Frog Boy Color Reimagines The Game Boy Color Hardware From The Ground Up

Sales figures suggest Nintendo did pretty well with the Game Boy Color during its original run, even if the hardware and visuals feel a tad archaic and limited today. [Chris Hackmann] has taken the Game Boy Color design and reworked it from the ground up as the Frog Boy Color, kitting it out with modern upgrades in a GBA-like form factor while retaining the original hardware underneath.

[Chris] went to the wide-style GBA layout for comfort, which he considers superior to the original rectangular Game Boy format. He iterated through over 50 3D-printed enclosure designs to get the design to work, ensuring that the final housing could be CNC machined. He then set out to trim down the original Game Boy Color circuit layout to cut out hardware he considered unnecessary. The original LCD driver could go, since the Q5 replacement LCD he intended to use didn’t need it, and he also considered the IR port to be surplus to requirements. He also set out to replace the original audio amp with his own stereo design.

The result is a wide-format Game Boy Color with a gorgeous modern LCD, USB-C charging, and excellent compatibility with original games and accessories. Files are on Github if you want to build one yourself. Of course, he’s not the only person working on building the best Game Boy ever, but we always love seeing new work in this space. Video after the break.

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Wooden Game Boy Is A Challenging Intro CNC Project

[Sebastian] describes himself as “a total noob” when it comes to CNC, so in an attempt to get to know his new CNC router, he chose about the most complex possible project — replicating an original Game Boy case in wood. And spoiler alert: he nailed it.

Of course, he did have a few things going for him. At least from a straight woodworking perspective, it’s hard to go wrong by choosing walnut as your material. Then again, it can be unforgiving at times, and picky about tooling, which is probably why [Sebastian] used nine different tools to get the job done. But where he upped the difficulty level was in reproducing so many of the details of the original injection-molded plastic case. There are top and bottom shells, each of which has to be milled from both sides. This makes registration tricky when the parts are flipped. Specific indexing holes were used for that, along with the old “blue tape and CA glue” fixturing trick, which seemed to work quite well. For our money, though, the best bit is the lettering on the front face, which was milled out with an engraving bit and then filled with a spritz of white spray paint. A surfacing bit then came along to knock the overspray down, leaving labels that contrast beautifully with the dark wood. Gorgeous!

It wasn’t all easy sailing, though. There are just some things plastic can do that wood can’t, like holding screw threads in small studs without splitting. So, the case had to be glued shut once the mix of salvaged and new components went in. Still, it looks fabulous, and [Sebastian] says what we see in the video below is the one and only piece. Pretty sweet for the first try. Surprisingly, it doesn’t seem as if we’ve seen a wooden Game Boy before — a wooden NES, sure, but not a Game Boy.

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Why Game Boy IPS Screens Flicker

The Nintendo Game Boy was a very popular handheld in its time, but its display technology has not aged gracefully. Ripping out the original screen and dropping in a modern IPS LCD is a popular mod, but that often comes with a weird flicker now and then. [makho] is here to explain why.

The problem was that the Game Boy didn’t have any way to do transparency in the original hardware. Instead, sprites that were supposed to be a little bit transparent were instead flickered on and off rapidly. The original LCD was so slow that this flicker would be largely hidden, with the sprites in question looking suitably transparent. However, switch to a modern IPS LCD with its faster refresh rate, and the flickering will be readily visible. So it’s not a bug — it’s something that was intentionally done by developers that were designing for the screen technology of the 1980s, not the 2020s.

IPS screens have become the must-have upgrade for modern Game Boy users. Most would tell you the improved image quality and rich color is worth a little flicker here and there.

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A Tiny Board For Driving LEDs In…Whatever

Whether you’re into chiptune or just playing Tetris on original hardware, you might like rocking a heavily-customized Game Boy. Lovely flashing LEDs can only improve the aesthetic, so if that’s what you’re after, you might consider the ARCCore board from [NatalieTheNerd].

The board is a compact and easy way to drive some addressable LEDs, with a form factor designed to take up a small amount of space when stuffed into a Game Boy or other game console. It rocks an RP2040 microcontroller set up to drive a strip of WS2812B LEDs. Three buttons are used to configure the color and brightness settings. The board is designed to run on 3.3 to 5 V, thanks to an onboard buck converter. It’s capable of delivering enough juice to run up to 10 RGB LEDs, though you could potentially use more if you ran them from external power.

You can use just about any microcontroller on the market today to run addressable LEDs if you so desire. If you want a compact drop-in solution that takes up less space, though, you might find the ARCCore useful. If you’ve got your own nifty kit for running addressable LEDs, don’t hesitate to share it with the broader hacker massive — hit the tipsline!

Creating A Game Boy ROM From Pictures

There are very few legal ways of obtaining ROM files for video games, and Nintendo’s lawyers are extremely keen on at least reminding you of the fact that you need to own the game cart before obtaining the ROM. With cart in hand, though, most will grab a cart reader to download the game files. While this is a tried-and-true method, for GameBoy games this extra piece of hardware isn’t strictly required. [Travis Goodspeed] is here to show us a method of obtaining ROM files from photographs of the game itself.

Bits can be manually edited to fix detection errors.

Of course, the chips inside the game cart will need to be decapped in order to obtain the pictures, and the pictures will need to be of high quality in order to grab the information. [Travis] is more than capable of this task in his home lab, but some work is still required after this step.

The individual bits in the Game Boy cartridges are created by metal vias on the chip, which are extremely small, but still visible under a microscope. He also has a CAD program that he developed to take this visual information and extract the data from it, which creates a ROM file that’s just as good as any obtained with a cart reader.

This might end up being slightly more work especially if you have to decap the chips and take the photographs yourself, but it’s nonetheless a clever way of obtaining ROM files due to this quirk of Game Boy technology. Encoding data into physical hardware like this is also an excellent way of ensuring that it doesn’t degrade over time. Here are some other methods for long-term data storage.

Breadboarding A Game Boy From Scratch

The original Nintendo Game Boy is a stout piece of hardware in a solid plastic enclosure. [Raphael Stäbler] recreated the popular handheld on a breadboard instead, in a fully-functional way, to boot.

[Raphael]’s build doesn’t rely on a real Game Boy CPU or components. Instead it’s emulated with the aid of a Teensy 4.1 microcontroller. [Raphael] coded up an emulator from scratch, instruction by instruction, something he’s documented on his own blog. The Teensy is placed on a breadboard, and hooked up with a series of 8 buttons to serve as the controls. Audio output is via a LM386 acting as a simple audio amp, hooked up with an original Game Boy speaker for more authentic sound. Display is thanks to a FT81x display driver running a small LCD. Games are loaded via an SD card formatted in the FAT32 file system.

While it’s not as ergonomic as the original Nintendo console, it works, and works well! It’s an impressive project to see the Game Boy recreated from scratch inside a powerful microcontroller. We’ve seen other projects go to similar lengths before. Video after the break.

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Kirby Sucks, Literally

What’s common between one of the most legendary video game characters of all time and a fume extractor ? They both suck. [Chris Borge] is not an electronics hobbyist and only does some occasional soldering. This made his regular fume extractor bulky and inconvenient to position where needed. What could serve him better would be a small extractor that could be attached to a clip or an arm on his helping hand accessory. Being unable to find an off-the-shelf product or a suitable 3d printed design that he liked, he built the Kirby 40mm Fume Extractor.

His initial idea was for a practical design more suited to his specific needs. But somewhere along the way, the thought of a Kirby fan popped up in his head, and it was too good an idea to pass up. Several Kirby fan designs already existed, but none that satisfied [Chris]. Getting from paper sketch to CAD model required quite an effort but the result was worth the trouble, and the design was quite faithful to the original character features. The main body consists of two halves that screw together, and an outlet grill at the back. The body has space for a 40 mm fan and a 10 mm charcoal filter in the front. The wires come out the back, and connect directly to a power supply barrel jack. Arms and eyes are separate pieces that get glued to the body. The feet glue to an intermediate piece, which slides in a dove tail grove in the body. This allows Kirby to be tilted at the right position for optimum smoke extraction.

While Kirby served the purpose, it still didn’t meet the original requirement of attaching to a clip or arm on the helping hand. So [Chris] quickly designed a revised, no-frills model which is essentially a square housing to hold the fan and the filter. It has a flexible stand so it can be placed on a bench. And it can also be attached to the helping hand, making it a more utilitarian design. This design has the charcoal filter behind the fan, but he also has a third design for folks who prefer to have the filter at the front.

He now had a more useful, practical fume extractor, but he couldn’t bring himself to discard his original Kirby. So he printed a couple more 3D parts so that Kirby could fit the end of his vacuum cleaner hose. Now, Kirby sits on his bench, and helps suck up all the bits and bobs of trash on his workbench. We’re sure Kirby is quite pleased with his new role.

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