This project of [Nathan]’s certainly has a playful straightforwardness about it. His Skype ‘Kiss’ Interface has a simple job: to try to create a more intuitive way to express affection within the limits of using Skype. It all came about from a long distance relationship for which the chat program was the main means of communicating. Seeking a more intuitive and personal means of expressing some basic affection, [Nathan] created a capacitive touch sensor that, when touched with the lips, sends the key combination for either a kissy face emoji or the red lips emoji, depending on the duration.
Capacitive touch sensing allows for triggering the sensor without actually physically touching one’s lips to the electrodes, which [Nathan] did by putting a clear plastic layer over the PCB traces. His board uses an STM32 microcontroller with software handling the USB HID and STM’s TSC (Touch Sensing Controller) functionality. As a result, the board has few components and a simple interface, which was in keeping with the goal of rejecting feature creep and focusing on a simple task.
Clearly the unit works; but how well does it actually fulfill its intended purpose? We don’t know that yet, but we do know that [Nathan] seems to have everything he needs in order to find out. Either way, it’s a fun project that definitely fits the spirit of the Human-Computer Interface Challenge of The Hackaday Prize.
SHE BON (that’s the French bon, or “good”) is an ambitious project by [Sarah Petkus] that consists of a series of wearable electronic and mechanical elements which all come together as a system for a single purpose: to sense and indicate female arousal. As a proponent of increased discussion and openness around the topic of sexuality, [Sarah]’s goal is to take something hidden and turn it into something obvious and overt, while giving it a certain artful flair in the process.
The core of the system is a wearable backpack in the shape of a heart, from which all other sensors and feedback elements are connected. A lot of thought has gone into the design of the system, ensuring that the different modules have an artistic angle to their feedback while also being comfortable to actually wear, and [Sarah] seems to have a knack for slick design. Some of the elements are complete and some are still in progress, but the system is well documented with a clear vision for the whole. It’s an unusual and fascinating project, and was one of the finalists selected in the Human Computer Interface portion of the 2018 Hackaday Prize. Speaking of which, the Musical Instrument Challenge is underway, so be sure check it out!
Badges come in all shapes and sizes, but a badge that draws on a stack of Post-It notes is definitely a new one. The design uses three of the smallest, cheapest hobby servos reasonably available and has a drawing quality that creator [Bart Dring] describes as “adorably wiggly”. It all started when he decided that the CNC and mechanical design world needed to be better represented in the grassroots demo scene that is the badge world, and a small drawing machine that could be cheaply made from readily available components seemed just the ticket.
Two arms control the position of a pen, and a third motor lifts the assembly in order to raise or lower the pen to the drawing surface. Gravity does most of the work for pen pressure, so the badge needs to be hanging on a lanyard or on a tabletop in order to work. An ESP32 using [Bart]’s own port of Grbl does the work of motion control, and a small stack of Post-It notes serves as a writing surface. Without the 3D printed parts, [Bart] says the bill of materials clocks in somewhere under $12.
We’ve seen similar designs doing things like writing out the time with a UV LED, but a compact DrawBot on a badge is definitely a new twist and the fact that it creates a physical drawing that can be peeled off the stack also sets it apart from others in the badgelife scene.
The first thing to notice about [Bijuo]’s cat-sized quadruped robot designs (link is in Korean, Google translation here) is how slim and sleek the legs are. That’s because unlike most legged robots, the limbs themselves don’t contain any motors. Instead, the motors are in the main body, with one driving a half-circle pulley while another moves the limb as a whole. Power is transferred by a cable acting as a tendon and is offset by spring tension in the joints. The result is light, slim legs that lift and move in a remarkable gait.
[Bijuo] credits the Cheetah_Cub project as their original inspiration, and names their own variation Mini Serval, on account of the ears and in keeping with the feline nomenclature. Embedded below are two videos, the first showing leg and gait detail, and the second demonstrating the robot in motion.
“Kid-friendly table saw” seems like either a contradiction, a fool’s errand, or a lawsuit waiting to happen; but this wooden table saw for kids actually fits the bill and shows off some incredible workmanship and attention to detail as well. The project works by using not a saw blade, but a nibbler attached to a power drill embedded inside.
Unsurprisingly, the key to making a “table saw” more kid-friendly was to remove the saw part. The nibbler will cut just about any material thinner than 3 mm, and it’s impossible for a child’s finger to fit inside it. The tool is still intended for supervised use, of course, but the best defense is defense in depth.
The workmanship on the child-sized “table saw” is beautiful, with even the cutting fence and power switch replicated. It may not contain a saw, but it works in a manner much like the real thing. The cutting action itself is done by an economical nibbler attachment, which is a small tool with a slot into which material is inserted. Inside the slot, a notched bar moves up and down, taking a small bite of any material with every stroke. Embedding this into the table allows for saw-like cutting of materials such as cardboard and thin wood.
The image gallery is embedded below and shows plenty of details about the build process and design, along with some super happy looking kids.
[igarrido] has shared a project that’s been in the works for a long time now; a wooden desktop robotic arm, named Virk I. The wood is Australian Blackwood and looks gorgeous. [igarrido] is clear that it is a side project, but has decided to try producing a small run of eight units to try to gauge interest in the design. He has been busy cutting the parts and assembling in his spare time.
Besides the beautifully finished wood, some of the interesting elements include hollow rotary joints, which mean less cable clutter and a much tidier assembly. 3D printer drivers are a common go-to for CNC designs, and the Virk I is no different. The prototype is driven by a RAMPS 1.4 board, but [igarrido] explains that while this does the job for moving the joints, it’s not ideal. To be truly useful, a driver would need to have SCARA kinematic support, which he says that to his knowledge is something no open source 3D printer driver offers. Without such a driver, the software has no concept of how the joints physically relate to one another, which is needed to make unified and coherent movements. As a result, users must control motors and joints individually, instead of being able to direct the arm as a whole to move to specific coordinates. Still, Virk I might be what’s needed to get that development going. A video of some test movements is embedded below, showing how everything works so far.
An outstanding number of things most people take for granted present enormous hurdles for people with physical disabilities, including interaction with computers and other digital resources. Assistive technologies such as adaptive switches allow users who cannot use conventional buttons or other input devices to interact with digital devices, and while there are commercial offerings there is still plenty of room for projects like [Cassio Batista]’s DIY Low-cost Assistive Technology Switches.
[Cassio]’s project focuses on non-contact switches, such as proximity and puff-based activations. These are economical, DIY options aimed at improving accessibility for people who are unable to physically push even specialized switches. There are existing products in this space, but cost can be a barrier and DIY options that use familiar interfaces greatly improves accessibility.
Assistive technologies that give people the tools they need to have more control over their own lives in a positive, healthy way is one of the more vibrant and positive areas of open hardware development, and it’s not always clear where the challenges lie when creating solutions. An example of this is the winner of the 2015 Hackaday Prize, the Eyedrivomatic, which allows one to interface the steering of an electric wheelchair to a gaze tracking system while permanently altering neither device; a necessity because users often do not own their hardware.
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