Wielding things like two-handed swords in VR can be awkward. There’s no sense of grasping a solid object. The controllers (and therefore one’s hands) feel floaty and disconnected from one another, because they are. [Astro VR Gaming] aims to fix this with a DIY attachment they are calling the ARC VR Sword Attachment.
The ARC is a 3D-printed attachment that allows a player to connect two controllers together. They can just as easily be popped apart, which is good because two separate controllers is what one wants most of the time. But for those moments when hefting a spear or swinging a two-handed sword is called for? Stick them together and go wild.
The original design (the first link up above) uses magnets, but an alternate version uses tapered inserts instead, and provides a storage stand. Want to know if the ARC is something you’d like to make for yourself? Watch it in action in the video embedded just under the page break.
VR is an emerging technology with loads of space for experimentation and DIY problem solving. We wish more companies would follow Valve’s example of hacker-friendly hardware design, but even just providing CAD models of your hardware to make attachments easier to design would be a big step forward, and something every hacker would welcome.
VR is a fading technology. Unfortunately for cokeheads in tech industry the recent global health emergency didn’t last as long as they expected and this fad never caught on.
Gonna have to agree but only because omnidirectional treadmills haven’t become cheaper and more accessible. It has potential, I still think.
I still think the VR glasses are quite cool, I mean watching movies and ahem…movies on them ought to be very fun
Also on a side note, I have spoken about this before but does anyone remember those fun gyroscope ball-maze games that were common back when smartphones were new? Its like they have disappeared entirely. Back then I predicted many more motion based games would eventually release but none ever did.
I dunno why people keep thinking treadmills are some killer app. Never needed them for boneworks or HLA or any other big hits. Or budget cuts, or any of the job sim games, or…..really anything else.
the reason that it has not become more common is probably because of the price of the gear in general on top of the fact that to really get the most out of it you need an expensive computer too just not worth it for most people
I dunno wtf you’re talking about. I can’t say the pandemic didn’t help VR, but it never played a role as far as I can tell in it’s popularity. It’s been popular ever since the vive came out in like 2015. Most of the big games I can think of like boneworks came out in 2019 or earlier.
Yeah zucks dumb metaverse thing fell through, but nobody who knew anything about VR ever beleived in it. They’re too busy playing VRchat.
he pandemic never really changed how I or anyone else I know looked at VR and the time since hasn’t either. It was never even really a thing people used to connect to each other, that was mostly zoom.
You obviously don’t have kids or much imagination. When we have friends and their kids over, everyone loves it. Not that they don’t play PC games too but VR is an incredible technology.
Strict definition VR you might be able to claim that is correct but XR (the umbrella term used for Augmented and Virtual systems) is not going anywhere but up, and I’d personally have to say VR is still on the up myself. To some it might have been a fad, but it has so many uses beyond that.
It certainly isn’t for everyone, but getting to the point where the variety of software that supports VR or even actively requires it’s unique HID loop to function well is large. And for the most common sort of simulator/gaming use a decent headset is now pretty cheap and only needs cheap hardware to run – gone are the days you need a flagship GPU or something close to it, now even modest devices like a Steamdeck can actually handle VR (though a Steamdeck is really pushing the lower bound of viable so don’t expect great performance at everything VR on any headset resolution etc, but I did try it on mine and it did work well enough)
There is an LED at the bottom on the controller handle on the inside. I suggest making a cutout so that it’s visible to the tracking cameras. Especially for this dual-hand rig that seems like an important LED to be able to track.
Very good point! This design appears to occlude it.
https://repo.aalto.fi/uncategorized/IO_eabfd363-1d3d-4ba0-8604-7df4f05376c7/
page 12 of this presentation, Nokia clearly came up with the Nintendo Switch 13 years before its release
It will still end up embedded into the glass of the TV somehow….