If you are interested in such things, you can buy a 1990s Sony Play Station via Heritage Auctions. We’re sure this will have caught your interest, after all it’s not every day you get the chance to catch such a machine. But before you call us out for seemingly reporting the news of an unremarkable sale featuring the runaway success story of 1990s gaming, take a look at the first sentence again. This is not a PlayStation, the ubiquitous grey console of the 1990s, but a Play Station, said as two words rather than one. This ill-fated collaboration between Sony and Nintendo was intended to be an SNES with a CD-ROM drive, but the project faltered and all that remained was the almost mythical tale of a few prototype consoles.
So far there has only been one of these devices that has surfaced, and this is the machine in the auction. So what seemed as though it might be a mundane console turns out to be one of the rarest machines ever created, a true Holy Grail of console collecting.
This machine has a known provenance, and has appeared on these pages before. In 2016 Ben Heck did a teardown to reveal the combination of Sony CD drive and SNES motherboard, and by 2017 he had it working with some homebrew games. There was no official software produced for this console, so it seems the lucky purchaser may have only homebrew games with which to try their console.
At the time of writing the auction is standing at $57,600, and we’d expect this to increase significantly. So you may not have the chance to own the Play Station, but with such a rare machine it’s always worth noting its appearances. It’s also worth remembering that there was more than one of them produced, in fact when your scribe was working in the same industry in the 1990s a senior colleague talked about having been shown one during dealings with Nintendo UK a few years earlier. The machine on sale today may be the only one we know to have survived, but it’s a fair possibility that there are others still gathering dust in long-forgotten archive boxes or collections of gaming hardware junk. Keep an eye out, you might just find your own rarest console ever produced!
[Andreas Wilcox] wanted to get his brother a birthday gift that reflected their shared love for the early days of 3D gaming, but just handing him a second-hand original PlayStation lacked a certain style. So he decided to gut the classic system and replace its dated internals with a shiny new Raspberry Pi 4. But rather than taking the easy way out, he put in the time and effort to integrate the new hardware so seamlessly that the nearly 25 year old console still looks stock from the outside.
The fact that the front ports are functional and work with the original controllers really helps sell the stock look. [Andreas] found a USB to PlayStation controller adapter, liberated the PCB, and soldered it to the back of the system’s ports. Even the memory card slots got in on the action, thanks to female USB connectors installed where the original connector went. It was a tight fit, but the final result was well worth it.
We also love the GPIO-controlled cooling fan complete with a duct designed to blow across the notoriously toasty Pi, and check out that carefully designed holder for the power and reset buttons. This entire project is really a fantastic example of how 3D printed parts can give your projects a far cleaner and more professional look than the hacker’s old standby of hot glue; though of course it demands a considerable time investment.
This isn’t the first time we’ve seen a Raspberry Pi shoehorned into a classic video game console, but it’s absolutely one of the cleanest examples we’ve ever seen. Though if we lump Raspberry Pi portables into the running, the competition is considerably fiercer.
Home games consoles have occupied a special space in the marketplace over the last 3 decades. The crowning jewels of their respective companies, they inspired legions of diehard fans and bitter enmities against followers of alternative hardware. For some, a mere handheld is a watered down experience that simply won’t do. Nay, the console itself must become portable!
It’s this line of thinking that may have inspired [Darkwing Mod] to produce this elegant portable PlayStation 2. Started at the end of 2013, it’s the product of six years of on-and-off work, a situation familiar to many a hacker. It packs an original PS2 motherboard inside a slick black-and-blue case, expertly crafted with plastic and putty for a smooth finish. A Raspberry Pi 2 also lives inside, serving up games over a Samba share. This method was chosen for its short load times and robustness for the portable form factor, versus trying to squeeze a full DVD drive inside. It’s used in combination with Free MCBoot to load the games.
The worklog is extensive, detailing the long road to completion. It’s clear that this was a labor of love, and we hope it sees many hours of use now that it’s up and running. It’s not the first portable PS2 we’ve seen, and it likely won’t be the last. Video after the break.
Continue reading “Portable PS2 With A Side Of Pi”
When folk at Origin PCs realized that their company was about to celebrate its 10th anniversary of making custom (gaming) PCs, they knew that they had to do something special. Since one thing they did when the company launched in 2009 was to integrate an XBox 360 into a gaming PC, they figured that they might as well refresh and one-up that project. Thus 2019’s Project ‘Big O’ was born.
Naturally still featuring a high-end gaming PC at its core, the show piece of the system is that they also added an XBox One X, Playstation 4 Pro and Nintendo Switch console into the same full-tower GENESIS chassis. For this they had to strip the first two consoles out of their enclosures and insert them into the case each along with their own (appropriately colored) watercooling loop. Unfortunately the optical drives got ditched, presumably because this made things look cleaner.
The Switch was not modded or even cracked open. Instead a Switch dock was installed in the front of the case, allowing one to dock the Switch in the front of the case, and still use it in a mobile fashion after undocking it. Meanwhile an Ethernet and HDMI switch simplify the interfaces to this gaming system a lot, requiring one to only plug in a single HDMI and Ethernet cable to plug in all capable platforms. The result is a pretty sleek-looking system, definitely an eye-catcher.
Since Origin will never, ever, sell the Big O to customers as it’s just a promotional item, it does tickle the imagination. Case-modding and combining multiple computers (often an ATX and mini-ITX) system into a single case is nothing new, but aspects such as having a dockable Switch feature, this clean aesthetic and overall functionality makes one wonder what an enterprising hobbyist could accomplish here.
Continue reading “PC And Console Gaming United Courtesy Of Origin”
Fans of game consoles from the golden era of TV game appliances have been in for a treat over the past couple of years as a slew of official reboots of the stars of the past have reached the market. These so-called “classic” consoles closely follow the styling of the originals, but under the hood they pack modern hardware running an emulator to play a selection of games from ROM. Even better, with a bit of hacking they can run more than just the supplied emulator, people have managed to use them to emulate completely different consoles. Even then, it’s unexpected to find that a PlayStation emulator on a Super Nintendo Classic runs PlayStation games better than the same emulator built in to Sony’s own PlayStation Classic console.
The feat from [8 Bit Flashback] is achieved despite both machines having near-identical hardware specifications based upon the Allwinner R16 system-on-chip. The Nintendo provides smoother action and more responsive controls, making for a far superior gaming experience. How is this achieved? The most significant difference is that the SNES Classic had the RetroArch front end installed upon it, which may have lent some optimisations and tweaks to make the system more efficient.
Readers with an eye for unusual consoles may remember another Nintendo/Sony hybrid, the ill-fated early-1990s prototype SNES with a CD-ROM which was the first machine to bear the name “PlayStation” (or “Play Station” as it was sometimes styled, leading Sony marketeers to be hot on writers using a space between the words a few years later).
Continue reading “Nintendo Does Sony, Better Than Sony”
When Sony announced they planned to release their own classic/mini/plug-n-play system this year, many fans were filled with excitement at the chance to relive countless classic games from the 90s. However, once the actual list of titles were made public that excitement faded as reality set in. So many favorites like Crash Bandicoot and Spyro the Dragon were left off the final PlayStation Classic list, no doubt due to the complexity of licensing agreements. That will all soon change now that [YifanLu] cracked the PlayStation Classic live on a Twitch stream thus laying the ground work for swapping-in a “more curated” list of classic PlayStation games.
Over the course of three days, [YifanLu] documented the process in real-time of cracking the PlayStation Classic’s security armed with little more than a keyboard. The crux of the hack came from fellow hacker [madmonkey]’s revelation that the firmware update files were signed with a key that had been mistakenly left behind on the device by Sony. Or as [YifanLu] stated, “One key is, ‘Hey am I Sony?’…The other key is saying, ‘Hey I am Sony.’ They distributed the key that identifies [themselves] uniquely and this key doesn’t expire for another 50 years or so.”
Once inside [YifanLu] was able to sideload a prototype image of a Crash Bandicoot over USB. He simply overwrote the first title on the list, Battle Arena Toshinden, and could launch the freshly injected game from the PlayStation Classic menu screen. The video below is from Day 3 of the PlayStation Classic hacking series, so skip to timecode (03:44:45) to see the results in action. For a bit more nuance there are another 15 hours or so of video to catch-up on [YifanLu]’s Twitch page. Here’s to everyone getting their favorite onto the PlayStation Classic in the near future.
Continue reading “PlayStation Classic Hacked Live On Stream”
Playgrounds were the comment sections of their day. Every weekday from exactly 1:17 PM until 1:43 PM there were swings to be swung, rumors to be spread, and debates to be settled by whomever was the loudest (some things never change). Allegiances were formed and battle lines were drawn based solely on what video game console you supported. It was this playground system that perpetuated the urban myths of the time.
For PlayStation fans there was the myth that you could save Aerith from her fate in Final Fantasy VII if you just cast the right spell, or the secret code in Tomb Raider that would let you see all of Lara Croft. There was the myth that no one could possibly copy a PlayStation game because all the bottoms of the discs were black. Even the very existence of the first PlayStation, the Super Nintendo PlayStation prototype, was an urban legend. The difference was that last one turned out to be true.
Let’s jump in and take a look at the cat and mouse game between modchip makers looking to defeat the original PlayStation’s copy protection, and Sony’s efforts to protect their castle.
Continue reading “How The Sony PlayStation Was Hacked”