A simple way to integrate physical feedback into a virtual experience is to use a fan to blow air at the user. This idea has been done before, and the fans are usually the easy part. [Paige Pruitt] and [Sean Spielberg] put a twist on things in their (now-canceled) Kickstarter campaign called ZephVR, which featured two small fans mounted onto a VR headset. The bulk of their work was in the software, which watches the audio signal for recognizable “wind” sounds, and uses those to turn on one or both fans in response.
The benefit of using software to trigger fans based on audio cues is that the whole system works independently of everything else, with no need for developers and software to build in support for your project, or to use other middleware. Unfortunately the downside is that the results are only as good as the ability of software to pick the right sounds and act on them. Embedded below is a short video showing a test in action.
Inside, things are a little more complex. The Kube uses the NodeMCU development board, and a custom breakout that [bkpsu] designed to interface with the display and sensors. For temperature and humidity monitoring, the Kube is using the ever-popular DHT22, and [bkpsu] mentions that he has future plans for things like motion sensors and direct control of RGB LED strips. All the data collected by the Kube is piped into openHAB via MQTT.
On the very detailed Thingiverse page, [bkpsu] gives background information on his design goals for the project, tips for printing out a high-quality case, a parts list with Amazon links, and pinout information for getting it all wired up. The PCB is even available on OSH Park for those who want a Kube of their own.
Have you ever found yourself wishing you had a clone of the Game Boy, except it was actually twice as wide, and instead of holding it in your hands you pop a tiny separate controller out of the middle and play it that way? No? Well, neither have we. But that didn’t stop [Christian Reinbacher] from designing and building exactly that, and by the looks of the finished product, we have to say he might be onto something.
To be fair, the charmingly-named FatPiBoy is not really meant to be played like the GameBoy of yesteryear. It’s more like a game console with built in display; you prop the console up on something, and then remove the controller from the system and play that way.
The controller itself is a commercial product, the 8bitdo Zero, but [Christian] based the rest of the system on parts intended for the Adafruit PiGRRL. For the battery, [Christian] used a 4,500 mAh pack that was originally from his Nexus 7 tablet; a tip to keep in mind next time you’re looking for a big and cheap lithium-ion battery.
[Christian] notes that the case design isn’t perfect. There’s currently no external access to the Pi’s USB ports, and the recess for the 8bitdo Zero could be a few millimeters deeper. Still, we think he did an excellent job finishing the case and giving it a professional look; the case and controller look like nearly a perfect match.
Rover has 3D printed 4.3:1 reduction planetary gearboxes embedded into each wheel, with off the shelf bearings and brushless motors. A Raspberry Pi sits in the driver’s seat, and the goal is to use a version of NVIDA’s TrailNet framework for GPS-free navigation of paths. As a result, [taylor] hopes to end up with a robotic “trail buddy” that can be made with off-the-shelf components and 3D printed parts.
Moving the motors and gearboxes into the wheels themselves makes for a very small main body to the robot, and it’s more than a bit strange to see the wheel spinning opposite to the wheel’s hub. Check out the video showcasing the latest development of the wheels, embedded below.
With 3D printers now dropping to record low prices, more and more people are getting on the additive manufacturing bandwagon. As a long time believer in consumer-level desktop 3D printing, this is a very exciting time for me; the creativity coming out of places like Thingiverse or the 3D printing communities on Reddit is absolutely incredible. But the realist in me knows that despite what slick promotional material from the manufacturers may lead you to believe, these aren’t Star Trek-level replicators. What comes out of these machines is often riddled with imperfections (from small to soul crushing), and can require considerable cleanup work before they start to look like finished pieces.
If all you hope to get out of your 3D printer are some decent toy boats and some low-poly Pokemon, then have no fear. Even the most finicky of cheap printers can pump those out all day. But if you’re looking to build display pieces, cosplay props, or even prototypes that are worth showing to investors, you’ve got some work cut out for you.
With time, patience, and a few commercial products, you can accomplish the ultimate goal: turning a 3D printed object into something that doesn’t look like it was 3D printed. For the purposes of this demonstration I’ll be creating a replica of the mobile emitter used by the “Emergency Medical Hologram” in Star Trek: Voyager. I can neither confirm nor deny I selected this example due to the fact that I’m currently re-watching Voyager on Netflix. Let’s make it look good.
While “normies” are out fighting in the aisles of Walmart to snap up one of the official “Classic Mini” consoles that Nintendo lets slip out onto the market every once and awhile, hackers have been perfecting their own miniature versions of these classic gaming systems. The “Classic Mini” line is admittedly a very cool way to capitalize on nostalgic masses who have now found themselves at the age where they have disposable income, but the value proposition is kind of weak. Rather than being stuck with the handful of generation-limited games that Nintendo packed into the official products, these homebrew consoles can play thousands of ROMs from systems that stretch across multiple generations and manufacturers.
The project’s page on Thingiverse has all the wiring diagrams and kernel configuration info to get the internal Raspberry Pi 3 to read an original SNES controller via the GPIO pins. He also gives a full rundown on the hardware and software required to get the NFC-enabled cartridges working with EmulationStation to launch the appropriate game when inserted. Though he does admit this is quite a bit trickier than the controller setup.
[ElBartoME] has put a video up on YouTube that shows him inserting his mock cartridges and navigating the menus with an original SNES controller. If it wasn’t for the fact that the console is the size of a smartphone and the on-screen display is generations beyond what the SNES could pull off, you’d think he was playing on the real thing.
Information about this one is still tricking in, so take it with a grain of salt, but security company [Bkav] is claiming they have defeated the Face ID system featured in Apple’s iPhone X. By combining 2D images and 3D scans of the owner’s face, [Bkav] has come up with a rather nightmarish creation that apparently fools the iPhone into believing it’s the actual owner. Few details have been released so far, but a YouTube video recently uploaded by the company does look fairly convincing.
For those who may not be keeping up with this sort of thing, Face ID is advertised as an improvement over previous face-matching identification systems (like the one baked into Android) by using two cameras and a projected IR pattern to perform a fast 3D scan of the face looking at the screen. Incidentally, this is very similar to how Microsoft’s Kinect works. While a 2D system can be fooled by a high quality photograph, a 3D based system would reject it as the face would have no depth.
[Bkav] is certainly not the first group to try and con Apple’s latest fondle-slab into letting them in. Wired went through a Herculean amount of effort in their attempt earlier in the month, only to get no farther than if they had just put a printed out picture of the victim in front of the camera. Details on how [Bkav] managed to succeed are fairly light, essentially boiling down to their claim that they are simply more knowledgeable about the finer points of face recognition than their competitors. Until more details are released, skepticism is probably warranted.
Still, even if their method is shown to be real and effective in the wild, it does have the rather large downside of requiring a 3D scan of the victim’s face. We’re not sure how an attacker is going to get a clean scan of someone without their consent or knowledge, but with the amount of information being collected and stored about the average consumer anymore, it’s perhaps not outside the realm of possibility in the coming years.