Friday Hack Chat: Making Programming Easier

There is a long history of graphical programming languages. Some people don’t like to code, and for them, graphical programming languages replace semicolons and brackets with easy-to-understand boxes and wires.

This Friday, we’re going to be talking about graphical programming languages with [Boian Mitov]. He’s a software developer, founder of Mitov Software, and the creator of Visuino, a graphical programming language for the embedded domain. He specialized in video, audio, DSP, DAQ, industrial automation, communications, computer vision, artificial intelligence, as well as parallel and distributed computing. [Boian] is the author of the OpenWire open source technology, the IGDI+ open source library, the VideoLab, SignalLab, AudioLab, PlotLab, InstrumentLab, VisionLab, IntelligenceLab, AnimationLab, LogicLab, CommunicationLab, and ControlLab libraries, OpenWire Studio, Visuino, and author of the “VCL for Visual C++” technology.

For this Hack Chat, we’re going to be talking about ways to make programming microcontrollers easier. The focus of this discussion is Visuino, a graphical programming environment. Visuino allows anyone to program an Arduino, Teensy, or an ESP simply by connecting wires and choosing some logic. Think of it as a step above the programming environment that came with the Lego Mindstorms, Scratch, or whatever else MIT was coming out with in the early ‘aughts.

You are, of course, encouraged to add your own questions to the discussion. You can do that by leaving a comment on the Hack Chat Event Page and we’ll put that in the queue for the Hack Chat discussion.join-hack-chat

Our Hack Chats are live community events on the Hackaday.io Hack Chat group messaging. This week is just like any other, and we’ll be gathering ’round our video terminals at noon, Pacific, on Friday, May 25th.  Here’s a clock counting down the time until the Hack Chat starts.

Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io.

You don’t have to wait until Friday; join whenever you want and you can see what the community is talking about.

Skelly the skeleton robot

Skelly The Skeleton Is A Scary Good Musician

There are a lot of things to like about [BoneConstructor]’s Skelly the skeleton robot project. Note that we said, “project”. That’s because not only does the robot work well and is built well, but the journey he took to make it contains steps we’ve all taken ourselves. We can say that with confidence since it’s his first, and we’ve all had those.

Skelly started life as a skeleton sitting in [BoneConstructor]’s antique race car at local car shows. Its eyes lit up and it made a moaning sound, which didn’t always work right.  From there came lessons learned with head and arm servos, followed by problems with a PS2 remote and a control board. When he realized he’d have to write his own code, he was stymied by his lack of programming skills. But then he found Visuino, which as you can guess from the name is a visual way to program Arduinos, mostly consisting of drag-and-drop. From there on, the path was smoother, if not completely linear.

Rather than rapidly burn through servos by mounting the bones directly to the servo arms, he fitted bearings into the bone sockets, put the limbs on shafts through those bearings, and used pusher rods connected to the servo arms to turn those shafts. It’s no wonder the arms work so well. He took that sturdy and resilient approach with the wrists and neck too. He even made its right foot able to tap in tune with the music.

And from there we begin to understand some of the method to his madness. Check out the videos below, and on his Hackaday.io page and you’ll see how wonderfully Skelly moves to the music. It even took a moment for us to realize he wasn’t actually playing the piano. But best of all, we like how he rocks out to AC/DC’s Shoot To Thrill (Iron Man 2 Version). We’re really impressed by how well those robot arms hold up given that this is a first robot.

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