[Diyguypt] may be an altruist to provide the means for people who can’t manipulate chess pieces to play the game. Or he may just have his hands too busy with food and drink to play. Either way, his voice command chessboard appears to work, although it has a lot of moving parts both figuratively and literally. You can check out the video below to see how it works.
The speech part is handled by an Android phone and uses Google’s voice services, so if you don’t want Google listening to your latest opening gambit, you’ll want to pass this one up. The phone uses an app that talks to the Arduino via Bluetooth, which means the Arduino needs a Bluetooth module.
Continue reading “Voice Chess Uses Phone, Arduino, And An Electromagnet”
We’ve all seen those chess computers that consist out of a physical playing field, and a built-in computer that would indicate where you should put its pieces while inputting the position of your pieces in some way. These systems are usually found in a dusty cardboard box in a back room’s closet, as playing like this is fairly cumbersome, and a lot depends on the built-in chess computer.
This take by [andrei.erdei] on this decades-old concept involves an ATmega328p-based Arduino Pro Mini board, a nice wooden frame, and 4 WS2812-based 65×65 mm RGB 8×8 LED matrices, as well as some TTP223 touch sensors that allow one to control the on-board cursor. This is the sole form of input: using the UP and RIGHT buttons to select the piece to move, confirm with OK, then move to the new position. The chess program will then calculate its next position and indicate it on the LED matrix.
Using physical chess pieces isn’t required either: each 4×4 grid uses a special pattern that indicates the piece that occupies it. This makes it highly portable, but perhaps not as fun as using physical pieces. It also kills the sheer joy of building up that collection of enemy pieces when you’ve hit that winning streak. You can look at the embedded gameplay video after the break and judge for yourself.
Continue reading “A Colorful Way To Play Chess On An ATmega328”
Chess is a game that originated so long ago, we don’t have concrete information as to its origins. Rules have changed throughout history, and many continue to study and experiment with the game. [Yann Guidon] has a neighbour, [Bob], who is just one such enthusiast, and together, they built a working Trap Chess game.
What is trap chess, you may ask? It’s a variant of chess where pieces randomly fall into traps at the change of turns. This is easy to simulate in a digital game, but that wasn’t enough for [Bob]. Enlisting [Yann] for his electrical skills, the duo built a board with ten trapdoors built in. Whenever the timer is hit, there’s a chance a trapdoor can open, removing a piece from the game.
The build relies on a PIC16F818, an 8-bit microcontroller from Microchip. This helps interface between the timer and servos and generally runs the whole show. The board is built into a table, and we’re impressed by the fit and finish of the final product. From a distance, it’s difficult to notice anything is awry, and it would make a great prank when playing with an unsuspecting mark. Just make sure there’s no money on the table first.
We’ve seen other impressive chess hacks before — like this board that can move the pieces for you. Video after the break. Continue reading “Trap Chess Keeps Players On Their Toes”
UltraChess is a vintage chess game for the 8-bit MSX platform, running on the Z80. [flok] wondered just how capable the game really was, and set forth to test it against a variety of other chess engines.
Having been designed in the 1980s, UltraChess is far from up-to-date as far as the chess software world is concerned. By using the OpenMSX emulator to run the game, [flok] was able to implement scripts to read and write the gamestate in UltraChess, and make it compatible with the Universal Chess Interface. This would allow UltraChess to be played off against a variety of other chess engines to determine its approximate ELO rating.
The scripts worked well, and are available on Github for those who wish to tinker further. Unfortunately, [flok] has thus far been unable to determine a rating for UltraChess, as it has lost every single game it has played against other chess engines. This is unsurprising given the limited processing power available, but we’d love to see a tweaked and hotrodded Z80 chess program take on the same challenge. If you’ve done such a thing, let us know, or alternatively you might like to try playing like Harry Potter.
When programming for modern platforms, the restraints are different to those of 30 years ago. Back in the dawn of the microcomputer age, storage and RAM were measured in kilobytes. It simply wasn’t possible to store large amounts of graphical data, and even code had to be pared back at times. [reeabgo] found out some of these limitations first hand, when coding a tiny chess program for the Sinclair ZX81.
[reeabgo]’s project goes by the name ChesSkelet, and is truly tiny. Measuring in at just 377 bytes in its smallest version, the entire program takes up less space than this very article describing it. To achieve these feat requires certain sacrifices, of course. The tiniest edition contains no graphics whatsoever, representing the game state with simple characters and featuring no adornments whatsoever. The full-fat version comes in at 477 bytes and adds quite a lot of functionality. There’s a proper checkerboard, along with move legality checks and pawn promotion.
Unfortunately, advanced chess play isn’t quite possible – castling is not implemented, and the AI doesn’t yet handle check situations properly. Despite this, it’s a solid approximation of the real game, all packed into an impressively small space.
We see plenty of chess hacks around these parts – including the robotic variety.
If you are a Harry Potter fan, you might remember that one of the movies showed an Isle of Lewis chess set whose pieces moved in response to a player’s voice commands. This feat has been oft replicated by hackers and [amoyag00] has a version that brings together a Raspberry Pi, Arduino, Android, and the Stockfish chess engine in case you want to play by yourself. You can see a video of the game, below.
Interestingly, the system uses Marlin — the 3D printing software — to handle motion using the Arduino. We suppose moving chess pieces over a path isn’t much different than moving a print head. It is certainly a novel use of GCode.
Continue reading “Play Chess Like Harry Potter”
If you imagine somebody playing chess against the computer, you’ll likely be visualizing them staring at their monitor in deep thought, mouse in hand, ready to drag their digital pawn into play. That might be accurate for the folks who dabble in the occasional match during their break, but for the real chess aficionados nothing beats playing on a real board with real pieces. Of course, the tricky part is explaining the whole corporeal thing to a piece of software on your computer.
Enter the “Chess Challenger” by [slash/byte]. Modeled after a commercial gadget of the same name from 1978, his retro-themed open hardware design utilizes the Raspberry Pi Zero and modern chess software to bring the vintage concept into the 21st century. With the Chess Challenger and a standard board, the player can face off in an epic battle of wits against the computer without risk of developing carpal tunnel. We can’t guarantee though that a few boards might not get flipped over in frustration.
The pocket sized chess computer uses a “sandwich” style construction which shows off the internals while still keeping things reasonably protected. All of the electronics are housed on the center custom PCB which features a HT16K33 driver for the dual LTP-3784E “starburst” LED displays, a MCP1642B voltage regulator, 16 TL3305 tactile switches for the keyboard, and a MCP73871 battery management chip for the 3.7 volt lithium-ion battery that powers the whole show. The Pi Zero itself connects to the board by way of the GPIO header, and is mechanically supported by the standoffs used to hold the device together.
On the software side of things, the Pi is running the mature Stockfish open source chess engine. In development now for over a decade, this GPL licensed package aims to deliver a world-class chess gameplay on everything from smartphones to desktop computers, and we’ve seen it pop up in a number of projects over the years. [slash/byte] has provided a ready to flash SD card image for the Raspberry Pi, and even provides detailed installation and setup instructions which guide you through some of the more thorny aspects of the setup such as getting the Pi running from a read-only operating system so that abrupt power cuts don’t clobber the filesystem.
Over the years, some of the most impressive projects we’ve seen revolved around playing chess, and this latest entry by [slash/byte] is no exception. Another example of the lengths the chess community will go to perfect the Game of Kings.
Continue reading “Raspberry Pi Powers This Retro Chess Computer”