The Bay Area Maker Faire is this weekend, and this might be the last one. This report comes from the San Francisco Chronicle, and covers the continuing problems of funding and organizing what has been called The Greatest Show and Tell on Earth. According to Maker Media CEO Dale Dougherty, “it is ‘quite possible’ that the event could be the Bay Area’s last Maker Faire.”
Maker Faire has been drawing artists, craftspeople, inventors, and engineers for more than a decade. In one weekend you can see risque needlepoint, art cars meant for the playa, custom racing drones, science experiments, homebrew computers, gigantic 3D printers, interactive LED art, and so much more. This is a festival built around a subculture defined by an act of creation; if you do something with your hands, if you build something, or if you make something, Maker Faire has something for you. However you define it, this is the Maker Movement and since 2006, there has been a Maker Faire, a festival to celebrate these creators.
It’s sad to learn the future of this event is in peril. Let’s take a look at how we got here and what the future might hold.
Continue reading “It Is ‘Quite Possible’ This Could Be The Last Bay Area Maker Faire”
The future of the musical instrument industry is in tiny, cheap, handheld synthesizers. They’re sold as ‘musical toys’. They bleep and bloop, and that’s about it. Korg may have just released the minimum viable product for this category, and thus the most popular product for this category. On the surface, the Korg Nu:Tekt doesn’t look like much, just a box with three knobs, a speaker, a (crappy) keyboard, and a few buttons. I/O includes MIDI in, Sync in and out, audio in, and headphones out. What’s inside is what counts. There’s a high-powered ARM core (STM32F446, a Cortex-M4 running at 180 MHz) and a ton of RAM. What’s the play here? It’s compatible with the Korg Prologue/Minilogue SDK, so you can put the same sounds from the flagship synthesizer on a tiny box that fits in your pocket. Things are starting to get weird, man. This is a toy, with the same sounds as the ‘pro’ level synth. Let it be known that the synth market is the most interesting segment of consumer electronics right now.
Bird, that ride share scooter startup, is now selling their scooters. It costs thirteen hundred dollars. Alternatively, you can pick some up for cheap at your city’s impound lot. Or for the low, low, price of free.
Razer, the company that makes garish computer peripherals aimed at ‘gamers’ and other people who are sucked deep into the existential turmoil of disempowerment, depression, and playing video games all day, are building a toaster. Gamers aren’t known for eating food that isn’t prepared by their mom, but the Razer consumer community has been clamoring for a professional gaming toaster since it was first teased on April Fool’s Day three years ago. You only eat so many cold Pop Tarts straight out of the box, I guess.
Everyone loves cupcake cars, and this year we’re in for a treat! We’re ringing the bell this weekend with the 6th annual Hackaday x Tindie meetup for the Bay Area Maker Faire. We got a few things going on here. Next Thursday we’ll be greeted with talks by The Only Makers That You Want To Meet. That’s HDDG, the monthly San Francisco meetup happening at the Supplyframe office, and it’s going to be packed to the gills this month. Don’t miss it. Next Saturday, we’re renting a bar close to the Faire. The 6th Annual Hackaday x Tindie MFBA Meetup w/ Kickstarter is usually at an Irish pub in San Mateo, but we’re getting a bigger venue this year. You’ll be able to move around in this venue.
Just to be clear, the primary goal of the Papas Inventeurs (Inventor Dads) was to have the kids make something, have fun, and learn. In that light, they enjoyed a huge success. Four children designed, made, and sold laser-cut napkin rings from a booth at the Ottawa Maker Faire as a fun learning process (English translation, original link in French.) [pepelepoisson] documented the entire thing from beginning to end with plenty of photos. Things started at proof of concept, then design brainstorming, prototyping, manufacture, booth design, and finally sales. While adults were involved, every step was done by the kids themselves.
It all began when the kids were taken to a local fab lab at the École Polytechnique and made some laser-cut napkin holders from plywood for personal use. Later, they decided to design, manufacture, and sell them at the Ottawa Maker Faire. Money for the plywood came from piggy banks, 23 different designs made the cut, and a total of 103 rings were made. A display board and signs made from reclaimed materials rounded out the whole set.
In the end, about 20% of people who visited and showed interest made a purchase, and 60 of the 103 pieces were sold for a profit of $126. Of course, the whole process also involved about 100 hours of combined work between the kids and parents and use of a laser cutter, so it’s not exactly a recipe for easy wealth. But it was an incredibly enriching experience, at least figuratively, for everyone involved.
Possibly the biggest takeaway was the way manufacturing involved much more than just pressing “GO” on a laser cutter. Some pieces needed sanding after laser cutting, and each piece got two coats of varnish. If you missed it, [Bob Baddeley] showed how labor, and not materials, ends up being the most expensive part of a product.
One of the first things we learn about computers is the concept of binary ones and zeroes. When we dig into implementation of digital logic, we start to learn about voltages, and currents, and other realities of our analog world. It is common for textbooks to use flow of water as an analogy to explain flow of electrons, and [Glen Anderson] turned that conceptual illustration into reality. He brought his water computer to the downtown Los Angeles Mini Maker Faire this past weekend to show people the analog realities behind their digital devices.
[Glen]’s demonstration is a translation of another textbook illustration: binary adder with two four-bit inputs and a five-bit output. Each transistor is built from a plastic jewel box whose lid has been glued to the bottom to form two chambers. A ping-pong ball sits in the upper chamber, a rubber flap resides in the lower chamber covering a hole, with a string connecting them so a floating ball would lift the flap and expose the hole.
Continue reading “Anderson’s Water Computer Spills The Analog Secrets Of Digital Logic”
Although it’s not an idea that has yet trickled down to $200 printers drop-shipped from China, one of the most innovative ideas in the 3D printing world in the last few years is putting plastic down on a conveyor belt. Yes, MakerBot was doing it back in 2010, but we’re not going to talk about that. Printing on a conveyor belt instead of a static bed allows you to easily print multiples of an object autonomously, without any human interaction. If you’re really clever, you could rotate the hot end 45° and build a piece of plastic that is infinitely long, like the printer [Bill Steele] built, the Blackbelt, or ‘the CAD files might exist somewhere’ Printrbot infinite build volume printer.
At this year’s World Maker Faire, we didn’t see an infinite printer, but we did catch a glimpse of an idea that could reliably take 3D printers into production. It’s a Multiprinter Autonomous 3D Printer, designed and built by [Thomas Vagnini].
The idea of using 3D printers for production and manufacturing is a well-studied problem. Lulzbot has a heated room filled with printers they use to manufacture all their machines. Prusa’s manufacturing facility is similarly well-equipped. However, both of these setups require helper monkeys to remove a part from the bed and set the machine up for the next print.
Instead of a strictly manual process, [Thomas]’ machine uses a sort of cartridge-based system for the printing bed. The glass beds are stored in a cassette, and for the first print, the printer pulls a bed onto the heated build plate through a system of conveyors. When the print is finished, the part and the bed ar fed into a rotating cassette, where it can be removed by a tech, prepped for the next print, and placed back in the ‘bed feeder’. It’s a system that brings the manual intervention cycle time of a 3D printer down to zero. If you’re producing hundreds of parts, this will drastically speed up manufacturing.
While it is a relatively niche idea, this is a very well-designed machine. It’s all laser cut, uses core-XY mechanics, and with the right amount of tuning, it does exactly what it says it will do. It’s not for everybody, but that’s sort of the point of manufacturing parts on a 3D printer.
It’s not Apple IIs, and it’s not Raspberry Pis. The most important computing platform for teaching kids programming is the Texas Instruments graphing calculator. These things have been around in one form or another for almost three decades, and for a lot of budding hackers out there, this was the first computer they owned and had complete access to.
As hacking graphing calculators is a favorite for Maker Faires, we were pleased to see Cemetech make it out to this year’s World Maker Faire in New York last weekend. They’re the main driving force behind turning these pocket computers with truly terrible displays into usable computing platforms.
As you would expect from any booth, Cemetech brought out the goods demonstrating exactly what a graphing calculator can do. The most impressive, at least from a soldering standpoint, is their LED cube controlled by a graphing calculator. The electronics are simple, and just a few 595s and transistors, but this LED cube is taking serial data directly from the link cable on a graphing calculator. Of course, the PCB for the LED cube is designed as an Arduino shield for ease of prototyping, but make no mistake: this is an LED cube controlled by a calculator.
If you can send serial data to a shift register from a graphing calculator, that means you can send serial data to anything, bringing us to Cemetech’s next great build featured this year. It’s an N-gauge model train, with complete control over the locomotive.
There’s a lot more to controlling model trains these days than simply connecting a big ‘ol variac to the tracks. This setup uses Direct Cab Control (DCC), a system that modulates commands for locomotives while still providing 12-15V to the tracks. There’s a good Arduino library, and when you have that, you can easily port it to a graphing calculator.
Cemetech is one of the perennial favorites at Maker Faire, and over the years we’ve seen everything from the Ultimate TI-83+ sporting an RGB backlight and a PS/2 port to a game of graphing calculator Whac-A-Mole. It’s all a great example of what you can do with the programmable computer every 90s kid had, and an introduction to computer programming education, something Cemetech is really pushing out there with some hard work.
There’s a certain class of parts that just can’t be made on a standard 3-axis mill, nor with a 3D printer or a lathe. These parts — weird screws, camshafts, strange gears, or simply a shaft with a keyway (or two) — can really only be made with a rotary axis on a CNC machine. Sure, you could buy a rotary axis for a Haas or Tormach for thousands of dollars, or you could build your own. That’s exactly what [Adam Zeloof] and [Matt Martone] did with their project at this year’s World Maker Faire in New York. It’s the Rotomill, a simple three-axis CNC machine, with a rotary axis, that just about anyone can build.
The design of the Rotomill uses a standard, off-the-shelf Makita rotary tool for the spindle, and uses leadscrews to move the X and Z axes around with NEMA 24 stepper motors. The A axis — the rotary bit — is driven through a worm gear, also powered by a NEMA 24. Right now this provides more than enough power to cut foam, plastic, and wood, and should be enough to cut aluminum. That last feat is as yet untested, but the design is open enough that a much more powerful spindle could be attached.
The software for this machine is a bit weird. For most CNC machines with a rotary axis, the A axis is treated as such — a rotary axis. For the Rotomill, [Adam] and [Matt] are generating G Code like it’s a normal Cartesian machine, only with one axis ‘wrapped’ around itself. This is all done through Autodesk HSM, and a properly configured Arduino running GRBL makes sense of all this arcane geometry.
It’s a great looking machine, and the guys behind it say it’s significantly less expensive than any other machine with a rotary axis. That’s to be expected, as it’s basically a five axis mill with two axes removed. Still, this entire project was built for about $2000, and some enterprising salvage and hacking could bring that price down a bit.