Machine Inside Of A Chip: How Sprite_TM Built The FPGA Game Boy Badge

Kids of the 1990’s would call you a liar if you told them that within thirty years you’d go to a conference and be handed a Super Nintendo Entertainment System to wear around your neck. But that’s what happened with the badge Jeroen Domburg, aka [Sprite_TM], designed for the 2019 Hackaday Superconference. It’s built in the Game Boy form factor, complete with a cartridge slot, beautiful screen, and the familiar button layout. But there’s so much more here, like the HDMI port on the bottom and the ability to completely reconfigure the device by dropping a binary file onto it over USB.

Of course what makes this possible is the FPGA at the heart of the design. The story of how the badge was developed is shared in great detail during Sprite’s Supercon talk. The timeline, the hardware choices, and the oopses along the way make for a great story. But what you really don’t want to miss is how he built the machine inside of the FPGA — the collection of Verilog code known as “gateware” that brings together the System-on-a-Chip (SoC). From his delight at being able to spawn more processor cores by changing a single variable, to the fascinating SNES-inspired graphics subsystem, the inside story shared below is even more interesting than the physical device itself.

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