With just two weeks to go before his friends’ wedding, [gistnoesis] built a well-featured robotic photo booth. Using a Bluetooth PS3 controller, guests could move the camera around, take a picture, style it in one of several ways (or not), and print it out with a single button press.
The camera is mounted on a DIY 2-axis gimbal made from extruded aluminium and 3D-printed parts. It can be moved left/right with one joystick, and up/down with the other. [gistnoesis] set up a four-panel split-screen display that shows the live feed from the camera and a diagram for the controls. The third panel shows the styled picture. Guests could explore the camera roll on the fourth panel.
LINN uses two PCs running Lubuntu, one of which is dedicated to running an open-source neural style transfer program. After someone takes a picture, they can change the style to make it look like a Van Gogh or Picasso before printing it out. A handful of wedding attendees knew about some of the extra features, like manual exposure control and the five-second timer option, and the information spread gradually. Not only was LINN a great conversation piece, it inspired multi-generational collaboration.
Despite the assembled size, LINN packs up nicely into a couple of reusable shopping bags for transport (minus the TV, of course). This vintage photo booth we saw a few years ago is more of a one-piece solution, although it isn’t as feature-rich.
Continue reading “Bluetooth Photo Booth Gets Vetting at Wedding”
Sony loves to have control of their own media formats: Beta, DAT, Minidisc, MemoryStick, Universal Media Disc, MemoryStick Micro, and more. When they released the PS Vita they used a format that was similar in shape to SD but not compatible. The higher capacity ones can be quite costly, However [thesixthaxis] Report there is a PS Vista Micro SD hack on the way.
PS Vita hacker [Yifan Lu]’s adapter replaces the 3G modem, allowing end users to plug a MicroSD card in its place. And this means using standard MicroSD memory cards instead of Sony’s overpriced proprietary memory. This is the coolest PS Vita hack since PS Vita’s Final Fantasy X.
Sounds like good news all round? Well, there are a few small caveats. In order to use the hack you need a 3G-capable Vita running HENkaku which means running firmware 3.60 or under. The adapter is still in prototype stage, but it’s available from the fully-funded Indiegogo campaign if you’re interested.
The Nintendo PlayStation is not a misnomer. Before the PS1, Sony teamed up with Nintendo to produce a video game console that used CD-ROMs as a distribution platform. These plans fell through, Sony went on to design the PS1, Nintendo the N64, but a few prototype ‘Nintendo PlayStations’ made it out into the wild. One of these unbelievably rare consoles was shipped to a company that eventually went into bankruptcy. The console was found when the contents of an office building were put up for auction, and last year, [Ben Heck] tore it apart.
It’s taken a year, but now this Nintendo PlayStation is finally working. This console now plays audio CDs and games written by homebrewers. The hardware lives, and a console once forgotten lives once more.
The last time [Ben Heck] took a look at the Nintendo PlayStation, the CD-ROM portion of the console was non-functional. The Super Nintendo was still functional, but for this prototype, the CD-ROM was completely self-contained and required a ‘boot cartridge’ of sorts to access anything on a CD. Somehow or another — [Ben] thinks it was a wonky cable or a dead cap — The CD-ROM came to life. Yes, jiggling a cable was the extent of the repair, after spending an inordinate amount of time reverse engineering the console.
With the CD-ROM working, [Ben] got audio playing and tried out of the few homebrew games for this PlayStation prototype. Super Boss Gaiden didn’t quite work because this game was designed to load in chunks. Another game written for this console, Magic Floor, was small enough to fit in the entirety of the CD-ROM’s buffer and loaded correctly. That doesn’t mean the game worked; there are some slight differences between the Nintendo PlayStation emulator and the actual hardware that now exists. [Ben] emailed the author of Magic Floor, and now, after a quarter-century, the Nintendo PlayStation works.
What’s next for the Nintendo PlayStation? Well, now the emulator for this system can correctly reflect the actual hardware, and hopefully the homebrewers can figure out how to write a game for this system.
Continue reading “The Nintendo PlayStation: Finally Working”
[Robson Couto] never actually owned a PlayStation in his youth, but that doesn’t mean he can’t have a later in life renaissance. In particular a Japan only accessory called the PocketStation caught his interest.
The item in question resided in the PlayStation’s memory card slot. It’s purpose was to add additional functionality to games and hopefully sell itself. Like the PokeWalker, Kinect, etc. It’s an age old tactic but the PocketStation had some interesting stuff going on (translated).
The biggest was its processor. Despite having a pathetic 32×32 mono screen, it hosted the same processor as the GameBoy Advance. Having acquired a card from an internet auction house [Robson] wanted to load up some of the ROMs for this device and see what it was like.
It took quite a bit of work. Luckily there is a ton of documentation floating around the internet thanks to the emulation scene and it wasn’t long before he convinced a microcontroller to pretend to be the memory card slot. Now anyone with some skill and a small piece of gaming history can play around with the rare ROM dump for the PocketStation.
The mid 90s were a weird time for video game hardware. There were devices that could play videos from compact disks. Those never caught on. Virtual reality was the next big thing. That never caught on. The Sony PlayStation was originally an add-on for the Super Nintendo. That never caught on, but a few prototype units were produced. One of these prototype ‘Nintendo Playstations’ was shipped to a company that went into bankruptcy. Eventually, the assets of this company were put up for auction, and this unbelievably rare game console was bought by [Terry Diebold] for $75.
[Terry] allowed [Ben Heck] tear into this piece of videogame history, and he has the video proof that this was a collaboration between Sony and Nintendo.
Continue reading “Tearing Apart The Nintendo PlayStation”
[Javier] has put in his time playing Final Fantasy X. In the game, there’s a challenge where you have to dodge 200 consecutive lightning strikes by pressing a button at just the right time. [Javier] did this once, but when he bought a new PS Vita handheld, he wanted the reward but couldn’t bear the drudgery of pressing X when the screen lights up 200 times.
So he did what anyone would do: hooked up a light-dependent resistor to an Arduino and rubber-banded a servo to press the X button for him. It’s a simple circuit and a beautiful quick hack, all the more so because it probably only took him a half hour or so to whip up. And that’s a half hour better spent than dodging lightning strikes. According to his screen-shot, he didn’t stop at 200 dodges, though. He racked up 1,568 dodges, with a longest streak of 1,066. You can watch a video on his blog and pull the code out of his GitHub.
Why do this? Because that’s what simple computers are for. We hate these silly jumping mini-games with a passion, so we applaud anyone who cheats their way around them. And while not as hilarious as this machine that cheats at Piano Tiles, [Javier]’s hack gets the job done. What other epic video game cheats are we missing?
A PS-3 controller has an unbalanced motor inside that vibrates your hand whenever you crash a car into a wall or drive it off a cliff and hit the rocks below but [Rulof Maker] wanted that same feeling all over his body. So he added a serious unbalanced motor to his favorite gaming chair to make his whole body vibrate instead.
To do that he opened up the controller and found the wires going to the unbalanced motor. There he added a small relay, to be activated whenever the motor was energized. Wires from that relay go to a female connector mounted in the side of the controller, keeping the controller small and lightweight.
Next he needed to attach a much bigger unbalanced motor to the underside of his favorite gaming chair. For the unbalanced mass he poured concrete powder and molten lead into a tin can mold and attached the result to the motor’s shaft. Using a piece of wood he attached the motor to the chair’s underside.
All that was left was to power the motor and turn it on when needed. For that he wired up a bigger relay, with the relay’s coil wired to a male connector to plug into the PS-3 controller. Now when the PS-3 wants to vibrate, that relay is energized. All that was left was to wire the relay’s normally open switch, the motor and a power cord in series, plug it into the wall socket, and he was ready to shake.
Continue reading “Gaming Chair gives Full Body Feeling to Collisions”