Console owners inhabit their own individual tribes depending upon their manufacturer of choice, and so often never the twain shall meet. But sometimes there are those what-if moments, could Mario have saved the princess more quickly through PlayStation buttons, or how would Sonic the Hedgehog have been with a Nintendo controller? [Danjovic] is finding the answer to one of those questions, with an interface between Nintendo 64 controllers and MSX hardware including the earlier Sega consoles.
In hardware terms, it’s a pretty simple device in the manner of many such projects, an Arduino Nano, a resistor, and a couple of sockets. The clever part lies not in its choice of microcontroller, but in the way it uses the Nano-s timing to ensure the minimum delay between button press and game action. The detail is in the write-up, but in short it makes use of the MSX’s need to attend to video lines to buy extra time for any conversion steps.
The MSX computers have had their share of controller upgrade courtesy of Nintendo hardware in the past, we’ve seen a Wii nunchuck controller talk to them before, as well as a SNES one.
Header image: [mboverload] (Public-domain).
5 thoughts on “An MSX With A Nintendo Controller”
so, where is the write-up?
The link was there this morning, must have been edited out: https://hackaday.io/project/167059-nsx-64
Not sure what happened there, but I just put the link back in. Thanks.
It was a creative writing class FFS, drop it.
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