Chess table: physical interface for Internet games

Wanting to get back to playing with actual pieces, [Thomas Pototschnig] built a chess table that interfaces with the Internet. The table uses an custom setup to project the board on the frosted surface of the table. Chess moves from your internet opponent are displayed as arrows on the board so you can move the pieces. Your moves are … Read the rest

16-pixel handheld gaming

What we need in today’s handhelds is LESS resolution. Take a look at the video after the break to see the exciting action that [Bruno Pasquini] 4×4 LED matrix handheld game delivers. The device is made up of 16 bi-color LEDs, four buttons, and a PIC 16F628. There’s no schematic yet but it looks like there’s no need for shift … Read the rest

Adding speech recognition to your embedded platform.

Last week, we posted a story about how to configure speech recognition at a beginner level. Several of the commenters expressed an interest in doing speech recognition for embedded devices. [Nickolay Shmyrev] volunteered to write some directions for those people. In this article, [Nickolay] will be taking you through the basics of setting up your embedded device with CMUsphinxRead the rest