Simple GPS Setup For PSP

psp gps

[deniska] is working on a real-time GPS map viewing application. The application will determine the location using this simple PSP GPS setup. Deniska modified the connector on a $100 Holux GPS unit so that it could be read through the PSP remote port. A test program that works in kernel mode is provided. Deniska notes that this will probably work with older (read: cheaper) Holux units as well.

[thanks Will]

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PSP Remote Serial Interface

psp remote interface

This PSP remote interface article gets submitted from time to time, but keeps falling through the cracks for some reason. [XyTec] submitted it most recently and I finally remembered to post it. It’s a guide from last July on interfacing with the PSP’s remote port. The port is a serial interface at 2.5V so you need to do some level shifting. Once the cable is complete you can use it get a serial console, add GPS or dump debug info along with many other possibilities. A remote emulator program is provided.

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DDR Whack-a-mole

ddr whack a mole

Drew and Calvin built this DDR whack-a-mole game for their EECS 373 class. It’s powered by a Freescale MPC823. The processor controls eight servos with pictures of their friend Malav. The game runs for 20 seconds and then reports how many Malavs you’ve stepped on. They say that the hardest part of this project was figuring out how to properly read the Playstation DDR pad.

[thanks Ano nym ous]

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Playstation Controller PC Card

playstation connector

[timmeh] already had a parallel port PCMCIA card when he started on this Playstation controller port card. He cracked the case to discover that the circuit board only took up about two-thirds of the case. After that it was pretty easy to fit the port onto the card and wire it up. The second slot in his laptop was non functioning from factory, so using the space wasn’t an actual loss.

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Building IR Peripherals For The PSP

top

C.K. has always been the goto guy around here when it comes to testing out new PSP hacks. Firstly because he was writing a PSP Hacks book and had plenty of hardware laying around; Secondly because it kept me from having to field questions in the excessively long firmware threads. The book has been published and O’Reilly has posted some sample chapters. Thomas Novotny wrote this chapter on interfacing the PSP with peripherals over IR (PDF). It’s similar to our previous entry, but has better documentation and doesn’t assume that you are experienced with microcontrollers.

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How-to: PSP 2.00-2.60 Homebrew With ELoader

eloader
Thanks go to sometimes hacker, C.K. Sample, III, author of PSP Hacks for contributing this how-to.

So you’ve heard about this homebrew thing that all the cool kids have been doing, but you have already upgraded to version 2.6 of the firmware so that you could play all the latest and greatest games on the PSP. Fortunately for you, some very diligent hackers have been working round the clock to discover ways to get around the limitations put in place by the latest firmware.

The solution isn’t in the form of a downgrader, but rather in the form of an eLoader (EBOOT loader) that lets you use Grand Theft Auto: Liberty City Stories to run homebrew on a PSP with version 2.0, 2.01, 2.5, and 2.6 of the firmware. Not all homebrew will run via this method, but there is a rather easy to read compatibility chart and I’m sure more things will begin working in future releases of the eLoader.

To help you along in your quest to homebrew, here’s a step by step (with pictures!) guide to using the eLoader:

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Playstation 2 Serial Port

playstation serial

As odd as it might sound, I never paid attention to the Playstation 2 homebrew scene because I own a Playstation 2 Linux kit. The Linux kit hides the hardware behind a software layer while the PS2Dev project was an attempt to run code natively on the hardware. So the two projects didn’t really have a lot in common. Of course ignoring that part of the scene means I missed out on this serial port mod. The Playstation’s Emotion Engine core has a serial debugging interface and by wiring up a MAX3323EEPE you can watch the processor as it is running. That’s an interesting hidden feature and I hope Sony is a little more supportive of the developer community when the Playstation 3 comes out than they have been lately with the PSP scene.

[thanks fbz via Pixel]

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