The IBM PCjr was a computer only the marketing geniuses of a multi-billion dollar corporation could love. On the face of it, it seemed like a great idea – a machine for the home market, meant to complement the “big boy” IBM PC in the office and compete against the likes of Apple and Commodore. What it ended up as was a universally hated, only partially PC-compatible machine which sold a mere half-million units before being mercifully killed off.
That doesn’t mean retrocomputing fans don’t still snap up the remaining machines, of course. [AkBKukU] scored a PCjr from a thrift store, but without the original external brick power supply. An eBay replacement for the 18-VAC supply would have cost more than the computer, so [AkBKukU] adapted a standard ATX power supply to run the PCjr. It looked as if it would be an easy job, since the external brick plugs into a power supply card inside the case which slots into the motherboard with a card-edge connector. Just etch up a PCB, solder on an ATX Molex connector, and plug it in, right? Well, not quite. The comedy of errors that ensued, from the backward PCB to the mysteriously conductive flux, nearly landed this one in the “Fail of the Week” bin. But [AkBKukU] soldiered on, and his hand-scratched adapter eventually prevailed; the video below tells the whole sordid tale, which thankfully ended with the sound of the machine booting from the 5-1/4″-floppy drive.
In the end, we’ve got to applaud [AkBKukU] for taking on the care and feeding of a machine so unloved as to be mentioned only a handful of times even on these pages. One of those articles marks the 25th anniversary of the PCjr, and lays out some of the reasons for its rapid disappearance from the market.
Continue reading “IBM PCjr Revived by an ATX Power Supply and Many False Starts”
These days a printer — especially one at home — is likely to spray ink out of nozzles. It is getting harder to find home laser printers, and earlier printer technologies such as dot matrix are almost gone from people’s homes even if you’ll still see a few printing multipart forms in some offices.
[Thomas Winningham] bought an old Commodore dot matrix printer in a fast food parking lot for $20. How hard could it be to get it working? How hard, indeed. Check out the video below to see the whole adventure. The principle behind the printer is simple enough. The head has one or two rows of pins each controlled by a solenoid. The head moves across the paper and your job — should you decide to accept it — is to make the pins push out at the right spot. An ink ribbon like a typewriter uses — oh yeah, more vanishing tech — leaves ink on the paper where it gets punched by the pin.
Continue reading “Python Resurrects Dot Matrix Printing”
It may be nearly 40 years old, but the Atari 5200 still inspires legions of fans to relive the 8-bit glory days of their youth. There was much to love about the game console, but the joystick-and-keypad controllers were not among its many charms. The joystick didn’t auto-center, the buttons were mushy, and the ergonomics were nonexistent.
Retro-aficionados need not suffer in silence, though, thanks to this replacement controller for the Atari 5200. [Scott Baker] didn’t want to settle for one of the commercial replacements or, horrors, an adapter for the old PC-style joystick, so he rolled his own. Working from the original Atari schematics, [Scott] devised a plan for using a readily available thumbstick controller as the basis for his build. The essential problem was how to adapt the 10k pots on the new joystick to work in an environment expecting 500k pots, which he solved using an analog to digital and back to analog approach. The ADCs on an ATtiny85 convert each joystick pot’s voltage to a digital value between 0 and 255, which is sent to a 100K digital potentiometer. A little fiddling with RC constants brings it back in line with what the console expects. The thumbstick and buttons live on a custom PCB – kudos to [Scott] for designing an ambidextrous board. The video below shows the design and the finished product in action.
[Scott] is on a bit of a 5200 kick these days; he just finished up a Raspberry Pi multi-cartridge for the venerable console. His controller should make retro-gameplay on the console a little easier on the hands.
Continue reading “Thumbs Up for This Custom Atari 5200 Controller”
Readers with not too many years under their belts may recall a time when the classic background sound effect for radio and television news programs included a staccato mechanical beat, presumably made by the bank of teletype machines somewhere in the studio, clattering out breaking stories onto rolls of yellow paper. It was certainly true that teletypes were an important part of the many communications networks that were strung together over the 20th century, but these noisy, greasy beasts had their day and are now largely museum pieces.
Which is exactly where the ancient Model 19 Teletype machine that [CuriousMarc] and company are restoring is destined. Their ongoing video series, six parts long as of this writing, documents in painstaking detail how this unit worked and how they are bringing it back to its 1930s glory. Teletypes were made to work over telephone lines with very limited bandwidth, and the hacks that went into transmitting text messages with a simple 5-bit encoding scheme are fascinating. The series covers the physical restoration of the machine, obviously well-loved during its long service with the US Navy. Of particular interest is the massive power supply with its Thyratron tubes and their mysterious blue glow.
The whole series is worth a watch if you’re even slightly interested in retrocomputing. We’re particularly taken with the mechanical aspects of these machines, though, which have a lot in common with mechanical calculators. [Al Williams] recently covered the non-replacement of the power supply caps for this unit, which is an interesting detour to this restoration.
Continue reading “Ancient Teletype Revived in Labor of Retrocomputing Love”
Returning a piece of retro hardware to factory condition is generally a labor of love for the restorationist. A repair, on the other hand, is more about getting a piece of equipment back into service. But the line between repair and restoration is sometimes a fine one, with the goals of one bleeding over into the other, like in this effort to save an otherwise like-new Amiga 2000 with a leaky backup battery.
Having previously effected emergency repairs to staunch the flow of electrolyte from the old batteries and prevent further damage, [Retromat] entered the restoration phase of the project. The creeping ooze claimed several caps and the CPU socket as it spread across the PCB, but the main damage was to the solder resist film itself. In the video below you can clearly see flaky, bubbly areas in the mask where the schmoo did its damage.
Using a fiberglass eraser, some isopropyl alcohol, and far more patience than we have, [Retromat] was able to remove the damaged resist to reveal the true extent of the damage below. Thankfully, most of the traces were still intact; only a pair of lines under the CPU socket peeled off as he was removing it. After replacing them with fine pieces of wire, replacing the corroded caps and socket, and adding a coin-cell battery holder to replace the old battery, the exposed traces were coated with a varnish to protect them and the machine was almost as good as new.
Amigas were great machines in their day and launched more than one business. They’ve proved their staying power too, some even in mission-critical roles.
Continue reading “Amiga Repairs Put One Tough Little Machine Back in Service”
There’s something powerful about reliving the experience of using a game console from our personal good old days, especially the tactile memories stored up from hundreds of hours handling a chintzy joystick or the sound and feel of inserting a game cartridge. Emulators have their place, but they fall far short of period-correct hardware in the nostalgia department.
That’s not to say that the retro gear can’t use a little help in terms of usability, which is why [Scott M. Baker] built this Raspberry Pi multi-cartridge for his Atari 5200. The idea is to maintain the experience of the cartridge interface without having to keep stacks of cartridges around for all the games he wants to play. [Scott] leveraged the approach he used when he built a virtual floppy drive for a homebrew PC/XT: dual-port memory. The IDT7007 is a 32k chip that lives between the Atari 5200 and a Raspberry Pi Zero and can be addressed by both systems; the Pi to write ROM images to the memory, and the console to read them. He had to deal with some fussy details like chip select logic and dealing with the cartridge interlock signals, not to mention the difference in voltage between the memory chip’s logic levels and that of the Pi. Retro game-play occupies the first part of the video below; skip to 6:45 for build details.
The one quibble we have is trying to jam everything into an old cartridge. It’s critical to replicating the tactile experience, and while we don’t think we’d have gone so far as to injection mold a custom cartridge to house everything without any protrusions, we might have 3D-printed a custom cartridge instead. In the end it doesn’t detract much from the finished project, though, and we appreciate the mix of old and new tech.
Continue reading “Dual-Port Memory And Raspberry Pi Team Up For Retro Console Multicart”
It’s an oft-derided sentiment from a Certain Type of Older Person, that the Youth of Today don’t know how lucky they are with their technology. Back when they were young they were happy with paper and string! Part of the hilarity comes from their often getting the technology itself wrong, for example chastising the youngsters for their iPods and Game Boys when in reality those long-ago-retired devices are edging into the realm of retrotechnology.
But maybe they have a point after all, because paper and string could be pretty good fun to play with. Take the example presented in a Twitter thread by [Marcin Wichary]. A pop-up book from 1984 that presents the inner workings of a computer in an astounding level of detail, perhaps it stretches the pop-up card designer’s art to the limit, but along the way it makes a fascinating read for any retrocomputing enthusiast. Aside from the pop-up model of the computer with an insertable floppy disk that brings text onto the screen we see at first, there is a pop-up keyboard with a working key, a peer inside the workings of a floppy disc, a circuit board complete with a paper chip that the reader can insert into a socket, and a simulation of a CRT electron bean using a piece of string. A Twitter thread on a book is not our normal fare, but this one is something special!
Did any of you have this book when you were younger? Perhaps you still have it? We’d love to hear from you in the comments. It’s probably not the type of book we normally review, but we’ve been known to venture slightly outside tech on that front.