The Most Annoying Among Us Tasks Created In Real Life

Among Us is a hit game of deception and intrigue. Those who have played it know the frustration of trying to complete some of the intentionally difficult tasks onboard the Skeld. [Zach Freedman] decided to recreate some of these in real life.

[Zach] built what are arguably the three most frustrating tasks from the game. There’s the excruciatingly slow upload/download station built out of an old Samsung tablet and an NFC tag, and the reactor start console created using a Raspberry Pi 3B, Teensy 3.2, and a custom mechanical keyboard. But perhaps most annoying of all is the infamous card reader. Built with another Teensy, it requires the user to swipe their ID card at just the right speed, except that speed is randomly generated for every swipe. Also, the machine fails 20% of good swipes just because. Perhaps what we love most is the way [Zach] recreated the classic VFD look by putting an OLED display behind bottle-green plastic and using a 14-segment font.

It’s a fun homage to a wildly successful indie game, and we could imagine these props would be a hit at a makerspace party. We’ve featured other Among Us themed builds before, too. Video after the break.

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Among Us Emergency Meeting Button Becomes Reality

Among Us has been an indie gaming success story. A game built by a small team has, after several years on the market, become a worldwide sensation. Gameplay consists of players attempting to find the imposter amongst their ranks and an “Emergency Meeting” can be called if players need to speak to each other. [john lemme] wanted to be able to do the same with his roommates, and set about building the real thing.

The build relies on an ESP32, which reads the state of a big red emergency button. When pressed, the ESP32 uses its WiFi connection to trigger a Discord conference call containing all the roommates. Naturally, it also plays the buzzer sound from the actual game, too – via a small amplifier and a speaker yanked from some headphones.

It’s a fun build, though [john] notes it has its limits. The call takes 10 seconds to initiate after the button press, and the audio hardware doesn’t do a great job of recreating the buzzer noise from the game. However, it’s a good starting point, and we think the concept could actually prove useful with some refinement. Video after the break.

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