Running Linux On The PS5 With A Hypervisor Exploit

Since Sony’s PlayStation 5 console is quite literally an AMD-based gaming PC with a custom mainboard, the only thing that really keeps anyone from just installing another operating system on it is the hypervisor-based firmware. Since in older firmware for the original ‘phat’ PlayStation 5 there exists a hypervisor exploit, this logically means that you can totally run Linux on them, as demonstrated by [Andy Nguyen] with the PS5-linux project on GitHub.

PS5 firmware version 5.x from 2022 seems to have at least partially addressed this particular vulnerability, so this leaves firmware versions 3.x and 4.x supported by PS5-linux for now. Firmware versions 1.x and 2.x also have this vulnerability, but [Andy] hasn’t added support for these yet. As for the prospect of running PS5-linux on 5.x firmware the prospect is less certain, but it’s reckoned that since the OS would then run inside the hypervisor it’d be quite limited in its functionality. Firmware versions 6+ are currently still firmly locked-down.

If you have an original PS5 kicking around with the right firmware version, to use the project you need a 64+ GB USB drive to run from and USB dongles for Wi-Fi/Ethernet. For Bluetooth support you also need a dongle. With the USB drive inserted into the console, on boot it runs the jailbreak exploit and sends the bootloader as payload. If all goes well you should then see the desktop of Ubuntu 26.04 Resolute Raccoon pop up.

It’s arguable how practical this currently is, but since it doesn’t modify the PS5 firmware it’s not permanent at least. Unfortunately Linux doesn’t have drivers for much of the PS5’s hardware, so the available video resolutions are limited, power management features such as standby are not working, and there are currently bugs related to HDMI audio and video output on some monitors.

It’s unfortunate that features like OtherOS (before it got pulled) on the PlayStation 3 or the official Linux for the PlayStation 2 aren’t a thing any more, but this hack offers at least some glimpse of what that could have been like  for a modern Sony console.

PSX Development With Unity And LUA

The Unity game development platform was first released in 2005, long after the PlayStation had ceased to be a relevant part of the console market. And yet, you could use Unity to develop for the platform, if you so desire, thanks to the efforts of [Bandwidth] and the team behind psxsplash. 

Yes, it really is possible to design games for the original PlayStation using Unity and Lua. Using a tool called SplashEdit, you can whip up scenes, handle scripting, loading screens, create UIs, and do all the other little bits required to lash a game together. You can then run your creation via the psxsplash engine, deploying to emulator or even real hardware with a single click. Currently, development requires a Windows or Linux machine and Unity 6000.0+, but other than that, it’s pretty straightforward to start making games with a modern toolset for one of the most popular consoles of all time. Just remember, you’ve only got 33 MHz and 2MB of RAM to play with.

We still love to see the legendary grey machine get used and hacked in new and inventive ways, so many decades after release.

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Original PlayStation Brought Up To Date

In a satisfying blend of classic console restoration and modern modding, [Elliot] from the Retro Future channel has transformed a broken, dirty PlayStation into what they call the “ultimate PS1.”

PicoStation ZeroWire. Note the wire.

The first step was to deal with the really grungy case. The shell was soaked in dish soap and given a good brushing before being packed and sent to a collaborator. Upon inspection of the internals, several unknown modifications to the PCB were evident. These were likely to support playing home-burned copies of pirated games, as well as an NTSC region hack (for this PAL version of the console), courtesy of a dodgy-looking crystal oscillator hanging on the end of some wires.

Luckily, the PS1 product design is highly modular, giving excellent repairability, which made reversing this a doddle. The mod wiring was removed by simply desoldering it, but the cut traces needed to be cleaned up and reconnected to return it to stock condition.

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The Long Afterlife Of The Console Modchip

For a late-1990s engineer with good soldering skills, many a free pint of beer could be earned by installing modchips on the game consoles of the day. Modchips were usually a small microcontroller connected with a few wires to selected pins on the chips or pads on the board that masked or overrode the copy protection and region locking. This scene was brought back for us by a recent [Modern vintage gamer] video looking at the history of console hardware mods, and it’s worth a watch (see the video, below).

The story starts in 1996 with the original PlayStation, largely the source of those free pints for a nascent Hackaday scribe back in the day. Along the way, as he expands the story, we find other memories, for example, the LPC bus-based hijacks of the first XBox console, and the huge modding scenes on both that machine and Sony’s PS2. The conclusion is that this community left its mark on today’s consoles even though the easy hardware hacks may be a thing of the past on the latest hardware, and as past Hackaday articles can attest, jailbreaking older consoles still has a way to go.

In the early days, our recollection is that the PlayStation modchips were driven by the region locking rather than piracy, for the simple reason that Sony used 80-minute ISOs which wouldn’t fit on the then-available consumer 74-minute CD-R. We also remember them being used by people who couldn’t afford a blue debuugging PlayStation,. or the rare black developer model.

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PlayStation 3 Emulator RPCS3 Can Play Nearly Three-Quarters Of All PS3 Games

Although already having entered the territory of ‘retro gaming’, the Sony PlayStation 3 remains a notoriously hard to emulate game console. Much of this is to blame on its unique PowerPC-based Cell processor architecture, which uses a highly parallel approach across its asymmetric multi-core die that is very hard to map to more standard architectures like those in today’s x86 and ARM CPUs. This makes it even more amazing that the RPCS3 emulator team has now crossed the 70% ‘playable’ threshold on their compatibility list.

This doesn’t mean that you can fire up these games on any purported ‘gaming system’, as the system requirements are pretty steep. If you want any kind of enjoyable performance the recommended PC specifications feature an Intel 10th generation 6-core CPU, 16 GB of dual-channel RAM and a NVIDIA RTX 2000 or AMD RX 5000 series GPU or better.

It should be noted here also that the ‘playable’ tag in the compatibility list means that the game can be completed without game breaking glitches. Performance remains an issue, with very creative optimizations through e.g. the abuse of x86 SIMD instructions remaining the topic of research by the emulator developers. Yet as original PS3 hardware gradually becomes less available, the importance of projects like RPCS3 will become more clear.


Header: Evan-Amos, Public domain.

A PSOne In The Palm Of Your Hand

Sony’s original Playstation wasn’t huge, and they did shrink it for re-release later as the PSOne, but even that wasn’t small enough for [Secret Hobbyist]. You may have seen the teaser video a while back where his palm-size Playstation went viral, but now he’s begun a series of videos on how he redesigned the vintage console.

Luckily for [Secret Hobbyist], the late-revision PSOne he started with is only a two-layer PCB, which made reverse engineering the traces a lot easier. Between probing everything under the microscope and cleaning the board off to follow all the traces in copper, [Hobbyist] was able to reproduce the circuit in KiCAD. (Reverse engineering starts at about 1:18 in the vid.)

With a schematic in hand, drafting a smaller PCB than Sony built is made easier by the availability of multi-layer PCBs. In this case [Hobbyist] was able to get away with a four-layer board. He was also able to ditch one of the ICs from the donor mainboard, which he called a “sub-CPU” as its functionality was recreated on the “PSIO” board that’s replacing the original optical drive. The PSIO is a commercial product that has been around for years now, allowing Playstations to run from SD cards– but it’s not meant for the PSOne so just getting it working here is something of a hack. He’s also added on a new DAC for VGA output, but otherwise the silicon is all original SONY.

This is the first of a series about this build, so if you’re into retro consoles you might want to keep an eye on [Secret Hobbyist] on YouTube to learn all the details as they are released.

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The Water-Cooled PS3 Sony Never Made

The Playstation 3 had a dizzying number of variants from its first launch in 2006 to when they stopped selling the slim models over a decade later in 2017. Of all those, you’ve probably never heard of the water-cooled Playstation 3 Pro, for the simple reason that it did not exist until [Zac] of Zac Builds created it in a video to push the limits of the now-vintage hardware.

This hack isn’t totally unique; you used to be able to buy watercooling kits for the PS3, but like the console itself, those have long since left the market. Of course [Zac] is hacking this Playstation 3 in 2025, so he’s doing it in a very modern way: with 3D scanning and CNC machining.

After very, very carefully removing the heat spreaders from the CPU and GPU to replace the dried out thermal paste, [Zac] scans the main board to design mounts for the dual waterblocks. Those mounts are, of course, 3D printed in carbon fibre reinforced nylon. Since the mount is going to be under pressure and rather warm, he anneals the nylon for 24 hours at 85 degrees. 3D printing also comes into play mount the pump and radiator into a handsome case that nearly looks like something Sony could have put out back in the day. That whole workflow seems normal today, but would have been borderline science-fiction with the console was new. .

Note that this is not a 2007 unit. [Zac] picked the newest PS3 he could that was still hackable–each revision got more efficient as the chips moved to smaller architectures, but Sony did eventually lock down the firmware to prevent overclocking. Which is of course the point here: since the stock hardware leaves a lot on the table in terms of thermal management, [Zac] figured there would be great performance boosts available.

As it happens, [Zac] was right about performance boosts– on GPU limited titles, he’s getting upto 50% higher frame rates. (Which makes sense, given he’s overclocking the GPU by about 50%.) Loading times are also much improved with the inevitable HDD to SSD swap.

The last time we featured a watercooled playstation hack was back in 2011, for a PS3 laptop of all things. The modern workflow makes it much easier. It’s been a few years since we last posted a Playstation 3 hack. Perhaps now, as they age into becoming “retro” we’ll see a revival in that category.

Thanks to [Stephen Walters] for the tip, via Yanko Design, which seems to provide an LLM-assisted (or generated) summary of [Zac]’s video.

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