Building A Reproduction PlayStation Motherboard

Thanks to things like spilled drinks, leaky batteries, and the general ravages of time, older consoles can be tough to keep going. In particular, excessive damage to a motherboard can make repair difficult or near-impossible to execute even if the rest of the console is in otherwise passable condition. Now, there may be greater hope for those looking to resurrect the worst-treated PlayStations out there, thanks to a new open-source motherboard from [xyzz].

The board is up on GitHub with a CC0-1.0 license. It’s aiming to be a drop-in replacement for the stock motherboard, on to which you would transplant all the necessary proprietary hardware from an existing donor board. The list of transplant parts is quite extensive as you’d expect, including the CPU, GPU, RAM, VRAM, BIOS, sound chips, mechanical control chip, crystals, and all the ports, among others. Some generic parts can still be had off the shelf, but you could also transplant them if so desired. There are some headaches with the current design—namely, it doesn’t fit perfectly with the lid switch connector, and some of the footprints are hard to solder. Still, it’s a great start, and early testing shows that it’s already quite functional.

Fortunately the original PlayStation didn’t have any sort of battery on board to leak all over the place and corrode things, but boards still get damaged in a variety of other un-fun ways. Thus, it’s great to have a potential replacement motherboard on offer to bring badly-damaged machines back to life.

We’ve featured other great restoration projects in this vein before, too, like the efforts to recreate the C64 motherboard from a few years ago. As ever, enthusiasts are doing great work to keep these classic machines alive long into the future.

Thanks to [ToolThatIsTom] for the tip.

Sony To End Physical PlayStation Disc Production In 2028

Sony has just announced on their PlayStation blog that they will stop the production of game discs starting January 2028. This effectively means a shift away from physical media to one that fully relies on downloading content from the PlayStation online store.

Although not technically confirmed, this announcement would strongly indicate that the PlayStation 6 will do away with its optical drive altogether as previously speculated. Of course, physical media has long since been on the ropes, particularly when it comes to gaming. Valve’s recently released Steam Machine doesn’t feature an optical drive, and for that matter, neither does the average gaming PC these days. But it’s still disappointing to see in many ways.

Although digital downloads have their advantages, a major problem here is that due to Digital Rights Management (DRM) you only ever get a license to lease a game. This means losing the ability to lend or borrow a game, and will likely mark the end of second hand sales. With narrow exceptions such as Good Old Games (GoG) and its DRM-free installers that you can e.g. burn onto a CD or copy to a USB drive as a static instance of the software, this shift by Sony effectively ends game ownership for PlayStation owners.

Running Linux On The PS5 With A Hypervisor Exploit

Since Sony’s PlayStation 5 console is quite literally an AMD-based gaming PC with a custom mainboard, the only thing that really keeps anyone from just installing another operating system on it is the hypervisor-based firmware. Since in older firmware for the original ‘phat’ PlayStation 5 there exists a hypervisor exploit, this logically means that you can totally run Linux on them, as demonstrated by [Andy Nguyen] with the PS5-linux project on GitHub.

PS5 firmware version 5.x from 2022 seems to have at least partially addressed this particular vulnerability, so this leaves firmware versions 3.x and 4.x supported by PS5-linux for now. Firmware versions 1.x and 2.x also have this vulnerability, but [Andy] hasn’t added support for these yet. As for the prospect of running PS5-linux on 5.x firmware the prospect is less certain, but it’s reckoned that since the OS would then run inside the hypervisor it’d be quite limited in its functionality. Firmware versions 6+ are currently still firmly locked-down.

If you have an original PS5 kicking around with the right firmware version, to use the project you need a 64+ GB USB drive to run from and USB dongles for Wi-Fi/Ethernet. For Bluetooth support you also need a dongle. With the USB drive inserted into the console, on boot it runs the jailbreak exploit and sends the bootloader as payload. If all goes well you should then see the desktop of Ubuntu 26.04 Resolute Raccoon pop up.

It’s arguable how practical this currently is, but since it doesn’t modify the PS5 firmware it’s not permanent at least. Unfortunately Linux doesn’t have drivers for much of the PS5’s hardware, so the available video resolutions are limited, power management features such as standby are not working, and there are currently bugs related to HDMI audio and video output on some monitors.

It’s unfortunate that features like OtherOS (before it got pulled) on the PlayStation 3 or the official Linux for the PlayStation 2 aren’t a thing any more, but this hack offers at least some glimpse of what that could have been like  for a modern Sony console.

PSX Development With Unity And LUA

The Unity game development platform was first released in 2005, long after the PlayStation had ceased to be a relevant part of the console market. And yet, you could use Unity to develop for the platform, if you so desire, thanks to the efforts of [Bandwidth] and the team behind psxsplash. 

Yes, it really is possible to design games for the original PlayStation using Unity and Lua. Using a tool called SplashEdit, you can whip up scenes, handle scripting, loading screens, create UIs, and do all the other little bits required to lash a game together. You can then run your creation via the psxsplash engine, deploying to emulator or even real hardware with a single click. Currently, development requires a Windows or Linux machine and Unity 6000.0+, but other than that, it’s pretty straightforward to start making games with a modern toolset for one of the most popular consoles of all time. Just remember, you’ve only got 33 MHz and 2MB of RAM to play with.

We still love to see the legendary grey machine get used and hacked in new and inventive ways, so many decades after release.

Continue reading “PSX Development With Unity And LUA”

Original PlayStation Brought Up To Date

In a satisfying blend of classic console restoration and modern modding, [Elliot] from the Retro Future channel has transformed a broken, dirty PlayStation into what they call the “ultimate PS1.”

PicoStation ZeroWire. Note the wire.

The first step was to deal with the really grungy case. The shell was soaked in dish soap and given a good brushing before being packed and sent to a collaborator. Upon inspection of the internals, several unknown modifications to the PCB were evident. These were likely to support playing home-burned copies of pirated games, as well as an NTSC region hack (for this PAL version of the console), courtesy of a dodgy-looking crystal oscillator hanging on the end of some wires.

Luckily, the PS1 product design is highly modular, giving excellent repairability, which made reversing this a doddle. The mod wiring was removed by simply desoldering it, but the cut traces needed to be cleaned up and reconnected to return it to stock condition.

Continue reading “Original PlayStation Brought Up To Date”

The Long Afterlife Of The Console Modchip

For a late-1990s engineer with good soldering skills, many a free pint of beer could be earned by installing modchips on the game consoles of the day. Modchips were usually a small microcontroller connected with a few wires to selected pins on the chips or pads on the board that masked or overrode the copy protection and region locking. This scene was brought back for us by a recent [Modern vintage gamer] video looking at the history of console hardware mods, and it’s worth a watch (see the video, below).

The story starts in 1996 with the original PlayStation, largely the source of those free pints for a nascent Hackaday scribe back in the day. Along the way, as he expands the story, we find other memories, for example, the LPC bus-based hijacks of the first XBox console, and the huge modding scenes on both that machine and Sony’s PS2. The conclusion is that this community left its mark on today’s consoles even though the easy hardware hacks may be a thing of the past on the latest hardware, and as past Hackaday articles can attest, jailbreaking older consoles still has a way to go.

In the early days, our recollection is that the PlayStation modchips were driven by the region locking rather than piracy, for the simple reason that Sony used 80-minute ISOs which wouldn’t fit on the then-available consumer 74-minute CD-R. We also remember them being used by people who couldn’t afford a blue debuugging PlayStation,. or the rare black developer model.

Continue reading “The Long Afterlife Of The Console Modchip”

PlayStation 3 Emulator RPCS3 Can Play Nearly Three-Quarters Of All PS3 Games

Although already having entered the territory of ‘retro gaming’, the Sony PlayStation 3 remains a notoriously hard to emulate game console. Much of this is to blame on its unique PowerPC-based Cell processor architecture, which uses a highly parallel approach across its asymmetric multi-core die that is very hard to map to more standard architectures like those in today’s x86 and ARM CPUs. This makes it even more amazing that the RPCS3 emulator team has now crossed the 70% ‘playable’ threshold on their compatibility list.

This doesn’t mean that you can fire up these games on any purported ‘gaming system’, as the system requirements are pretty steep. If you want any kind of enjoyable performance the recommended PC specifications feature an Intel 10th generation 6-core CPU, 16 GB of dual-channel RAM and a NVIDIA RTX 2000 or AMD RX 5000 series GPU or better.

It should be noted here also that the ‘playable’ tag in the compatibility list means that the game can be completed without game breaking glitches. Performance remains an issue, with very creative optimizations through e.g. the abuse of x86 SIMD instructions remaining the topic of research by the emulator developers. Yet as original PS3 hardware gradually becomes less available, the importance of projects like RPCS3 will become more clear.


Header: Evan-Amos, Public domain.