Adding Sound To Children’s Museum Exhibits

Believe it or not, the local Children’s Museum staff was happy that [Bill Porter] left this mess of wires and equipment in one of their offices. It makes up an ambient sound system for a couple of their exhibits. A movie without sound just doesn’t fully entertain, and the same can be said for these exhibits. The ambient sound that goes with a boat room, and a hospital room in the Museum really helps to snag your attention. And [Bill’s] material cost came in at just over $200 for both rooms.

He started off by purchasing a speaker, amp, and MP3 breakout board (SparkFun). The speaker mounts in one of the ceiling tiles, with the wire running to a different room where the audio equipment is housed. There were a couple of problems with this; the museum staff forgot to turn on the system, and for all of its expense this only provided one room with audio. Bill figured that since only one speaker was being used he could make an audio file with a different clip on the left and right channel, then feed them to different rooms. He also added that programmable timer so the sounds will turn themselves on and off.

This isn’t the first time we’ve seen hacks end up as museum pieces. Check out this other project that rigs up some interactive telephones.

Water-powered Multi-channel Audio

[Niklas Roy] is rolling out some water-powered music for Berlin’s Museum night. It seems that this water-wheel is attached to the side of the Museum. It’s got a stream flowing past it and the wheel is constantly turning. The thing is, that work isn’t being used for anything. Now we’ve already seen [Niklas] making electricity from moving water, but that’s far from what he had in mind this time around. Instead he’s driving a multitude of music boxes with the motion transferred from the water.

He teamed up with another artist named [La belle Imira] to build and connect a series of pulleys to the waterwheel. The video after the break shows the rope system being strung throughout the grounds of the museum. After passing around the output drum of the water wheel, the rope snakes through each pulley. Many of the pulleys have the mechanism from a music box attached to their axles, so whenever the water is flowing, music plays. They don’t all play the same tune, so you get a variety of selections as you walk around. We could swear that one of them is playing ‘My Way’.

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Ever Wonder Where Cool Interactive Museum Exhibits Come From?

[Victor’s] girlfriend works at a museum and enlisted his expertise in designing an interactive detective game for kids visiting the museum. The vision was for the kids to discover phone numbers that they could call for clues. Originally he planned to display the clues on a character LCD, but obviously it’s much neater to hear the clues in the handset of the phone.

Quickly switching gears, [Victor] dropped the ATtiny2313 and started over with an Xmega chip — in fact, it was our recent Xmega post that inspired him to document his project. The microcontroller is responsible for a lot of goings-on. It scans the key matrix for inputs, simulates the DTMF touch tones, reads audio files from a FAT file system on an SD card, and plays them back over the hand set’s speaker. Since most of the hardware is already built into the phones, it was not hard to fit his add-ons inside the case. A simple audio amplifier circuit joins the microcontroller, which is patched into the rows and columns of the keyboard. Take a gander at the video after the break to see the device in action.

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Interactive Sun Exhibit Uses 3D Projection Screen And Kinect

A few common components come together to make this interactive museum exhibit that teaches about the sun (translated). It uses three main physical components to pull this off. The first is a custom projection surface. It’s a hemisphere of the sun with a slice cut out of it. This is presumably coated with the paint you’d use to turn a wall into a projection surface. Software translates a projected image to map correctly on the topographic surface, resulting in what you see above, with a Kinect for user input.

Take a look at the video embedded after the break to see how the exhibit works. It instructs patrons to stand on a pair of footprint markers on the floor. This positions them at the proper range from a Kinect depth camera, which translates their outline into cursor commands. By moving a hand around they can explore the different parts of the sun.

We’re in love with how easy this type of interaction is becoming. Granted, there’s a fair amount of work that goes into to the coding for the project, but the physical build is quick and relatively inexpensive.

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