ASUS GPU Uses Gyroscope To Warn For Sagging Cards

It’s not really an understatement to say that over the years videocards (GPUs) — much like CPU coolers — have become rather chonky. Unfortunately, the PCIe slots they plug into were never designed with multi-kilogram cards in mind. All this extra weight is of course happily affected by gravity.

The dialog in Asus' GPU Tweak software that shows the degrees of sag for your GPU. (Credit: Asus)

The problem has gotten to the point that the ASUS ROG Astral RTX 5090 card added a Bosch Sensortec BMI323 inertial measurement unit (IMU) to provide an accelerometer and angular rate (gyroscope) measurements, as reported by [Uniko’s Hardware] (in Chinese, see English [Videocardz] article).

There are so-called anti-sag brackets that provide structural support to the top of the GPU where it isn’t normally secured. But since this card weighs in at over 6 pounds (3 kilograms) for the air cooled model, it appears the bracket wasn’t enough, and active monitoring was necessary.

The software allows you to set a sag angle at which you receive a notification, which would presumably either allow you to turn off the system and readjust the GPU, or be forewarned when it is about to rip itself loose from the PCIe slot and crash to the bottom of the case.

YKK’s Self-Propelled Zipper: Less Crazy Than It Seems

The self-propelled zip fastener uses a worm gear to propel itself along the teeth. (Credit: YKK)
The self-propelled zip fastener uses a worm gear to propel itself along the teeth. (Credit: YKK)

At first glance the very idea of a zipper that unzips and zips up by itself seems somewhat ridiculous. After all, these contraptions are mostly used on pieces of clothing and gear where handling a zipper isn’t really sped up by having an electric motor sluggishly move through the rows of interlocking teeth. Of course, that’s not the goal of YKK, which is the world’s largest manufacturer of zip fasteners. The demonstrated prototype (original PR in Japanese) shows this quite clearly, with a big tent and equally big zipper that you’d be hard pressed to zip up by hand.

The basic application is thus more in industrial applications and similar, with one of the videos, embedded below, showing a large ‘air tent’ being zipped up automatically after demonstrating why for a human worker this would be an arduous task. While this prototype appears to be externally powered, adding a battery or such could make it fully wireless and potentially a real timesaver when setting up large structures such as these. Assuming the battery isn’t flat, of course.

It might conceivably be possible to miniaturize this technology to the point where it’d ensure that no fly is ever left unzipped, and school kids can show off their new self-zipping jacket to their friends. This would of course have to come with serious safety considerations, as anyone who has ever had a bit of their flesh caught in a zipper can attest to.

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Sigrok Website Down After Hosting Data Loss

When it comes to open source signal analysis software for logic analyzers and many other sensors, Sigrok is pretty much the only game in town. Unfortunately after an issue with the server hosting, the website, wiki, and other documentation is down until a new hosting provider is found and the site migrated. This leaves just the downloads active, as well as the IRC channel (#sigrok) over at Libera.chat.

This is not the first time that the Sigrok site has gone down, but this time it seems that it’s more final. Although it seems a new server will be set up over the coming days, this will do little to assuage those who have been ringing the alarm bells about the Sigrok project. Currently access to documentation is unavailable, except via the WaybackMachine’s archive.

A tragic reality of FOSS projects is that they are not immortal, with them requiring constant time, money and effort to keep servers running and software maintained. This might be a good point for those who have a stake in Sigrok to consider what the project means to them, and what it might mean if it were to shutdown.

Abusing DuckDB-WASM To Create Doom In SQL

These days you can run Doom anywhere on just about anything, with things like porting Doom to JavaScript these days about as interesting as writing Snake in BASIC on one’s graphical calculator. In a twist, [Patrick Trainer] had the idea to use SQL instead of JS to do the heavy lifting of the Doom game loop. Backed by the Web ASM version of  the analytical DuckDB database software, a Doom-lite clone was coded that demonstrates the principle that anything in life can be captured in a spreadsheet or database application.

Rather than having the game world state implemented in JavaScript objects, or pixels drawn to a Canvas/WebGL surface, this implementation models the entire world state in the database. To render the player’s view, the SQL VIEW feature is used to perform raytracing (in SQL, of course). Any events are defined as SQL statements, including movement. Bullets hitting a wall or impacting an enemy result in the bullet and possibly the enemy getting DELETE-ed.

The role of JavaScript in this Doom clone is reduced to gluing the chunks of SQL together and handling sprite Z-buffer checks as well as keyboard input. The result is a glorious ASCII-based game of Doom which you can experience yourself with the DuckDB-Doom project on GitHub. While not very practical, it was absolutely educational, showing that not only is it fun to make domain specific languages do things they were never designed for, but you also get to learn a lot about it along the way.

Thanks to [Particlem] for the tip.

Multi-stage steam turbine with turbo generator (rear, in red) at the German lignite plant Boxberg (Credit: Siemens AG)

How Supercritical CO2 Working Fluid Can Increase Power Plant Efficiency

Using steam to produce electricity or perform work via steam turbines has been a thing for a very long time. Today it is still exceedingly common to use steam in this manner, with said steam generated either by burning something (e.g. coal, wood), by using spicy rocks (nuclear fission) or from stored thermal energy (e.g. molten salt). That said, today we don’t use steam in the same way any more as in the 19th century, with e.g. supercritical and pressurized loops allowing for far higher efficiencies. As covered in a recent video by [Ryan Inis], a more recent alternative to using water is supercritical carbon dioxide (CO2), which could boost the thermal efficiency even further.

In the video [Ryan Inis] goes over the basics of what the supercritical fluid state of CO2 is, which occurs once the critical point is reached at 31°C and 83.8 bar (8.38 MPa). When used as a working fluid in a thermal power plant, this offers a number of potential advantages, such as the higher density requiring smaller turbine blades, and the potential for higher heat extraction. This is also seen with e.g. the shift from boiling to pressurized water loops in BWR & PWR nuclear plants, and in gas- and salt-cooled reactors that can reach far higher efficiencies, as in e.g. the HTR-PM and MSRs.

In a 2019 article in Power the author goes over some of the details, including the different power cycles using this supercritical fluid, such as various Brayton cycles (some with extra energy recovery) and the Allam cycle. Of course, there is no such thing as a free lunch, with corrosion issues still being worked out, and despite the claims made in the video, erosion is also an issue with supercritical CO2 as working fluid. That said, it’s in many ways less of an engineering issue than supercritical steam generators due to the far more extreme critical point parameters of water.

If these issues can be overcome, it could provide some interesting efficiency boosts for thermal plants, with the caveat that likely nobody is going to retrofit existing plants, supercritical steam (coal) plants already exist and new nuclear plant designs are increasingly moving towards gas, salt and even liquid metal coolants, though secondary coolant loops (following the typical steam generator) could conceivably use CO2 instead of water where appropriate.

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Why Physical Media Deserved To Die

Over the course of more than a decade, physical media has gradually vanished from public view. Once computers had an optical drive except for ultrabooks, but these days computer cases that even support an internal optical drive are rare. Rather than manuals and drivers included on a data CD you now get a QR code for an online download. In the home, DVD and Blu-ray (BD) players have given way to smart TVs with integrated content streaming apps for various services. Music and kin are enjoyed via smart speakers and smart phones that stream audio content from online services. Even books are now commonly read on screens rather than printed on paper.

With these changes, stores selling physical media have mostly shuttered, with much audiovisual and software content no longer pressed on discs or printed. This situation might lead one to believe that the end of physical media is nigh, but the contradiction here comes in the form of a strong revival of primarily what used to be considered firmly obsolete physical media formats. While CD, DVD and BD sales are plummeting off a cliff, vinyl records, cassette tapes and even media like 8-track tapes are undergoing a resurgence, in a process that feels hard to explain.

How big is this revival, truly? Are people tired of digital restrictions management (DRM), high service fees and/or content in their playlists getting vanished or altered? Perhaps it is out of a sense of (faux) nostalgia?

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PoX: Super-Fast Graphene-Based Flash Memory

Recently a team at Fudan University claimed to have developed a picosecond-level Flash memory device (called ‘PoX’) that has an access time of a mere 400 picoseconds. This is significantly faster than the millisecond level access times of NAND Flash memory, and more in the ballpark of DRAM, while still being non-volatile. Details on the device technology were published in Nature.

In the paper by [Yutong Xing] et al. they describe the memory device as using a two-dimensional Dirac graphene-channel Flash memory structure, with hot carrier injection for both electron and hole injection, meaning that it is capable of both writing and erasing. Dirac graphene refers to the unusual electron transport properties of typical monolayer graphene sheets.

Demonstrated was a write speed of 400 picoseconds, non-volatile storage and a 5.5 × 106 cycle endurance with a programming voltage of 5 V. It are the unique properties of a Dirac material like graphene that allow these writes to occur significantly faster than in a typical silicon transistor device.

What is still unknown is how well this technology scales, its power usage, durability and manufacturability.