PlayStation Case Mod Hides Gamer Shame

[Zac] of Zac Builds has a shameful secret: he, a fully grown man, plays video games. Shocking, we know, but such people do exist in our society. After being rightfully laughed out of the family living room, [Zac] relocated his indecent activities to his office, but he knew that was not enough. Someone might enter, might see his secret shame: his PlayStation 5. He decided the only solution was to tear the game console apart, and rebuild it inside of his desk.

All sarcasm aside, it’s hard to argue that [Zac]’s handmade wooden desk doesn’t look better than the stock PS5, even if you’re not one of the people who disliked Sony’s styling this generation. The desk also contains his PC, a project we seem to have somehow missed; the two machines live in adjacent drawers.

While aesthetics are a big motivator behind this case mod, [Zac] also takes the time to improve on Sony’s work: the noisy stock fan is replaced by three silent-running Noctua case fans; the easy-to-confuse power and eject buttons are relocated and differentiated; and the Blu-ray drive gets a proper affordance so he’ll never miss the slot again. An NVMe SSD finishes off the upgrades.

Aside from the woodworking to create the drawer, this project relies mostly on 3D printing for custom mounts and baffles to hold the PS5’s parts and direct airflow where it needs to go. This was made much, much easier for [Zac] via the use of a 3D scanner. If you haven’t used one, this project demonstrates how handy they can be — and also some of the limitations, as the structured-light device (a Creality Raptor) had trouble with the shinier parts of the build. Dealing with that trouble still saved [Zac] a lot of time and effort compared to measuring everything.

While we missed [Zac]’s desk build, we’ve seen his work before: everything from a modernized iPod to wooden sound diffusion panels.

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Windows 95 On PlayStation 2 Works As Well As You Expected

When you hear “PS2” and “Windows 95,” you probably think someone forgot a slash and are talking about peripherals, but no — this hack is very much about the Sony PlayStation 2, the best-selling game console of all time. [MeraByte] walks us through the possibly ridiculous task of installing Windows 95 on the last hardware anyone at Microsoft would ever endorse in a video you can watch below.

Obviously, the MIPS-based Emotion Engine at the heart of the PS2 is not going to be able to handle x86 instructions Win95 is expecting, but that’s all solved by the magic of emulation. [MeraByte] is running a version of Bochs, an x86 emulator that has been built for PS/2 after trying and failing to install Windows (both 3.1 and 95) to an experimental DOSBox build.

As expected, it is not a smooth journey for [MeraByte], but the flailing about and troubleshooting make for entertaining viewing. Once loaded, it works surprisingly well, in that anything works at all. Unfortunately, neither the mouse nor Ultimate Doom 95 worked. We suppose that ultimately means that this hack fails since even Doom can run Doom. The mouse thing is also important, probably.

If you have a PlayStation 2, maybe skip Windows 95 and try running GoLang.  If you do have DOOM running on the PlayStation 2, send us a tip. There was never an official release for PS2, but after 26 years, someone must have done it by now. Continue reading “Windows 95 On PlayStation 2 Works As Well As You Expected”

Golang On The PS2

A great many PlayStation 2 games were coded in C++, and there are homebrew SDKs that let you work in C. However, precious little software for the platform was ever created in Golang. [Ricardo] decided this wouldn’t do, and set about making the language work with Sony’s best-selling console of all time. 

Why program a PS2 in Go? Well, it can be easier to work with than some other languages, but also, there’s just value in experimenting in this regard. These days, Go is mostly just used on traditional computery platforms, but [Ricardo] is taking it into new lands with this project.

One of the challenges in getting Go to run on the PS2 is that the language was really built to live under a full operating system, which the PS2 doesn’t really have. However, [Ricardo] got around this by using TinyGo, which is designed for compiling Go on simpler embedded platforms. It basically takes Go code, turns it into an intermediate representation, then compiles binary code suitable for the PS2’s Emotion Engine (which is a MIPS-based CPU).

The specifics of getting it all to work are quite interesting if you fancy challenges like these. [Ricardo] was even able to get to an effective Hello World point and beyond. There’s still lots to do, and no real graphical fun yet, but the project has already passed several key milestones. It recalls us of when we saw Java running on the N64. Meanwhile, if you’re working to get LOLCODE running on the 3DO, don’t hesitate to let us know!

PlayStation Motherboard Sanded And Scanned, But There’s More To Do

If you want to reverse engineer the boards in a modern console, you’d better have a lab, a lot of fancy gear, and a good few months to dedicate to the task. The humble PlayStation, on the other hand, is more accessible in this regard. [Lawrence Brode] pulled one apart and started documenting it as part of a grander quest for console understanding.

[Lawrence’s] ultimate goal is to create a portable PlayStation using original hardware. That is, rather than cannibalizing an existing console, he wants to build an original portable from scratch. He needed to understand the PlayStation to recreate it, so he started by analyzing the original hardware.

The first part of [Lawrence’s] quest was to try and reverse engineer the PlayStation motherboard itself. The 1990s console has the benefit of only using a two-layer PCB, meaning it’s far easier to trace out than more modern multi-layer designs. [Lawrence] started with a damaged console, pulled out the motherboard, and stripped off all the components. He then cleaned the board, scanned it, and then sandblasted it to remove the solder mask.

He’s begun the work of tracing out signals, and next on the agenda is to create a new custom PCB that’s compatible with the original PlayStation hardware. You can grab his work via GitHub if you’re interested. [Lawrence] is also excited about the possibilities of grabbing the 24-bit RGB signal heading into the GPU and using it for an HDMI output conversion in the future.

It’s always an exciting time in the PlayStation community; we see lots of great hacks on the regular. If you’re cooking up your own, don’t hesitate to drop us a line!

Custom built Playstation handheld

The Phantom PSP: Crafting The Handheld Sony Never Sold

In the world of retro gaming, some legends never die – especially the ‘phantom’ PSP, Sony’s mythical handheld that never saw the light of day. While that elusive device remains a dream, hacker and gaming wizard [Kyle Brinkerhoff] built his own – and Macho Nacho made a video about it. His creation, which also goes by the name ‘Playstation Zero’, isn’t just another handheld emulator; it’s a powerful, custom-built system that revives the classics and plays them on a portable device that feels like the future.

Driven by a hunger for the ultimate gaming experience, [Kyle] set out to blend modern tech with retro gaming magic. He started with the Raspberry Pi, loading it up with emulation software for all the iconic systems—from NES and SNES to the Sega Genesis and Game Boy. But [Kyle] didn’t just slap on an off-the-shelf emulator; he dived into the code himself, optimizing and tweaking for lightning-fast responsiveness, so each game plays like it’s running on the original hardware. That’s hacking in true form: pushing the limits of software and hardware until they work exactly the way you want them to. Best of all: he published it all open source for others to use.

In the spirit of the Geneboy—a handheld Sega Genesis built by [Downing] and featured on Hackaday back in 2012—[Kyle]’s device pairs handheld emulation with the consoles all nineties kids wanted for Christmas. To capture the tactile thrill of vintage gaming, [Kyle] went a step further by designing and 3D-printing a custom controller layout that mimics the feel of the original systems. If watching someone neatly soldering a pcb sounds relaxing to you, don’t skip the middle part of his video. Although this little beast is packed with all bells and whistles you’d expect to see on a Raspberry Pi, it does lack one serious thing: battery life. But, [Kyle] is open about that, and hopes to improve on that in a future version.

If you want to see the full build, check out the video below. Or, immediately dive into [Kyle]’s Github, order the cute Takara shell, and get started!

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Portable PS4 Is Easier To Move Than A Regular One

The PlayStation 4 was a popular enough console, but it was a home console. If you wanted to play at a friend’s house, you had to unplug all your cables and haul the whole lot over there. Unless, that is, you built something along the lines of [Rudd van Falier]’s Portable GameStation.

It’s not a super-complicated build, but it is a well-executed one. It combines laser cut acrylic with 3D-printed brackets to produce a housing that looks clean, sharp, and of almost commercial quality. That’s the benefit of laser-cutting—it avoids all the ugly problems of layer lines. From there, [Rudd] simply set about stuffing the PS4 motherboard inside, along with placing the relevant ports and vents in the housing where needed. A screen with inbuilt speakers was then attached to complete the build. The one thing it’s missing is a set of batteries for playing it on the bus. This thing needs mains power to run.

We’d love to see [Rudd] take another stab at the concept, making it fully independent from cables. It’s definitely possible. Who wouldn’t want to play some Persona 5 Royal on the train, anyway? Video after the break.

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A Simple Portable PS4 Build

Building a portable console is hard, right? You have to do lots of wiring, maybe trim a few PCBs, and learn all about the finer points of high-end motherboard design! Or, you could keep it simple. That’s just what [Francesco6n] did when he built this portable PS4.

The aim for this build wasn’t to build the smallest, sleekest, or prettiest portable PS4. It was just to build a functional one that worked. To that end, the guts of the PS4 was installed in a 3D-printed case decorated with the usual square-circle-cross-triangle motif. A 1024×600 Acer Aspire One laptop display was installed in a clamshell configuration to act as the screen for the build. Inside the case is a large GPU-style cooler which helps keep temperatures down. As for power, there’s no need to plug this thing in everywhere you go. Instead, it’s capable of running for up to 90 minutes continuously thanks to a battery pack consisting of eighteen 18650 cells. In a beautiful touch of cross-platform cooperation, an Xbox 360 supply is used to power the thing when mains power is available.

It’s a neat build, and one that doesn’t overcomplicate things. Projects like this are a great way to get your feet wet with portable console hacking, letting you learn the ropes without too much pressure. More pictures after the break.
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