Another Wireless Chip Has A Hidden SDR Revealed

The news of the past couple of weeks has seen the ESP32 turned into an software-defined radio (SDR) thanks to a hidden baseband mode, an exciting development by anyone’s standards. It seems unexpected SDRs are like busses in that you wait for ages and two turn up at once, because hot on the heels of the ESP32 story is [Samson1te], revealing the SDR functionality hidden within the LR2021 LoRa chip. This one is especially interesting because as well as a 2.4 GHz radio, the chip sports a radio that works from 150 to 960 MHz.

We’re indebted to them for posting this in a comment on our receive converter post, as a complimentary project to the ESP32 one. It gives a 16-bit SDR with receive and transmit, however as with the ESP32 it’s early days and we hope great things lie ahead. There are comprehensive docs available, should you wish to enter the fray. Currently the main demo is P25 digital voice.

If you’re interested, you can follow our coverage of the ESP32 SDR.

45 Years Later, The Sinclair ULA Design Documents Surface

In the 8-bit home computer boom of the early 1980s, Sir Clive Sinclair’s machines were always among the cheapest on the market, often packing a surprising level of sophistication in their limited hardware. If there was one component that was key to their success it was the Ferranti ULA, or Uncommitted Logic Array, a clever way to make an ASIC from a chip containing a library of logic parts ready made. The Sinclair ULAs have been reverse engineered, but their full details have remained a mystery. Until now it seems, because here’s [Happy Little Diodes] with a treasure trove of original Ferranti design documents covering all the Sinclair parts.

The documents were picked up on eBay, and contain folders with printouts, engineering drawings, and hand written design notes. They cover the full range of Sinclair products of the era, including the ZX81 and Spectrum, the ZX printer, the Microdrive, the Spectrum Interface 1, and even the curious little flat screen TV. Oddly the IP is now held by the satellite broadcaster Sky as the holder of Amstrad’s portfolio, but fortunately Sky have recognised their historical importance and allowed their sharing with minimal changes. They’re all catalogued with download links in a Google spreadsheet, so dig in and see what you can find. Of particular interest are the ULAs that haven’t been reverse engineered yet, and the subtle differences between different versions of the same ULA as the engineers tried to fix bugs. The video is below the break.

If you’re curious about the ULA and Ferranti, we linked to a period film about it.

Continue reading “45 Years Later, The Sinclair ULA Design Documents Surface” →

So You Want To Make Your SDR Work On Other Frequencies

Perhaps the most exciting news of the past few weeks in the world of hardware hacking has been the unlocking of hidden SDR functionality in the Wi-Fi radios found on Espressif ESP32 microcontrollers. They can be used as both transmit and receive SDRs, and given that it’s early days for this hack we expect that great things are yet to come.

There’s one snag though, despite speculation that they might be dragged down to much lower frequencies, as far as we know they’re only proven to work around the Wi-Fi frequencies. Though the reality may be wider we’ll take that for a 2.4 GHz part as a 100 MHz slice from 2.4 GHz to 2.5 GHz. Plenty of possibilities there, and they might even work down to 1.8 GHz, but there would be so much more to do if it could work elsewhere in the spectrum. So it’s time to look at the converter, a tried and tested old way to make a radio work on a different frequency.

Continue reading “So You Want To Make Your SDR Work On Other Frequencies” →

A Thermal Camera That Uses WebUSB

When creating a peripheral for a mobile phone, an obvious path is to create a companion app with which to talk to it. But as we all know today’s app is tomorrow’s non-functional abandonware, so to give his infrared camera a long life, [Cezar Chirila] made it talk WebUSB to a browser instead.

The hardware is conventional enough, a FLIR sensor talking to an RP2040. There’s very little in the way of supporting circuitry save for a power supply regulator, as so much that might be on a standalone project is already present in the USB host device. Running the thing is as simple as going to a landing page in a browser that supports WebUSB, and using the camera. The whole lot is in a GitHub repository, if you’re interested.

We’re big fans of WebUSB, for exactly the reason it’s been used here. While there are a few browser features which have been deprecated over the years — who remembers the BLINK and MARQUEE HTML tags — it’s likely WebUSB won’t be one of them. This could only be topped by having the microcontroller share a small USB disk with the landing page as an HTML file.

Meanwhile if you’re strapped for cash, there are cheaper thermal cameras out there.

Testing Oneself For AI Slop

The feed of a Hackaday writer brings many surprises, some rubbish, and the occasional diamond which of course we bring to you. Sometimes a page catches the eye that’s not a Hackaday piece per se, but makes for interesting reading. Today there was an example which provides a catalyst for a story if not being one itself.

It’s an AI skill intended to make a slop-writing operation look less sloppy, and since it contains a list of slop behaviours, of course it’s irresistible to turn it on yourself. To delve into the archives, if you will. So here goes, how slop-like is your scribe?

It kicks off with the old favourite, “Delve“. Oh dear, that one’s in the List Hackaday corpus quite a bit. Earliest appearance: 2016. Then landscape terms, in which it’s easy to recognise “Sphere” again. Oops. 2016 again. How about “Testament“? Well, that one’s a 2017 word. “Pivotal“? Four years of the Raspberry Pi, back in 2016. How about “Showcase“? Yup, it’s there, in 2019. Meanwhile “Foster“, goes back to 2017.

Next up are “Leverage” and “Utilise“. Safe ground here. Editors have what are referred to a “Pet Peeves”, language tics that annoy them on sight, and those two regrettable pieces of business-speak never evade this red pencil. The word you are looking for is “Use”.

The page goes on to name a load more words as tells, and we could continue to dissect them for your amusement, but we think you get the message from long-pre-LLM Hackaday. It gets more interesting when it talks about paragraph structure, and there are the things we’d recognise as tells. Staccato paragraphs, one-line stacks for impact, and repeated sentence start words. Whether AI slop is sounding like a business influencer’s Linkedin posts, or the other way round, is anybody’s guess. And yes, Hackaday does use em-dashes — get over it.

It’s amusing to poke mild fun at your past writing style, but if there’s a serious point in there it’s that spotting slop is never as easy as having a check-box list of tells when in fact you’re just looking at professional-grade command of the language. After all, given that Hackaday is in its corpus, the LLM can even make a passable effort at writing like one of us. Perhaps the key lies in that article, when the fake Hackaday piece became obvious because it lacked the inference of the real one.

Does It Run… Duke Nukem 3D?

When id Software released DOOM back in 1993 it helped define the genre, but it was hardly the only hit first-person shooter of that decade. There was also 3D Realms’ 1996 Duke Nukem 3D, a game which added some humor to the genre. Here’s [PicoPlus-devel], with pico-duke3D. It’s Duke Nukem 3D, on an RP2350.

Before reaching the conclusion that this might be obvious and easy, the three years between the two releases saw quite significant movements in the world of gaming PCs. DOOM’s minimum spec in 1993 was a 386 and 4 MB of memory, and would have been playable on a basic VGA card in an ISA slot. By contrast three years later Duke Nukem 3D required at least a 486DX2 and 8 MB, which would inevitably have had VESA local bus or PCI graphics. It’s a Quake competitor rather than a DOOM competitor, thus the power required to run it has stepped up a notch or two.

The RP2350 then is up to the job, and runs the game on a DVI equipped Pico clone. It can be controlled via either SNES or USB controllers given the right hardware, making it the perfect one-game console. The shareware game works, as does the full version if you own a copy. Having been around in the ’90s then, we’re curious. Could it be made to run Shadow Warrior as well? You no mess with Lo Wang!

A Modern Browser For The PlayStation Portable

The Sony PlayStation Portable, better known as the PSP, is now over two decades old. In its day it was an impressive handheld gaming machine, not least because of the inclusion of wireless networking and a web browser.

We tried the browser back then, and it’s fair to say the experience was a little underwhelming. We’re thus mightily impressed at [Steve Janovitz], who has produced Tilefinch —  a modern web browser for the PSP.

Depending on the model, the PSP came with a 333 MHz MIPS32 processor, and for all but the first model, 64 MB of RAM. Powerful back in 2004,but leagues behind something that would run any modern web browser. So how’s he doing it? The answer seems to be by careful choice of software components and use of the PSP’s built-in capabilities for jobs such as video decoding. The browser engine is Lexbor for example, while JavaScript is handled by QuickJS.

We don’t have a PSP to hand so we can’t tell how it would render Hackaday or even how fast it is, but we’re suitably impressed by this project. For PSP enthusiasts it’s a game-changing browser, but for us it also points the way towards web browsing being a possibility for other platforms. As the distinction between a high-end microcontroller and a low-end SoC becomes blurred, we’re starting to see exciting new hardware emerging with devices such as Espressif’s ESP32-P4 that, on paper at least, might be capable of running this browser. Exciting times in limited hardware web browsing might be upon us.