Badgelife culture is our community’s very own art form, with a plethora of designs coming forth featuring stunning artwork, impressive hardware, and clever software tricks. But sometimes a badge doesn’t need a brace of LEDs or a meme-inspired appearance to be a success, it just needs to be very good at what it does.
A perfect example is [Gavan Fantom]’s Hello mini badge. The hardware is fairly straightforward, it’s just a small square PCB sporting a LPC1115 microcontroller, 8Mb Flash chip, piezo speaker, and an OLED display. Its functionality is pretty simple as well, in that it exists to display text, images, or short animations. But the badge hides a very well-executed firmware that provides a serial terminal and zmodem file upload capability as well as an on-device interface via a small joystick. Power comes from a 500 mAh lithium-polymer cell, for which the badge integrates the usual charger and power management hardware.
There’s a variety of possibilities for the badge, but we’d guess that most owners will simply use it to display their name with perhaps a little animation. A bit of nifty processing of some video could perhaps get something approaching watchable video on it though, opening up the entertaining possibility of displaying demos or other video content.
[Gavan] will have some of the Hello badges at the upcoming CCCamp hacker camp in Germany if you’re interested, and should be easy enough to find in the EMF village.
If you travel on the British rail system, you’ll be familiar with the ubiquitous orange dot-matrix departure display boards. At a glance they tell you the expected arrival times of the next few trains, where they are headed, and at the bottom the current time. [Chris Crocker-White] was inspired by a Tweet to recreate one of these displays in miniature and hang it under his monitor.
The hardware is a Raspberry Pi Zero with an OLED screen, in a custom 3D-printed case. A soldered USB cable takes power from the monitor’s USB ports. Software wise it’s a demonstration vehicle for the Balena cloud service that pulls its data from their transport API, but the choice of dot matrix typeface is perfect and absolutely looks the part.
There is some question as to whether a project such as this one should need a cloud service as its backend, and of course it serves as a demonstration piece rather than a definitive way to enact a departure board. It does however bring a ready-packaged API for transport data, which given that many data sources can be opaque, is a useful feature.
Train time displays seem to be a popular choice on the Eastern side of the Atlantic, here’s another British one, and one from Ireland.
Thanks [Pyrofer] for the tip.
Many people assumed the smartphone revolution would kill the dedicated handheld game system, and really, it’s not hard to see why. What’s the point of buying the latest Nintendo or Sony handheld when the phone you’re already carrying around with you is capable of high-definition 3D graphics and online connectivity? Software developers got the hint quickly, and as predicted, mobile gaming has absolutely exploded over the last few years.
But at the same time, we’ve noticed something of a return to the simplistic handheld systems of yore. Perhaps it’s little more than nostalgia, but small bare-bones systems like the one [Mislav Breka] has entered into the 2019 Hackaday Prize show that not everyone is satisfied with the direction modern gaming has gone in. His system is specifically designed as an experiment to build the most minimal gaming system possible.
In terms of the overall design, this ATMega328 powered system is similar to a scaled-down Arduboy. But while the visual similarities are obvious, the BOM that [Mislav] has provided seems to indicate a considerably more spartan device. Currently there doesn’t seem to be any provision for audio, nor is there a battery and the associated circuitry to charge it. As promised, there’s little here other than the bare essentials.
Unfortunately, the project is off to something of a rocky start. As [Mislav] explains in his writeup on Hackaday.io, there’s a mistake somewhere in either the board design or the component selection that’s keeping the device from accepting a firmware. He won’t have the equipment to debug the device until he returns to school, and is actively looking for volunteers who might be interested in helping him get the kinks worked out on the design.
Like many of us, [Josef Adamčík] finds himself fascinated with so-called “freeform” electronic designs, where the three dimensional circuit makes up sections of the device’s structure. When well executed, such designs really blur the line between being a practical device and an artistic piece. In fact his latest design, an ESP8266 MQTT client, would seem to indicate there might not be much of a “line” at all.
The inspiration for this project actually comes from something [Josef] had worked on previously: an ESP8266-based environmental monitoring system. That device had sensors to pick up on things such as humidity and ambient light level, but it didn’t have a display of its own; it just pushed the data out onto the network using MQTT. So he thought a companion device which could receive this environmental data and present it to him in a unique and visually appealing way would be a natural extension of the idea.
As the display doesn’t need any local sensors of its own, it made the design and construction much easier. Which is not to say it was easy, of course. In this write-up, [Josef] takes the reader through the process of designing each “layer” of the circuit in 2D, printing it out onto paper, and then using that as a guide to assemble the real thing. Once he had the individual panels done, he used some pieces of cardboard to create a three dimensional jig which helped him get it all soldered together.
On the software side it’s pretty straightforward. It just pulls the interesting bits of information off of the network and displays it on the OLED. Right now it’s configured to show current temperature on the display, but of course that could be changed to pretty much anything you could imagine if you’re looking to add a similar device to your desktop. There’s also a red LED on the device which lights up to let [Josef] know when the batteries are getting low on the remote sensor unit; a particularly nice touch.
If you’d like to see more of these freeform circuits, we’d advise you to checkout the finalists for our recently concluded “Circuit Sculpture” contest. Some of the finalists are truly beyond belief.
[Mirko Pavleski] has put together a little weather station for himself that combines Internet-sourced forecasts with physical sensor data to give him a complete view of his local conditions. There’s no shortage of weather applications for our smartphones and computers that will show us the current local conditions and the forecast for the next couple of days. It’s so easy to pull weather data from the various APIs out there that you even see the functionality “baked in” to different gadgets these days. Of course, you can dig through every weather API in the world and not find the temperature and humidity inside your office; for that, you need your own sensors.
[Mirko] took a somewhat unconventional approach by essentially building two totally separate weather devices and packing them into one enclosure, which gives the final device a rather unique look thanks to the contrasting display technologies used.
Local conditions are detected by an Arduino Nano connected to a BMP180 sensor and displayed on a Nokia 5110 LCD. The screen shows not only real-time temperature and barometric pressure, but the change in pressure over the last several hours. The three-day forecast, on the other hand, is provided by a NodeMCU ESP8266 development board connected to the increasingly ubiquitous 0.96 inch OLED.
If you’re not into the whole duality thing and would rather do it all on the same device, you might be interested in one of the ESP8266 weather monitors we’ve seen in the past.
After a seemingly endless stream of projects that see the ESP8266 open doors or report the current temperature, it can be easy to forget just how powerful the little WiFi-enabled microcontroller really is. In fact, you could argue that most hackers aren’t even scratching the surface of what the hardware is actually capable of. But that’s not the case for [Brian Wagner] and his students from the Kentucky Country Day School.
Their project, the GamerGorl, is a completely custom handheld game system running on a Wemos D1 Mini development board. The team’s PCB, which was developed over several iterations, is essentially a breakout board which allows them to easily connect up peripheral devices. Given the low total component cost of the GamerGorl and relative simplicity of its construction, it looks like a phenomenal project for older STEM students.
Beyond the ESP8266 board, the GamerGorl features a SSD1106 1.3″ OLED display, a buzzer for sound effects, two tactile buttons, and an analog joystick originally intended for an Xbox controller. Around the backside there’s a WS2812B RGB LED strip that’s at least partially for decoration, but it’s also actively used in some of the games such as the team’s take on Simon.
Even if you aren’t in the market for a portable game system, the GameGorl does provide an interesting case study for MicoPython applications on the Wemos D1 Mini. Browsing through the team’s source code as well as the helpful hints that [Brian] gives about getting the software environment up and running could be useful if you’re looking to expand your ESP8266 programming repertoire. We’d also love to see this device running the “ESP Little Game Engine” we covered recently.
Continue reading “Building An ESP8266 Game System With MicroPython”
Samsung’s fancy new high-end smartphone with a flexible, foldable OLED display has been failing in worrying numbers for the first reviewers who got their hands on one. Now iFixit has looked into the issue using their considerable amount of smartphone tear-down experience to give their two cents. They base many of their opinions on the photos and findings by the Verge review, who were one of the (un)lucky ones to have their unit die on them.
The Galaxy Fold was supposed to be this regular smartphone sized phone which one can open up fully to reveal a tablet-sized display inside. The use of a flexible OLED display was supposed to create a seamless display without the annoying center line that having two individual displays would produce. Unfortunately it’s this folding feature which produces issues.
As iFixit notes, OLEDs are rather fragile, with their own tear-downs of regular OLED-equipped devices already often resulting in the damaging of the display edges, which spells doom for the internals of them as oxygen and other contaminants can freely enter. This means that maintaining this barrier is essential to keep the display functioning.
This is probably the reason why Samsung chose to install a screen protector on the display, which unfortunately was mistaken for a protective foil as found on many devices. The subsequent removal of this protector by some reviewers and the mechanical stress this caused destroyed some screens. Others had debris trapped in the fold between both halves of the display, which caused visible bumps in the display when opened.
The relatively massive spacing between the hinge and the display seems almost purposefully engineered to allow for the ingress of debris. This combines with the lack of any guiding crease in the center of the display and the semi-random way in which humans open and close the Fold compared to the perfectly repeating motion of the folding robots Samsung used to test the display. It seems that Samsung and others still have some work to do before they can call folding OLED displays ready for production.
Finally, have a look at this video of Lewis from UnboxTherapy pulling a folding robot with opening and closing a Fold one-thousand times: