24-carat gold paint.

Inside the newly hollowed-out book [rium] added a very small x86 motherboard running Windows XP on a 32 Gig Compact Flash card. This tiny computer is able to run every Myst game ever made on a very nice touchscreen display.

It’s a work of art in our humble opinion, and a fitting tribute to the last great hurrah of the adventure game genre. After the break you can see [rium] interacting with his book, or just check out the build pics on [rium]’s Google+ page.

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