There’s something powerful about reliving the experience of using a game console from our personal good old days, especially the tactile memories stored up from hundreds of hours handling a chintzy joystick or the sound and feel of inserting a game cartridge. Emulators have their place, but they fall far short of period-correct hardware in the nostalgia department.
That’s not to say that the retro gear can’t use a little help in terms of usability, which is why [Scott M. Baker] built this Raspberry Pi multi-cartridge for his Atari 5200. The idea is to maintain the experience of the cartridge interface without having to keep stacks of cartridges around for all the games he wants to play. [Scott] leveraged the approach he used when he built a virtual floppy drive for a homebrew PC/XT: dual-port memory. The IDT7007 is a 32k chip that lives between the Atari 5200 and a Raspberry Pi Zero and can be addressed by both systems; the Pi to write ROM images to the memory, and the console to read them. He had to deal with some fussy details like chip select logic and dealing with the cartridge interlock signals, not to mention the difference in voltage between the memory chip’s logic levels and that of the Pi. Retro game-play occupies the first part of the video below; skip to 6:45 for build details.
The one quibble we have is trying to jam everything into an old cartridge. It’s critical to replicating the tactile experience, and while we don’t think we’d have gone so far as to injection mold a custom cartridge to house everything without any protrusions, we might have 3D-printed a custom cartridge instead. In the end it doesn’t detract much from the finished project, though, and we appreciate the mix of old and new tech.
Between smartphones and tablets, computing is becoming increasingly mobile in nature. It used to be that everyone had a desktop computer, then laptops became the norm, and now many people don’t have anything beyond their mobile device. Unless you’re the kind of person who actually needs the power and versatility offered by a “real” computer, mobile devices are simply a more convenient option to browse the web and consume content.
[mnt] describes the Hacktop as an “Emergency Gaming/Hacking Station”, and says he uses it everywhere he goes. Inspired by his Nintendo DSi, gaming controls are front-and-center on the Hacktop and he uses the machine to play everything from Half-Life to classic emulators.
But the Hacktop is capable of more than just playing Amiga games. The hand-soldered QWERTZ keyboard can be used with his thumbs, and the D-Pad doubles as the cursor keys. There’s a laptop touch pad on the back of the case, and the ten-inch LCD display is a touch screen as well. Definitely no shortage of input devices on this thing. It’s also packing some interesting special features, such as integrated RTL-SDR and LIRC hardware for mobile exploration and experimentation. [mnt] says the nine-cell battery should keep it alive and kicking for twelve hours or so, but it of course depends on what kind of stuff he gets into while out and about.
Just because a system becomes obsolete for most of us doesn’t mean that everyone stops working with them. Take a look at this brand new game for the Amiga 500 called Worthy, which is sure to make most of us regret ever upgrading our home computers, despite the improvements made since 1987.
The group who developed the game is known as Pixelglass and they have done a lot of work on this platform, releasing several games over the past few years. Their latest is Worthy, an action-adventure game that looks similar to the top-down perspective Zelda games from the SNES. It’s an impressive piece of work for a system that few of us own anymore, but if you have one (or even if you have a good emulator) you might want to give it a whirl.
Gaming controllers have come a long way from an Atari 2600’s single button and digital joystick. As games grew more sophisticated, so did the controllers. This development had a dark side – controllers’ growing complexity have made it increasingly difficult for different-abled bodies to join in the fun. Microsoft has extended an invitation to this audience with their upcoming Xbox Adaptive Controller.
Creative minds have been working on this problem for a while, building an ecosystem of controller hacks to get more people into gaming. These projects require solving problems in two broad categories: the first is to interface with input devices that match a specific user’s needs, the second is then integration into target game device’s control infrastructure.
The value of XAC is eliminating the second category of work and making it reliable: it takes care of all the housekeeping overhead of creating a custom Xbox controller, from power management to wireless communication. As for input device interface, every control needed to play on a Xbox is individually mapped to a standard 3.5 mm jack. Some are pure digital ports, others can transfer an analog value. A 3.5mm plug is a proven consumer-friendly interface that’s easy to work on by anyone who wants to pick up a soldering iron, making this array of jacks a wide-open gateway to limitless possibilities. The 3.5 mm jacks make it easy to build specific configurations, and make it easy for less-technical people to reconfigure for a different player or different game.
We love to see our hacker creativeness applied to help people live normal lives. Making it easy to hack up a custom gaming controller may not be earth shattering, but don’t underestimate the importance of letting people feel included. It does transform lives, one at a time. Plus, it looks like fun to play with.
You can’t search for “retro gaming” without hitting a plethora of single board computers attached to all manner of controls, batteries, etc. Often these projects have an emphasis on functionality above all else but [Kite]’s Circuit-Sword is different. The Circuit-Sword is the heart of a RaspberryPi-based retro gaming machine with an enviable level of fit and finish.
Fundamentally the Circuit-Sword is a single board computer built around a Raspberry Pi Compute Module 3. We don’t see many projects which use a Compute Module instead of the full Pi, but here it is a perfect choice allowing [Kite] to useful peripherals without carrying the baggage of those that don’t make sense for a portable handheld (we’re looking at you, Ethernet). The Circuit-Sword adds USB-C to quickly charge an onboard LiPo (rates up to 1.5A available) and the appropriate headers to connect a specific LCD. The Compute Module omits wireless connectivity so [Kite] added an SDIO WiFi/Bluetooth module. And if you look closely, you may notice an external ATMega mediating a familiar looking set of button and switches.
We think those buttons and switches are the most interesting thing going on here, because the whole board is designed to fit into an original GameBoy enclosure. It turns out replacement enclosures are available from China in surprising variety (try searching for “gameboy housing”) as are a variety of parts to facilitate the installation of different screen options and more. One layer deeper in the wiki there are instructions for case mods you may want to perform to make everything work optimally. The number of possible options the user can mod-in are wide. Extra X/Y buttons? Shoulder buttons on the back? Play Station Portable-style slide joysticks? All detailed. For even more examples, try searching the SudoMod forums. For example, here’s a very visual build log by user [DarrylUK].
The case mod instructions are worth a glance even if you have no intent to build a device. There are some clever techniques to facilitate careful alignment of buttons and accurate hole drilling. Predicting their buyers might want a variety of options, [Kite] added reference drill holes in the PCB for the builder to re-drill for mounting buttons or joysticks. To facilitate adding status LEDs externally there is a tiny PCB jig included. There are even instructions for adding a faux game cartridge for the complete look.
If you want to buy one (we certainly do!) [Kite] does group buys periodically. Check out the wiki for links to the right interest form.
[Christopher Foote] didn’t play quite as many games as he wanted to as a child. After years of catching up using the RetroPie and the PiGRRL 2, it was when he first picked up a Switch’s joy-cons that inspiration struck. Behold: the PiSwitch!
Realizing they operated on Bluetooth tech, [Foote] spent a fair chunk of time getting the joy-cons to properly pair to the Raspberry Pi 3 and function as one controller. Once done, he relied on Linux Joystick Mapper to manage the keybindings with some extra legwork besides to get the analog sticks working properly.
To make this console mobile, he’s packed a 6600mAh battery and Adafruit Powerboost 1000c into the device, added a second headphone jack and speaker for commuting and home enjoyment, and a Pi V2 camera module. A 3D printed case, encapsulating these components and a seven-inch touchscreen, also allows the joy-cons to be detached — though he plans on updating its design in the future.
The PiSwitch boots into a custom UI that lets you select different services — RetroPie, Kodi, Debian, and the terminal — while the joy-cons seamlessly function together or individually regardless of the activity. Check out the quick intro tour for this project after the break!
In case you weren’t aware, there is a whole community out there that revolves around customizing NERF guns. In that community is a subculture that builds their own NERF guns, and within that group is a sub-subculture that 3D prints NERF guns. So next time you are contemplating how esoteric your little corner of the hacking world is, keep that in mind.
Anyway, [Wekster] is currently making his way in the world of 3D printed one-off NERF guns, and has unveiled his latest creation: a fully 3D printed “Thirst Zapper” from Fallout 4. Except for the springs, each and every piece of this gun was printed on his CR-10 printer. You could even wind your own springs if you really wanted to, and keep the whole thing in-house. Because if you’re going to do something this niche, you might as well go all in.
Even if you aren’t a member of the NERF-elite, the video [Wekster] has put together for this project is a fantastic look at what it takes to design, print, and finish a custom build. From creating the model to mixing the paint to match the in-game model, this video has a little something for everyone.