Apple // Game Server

apple II game server

Feeling a bit nostalgic, reader [blurry] decided to write this Apple Game Server in Java using the rxtx library. The server eliminates the need for a floppy drive on your Apple //. You just need to connect the Apple // to your computer using a null modem cable and you will have access multiple games. To get started you tell the Apple // to accept serial commands. Then the Java program takes over, typing the loader program one line at a time. It takes about 15 seconds. Once that’s done you’re presented with a menu to boot whatever game you want.

17 thoughts on “Apple // Game Server

  1. #11: apparently you dont have anything better to do then post your useless comments on a page you think is stupid :)

    This is really cool. I love stuff like this even though I don’t have an Apple II. I like the whole idea of tricking hardware to do things its not supposed to. Oh wait thats what hack-a-day is all about hehe

  2. If you have some patience and persistance you can get an apple //c or //e for $10 on ebay. The one pictured was bought in that manner. (just make sure they include the //c’s power supply, it’s easily overlooked! — if you get a //e make sure it has a super serial card, aka SSC)


  3. hey,

    cool stuff,

    i have a challenge, well, if some of you hackers out there think its a challenge. The thing is that, at my school we have new macs, and we have this dude who has blocked millions of sites, like youtube other famous sites that use alot of bandwidth. now when i go on these sites, a page comes up blocked and other crap. down the bottom theres a button where you can unblock the page. when i click on the link you have to typ in the password ( administrators password ). is it possible to somehow find that pass word.

    Also if i want to install a programe mainly being the hack one i also need a password.

    thanks guys

  4. @Steve: Oldest trick in the book is to translate the site from a language it is NOT in (e.g. Chinese) to English. Some translation engines will just act as proxies at that point. Also, you can try resolving the hostname as an IP address. Even convert that to one really long decimal number if you’re savvy. Some redirectors are lazy pattern matching and won’t catch on…. Sorry I took so long to respond, but better late than never, eh? P.S. why did you post that question here — kinda off-topic isn’t it? :-D

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