Macetech is looking for a few good Processing programmers

maker_faire_logo

[Garrett Mace] wrote to us in hopes of finding a few good programmers to help him out with a project he’s been working on for Maker Faire Bay Area 2011.

More specifically, he is looking for Processing programmers who are also pretty decent with graphics. Macetech’s big project for this year’s Maker Faire is a large overhead light matrix constructed from Chinese lanterns. They are using their new Satellite LED modules to light the 128-lantern array, which is laid out in a 16×8 matrix.

It seems that the Macetech crew has been so busy getting the array built and tested that they don’t have much time to program any visualizations for it – that’s where you come in. If you are so inclined, simply download his matrix simulation code, put together some cool displays, and send them his way. [Garrett] says that they will be taking video of the visualizations, so even if you can’t attend Maker Faire, we will all be able to enjoy your hard work (though it would be pretty cool if they sent contributors a Satellite LED module “sample” as well!)

Keep reading to see a quick demo video of the simulation software to get an idea of what they are looking for visualization-wise.

Comments

  1. Alex Parting says:

    Nice looks like it’ll be fun

  2. Cool, will give this a shot!

  3. macegr says:

    Thanks for posting this…looking forward to the cool animations over the next week. You don’t even have to be good at writing code, that’s why we’re using Processing :)

  4. DanJ says:

    I assume that there is some mechanism in the final application to take the pixellated data and shove it out to the LED controllers? You’re just going to take the algorithm from programs people come up with using your example code and port it into the final system?

  5. DanJ says:

    Oh, and exactly what publicity do people get for doing this for you? :-)

  6. xeracy says:

    Will do!

  7. macegr says:

    DanJ: There is a mechanism for sending out the data, it works fine but is removed from the simulator to keep things simple.

    We’ll credit everyone in the code if they include their info, and release the entire code for anyone to use if they want.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Follow

Get every new post delivered to your Inbox.

Join 91,915 other followers