If there wasn’t reason enough to love the Parallax Propeller, now you can listen to chiptunes with your own pocket SID audio player.
This chiptune audio player uses the very unusual and very cool eight-core Parallax Propeller microcontroller. After soldering a few caps and resistors to a Propeller dev board to allow for audio out, the only thing necessary to play SID music files is a bit of code and an SD card breakout.
The key piece of code for this build would be the SIDcog object written by [Johannes Ahlebrand] this piece of code turns one of the eight cores in the Propeller into a virtual version of the classic Commodore 64 sound chip.
Since the SIDcog object only takes up one core on the eight core Propeller, it could be possible to turn this SID player into an all-inclusive chiptune audio source; the addition of an Atari POKEY or FM synthesis cog would allow for just about any conceivable chiptune sound to be carried around in a pocket.
No Hackaday post about chiptunes or SIDs would be complete without an audio demo, so you can check out the Propeller-powered SID after the break.
Continue reading “Propeller turned into chiptune player with a software SID”
If you’ve been following along with immersive gaming, even casually, you’ve probably considered the difficulty in trying to do a comfortable and believable “walk” in a game. The first thing that usually pops into peoples minds are Omni Directional Treadmills, or ODTs. There are many problems with these, one of the biggest simply being cost. They’re very expensive.
[Zalo] at the MTBS3d forums has been working on his own very cost effective solution called the “Simulacrum”. He has built this for under $100 and it allows for a walking motion to be translated into the game. As you can see in the video below it works fairly well, even when one is out of commission for repairs (hence the limp).
Continue reading “The Simulacrum, an innovative solution to walking in Virtual Reality”
For all the musicians out there, here’s a great use for your Raspberry Pi. All the features you would expect from a nice analog synth are implemented in a Raspberry Pi-based polysynth – dual oscillators, LFOs, and phasers – and it looks like there will be a few more features added before the Raspi synth is released.
Even though the ‘synthesis’ part of the Raspi synth already sounds wonderful, getting MIDI on the Rasberry Pi leaves much to be desired. The creator of the Raspi synth thought about using the GPIO pins as a MIDI interface, but because the GPIO pins cannot run natively at 31250 bps (the MIDI spec), the Raspberry Pi has to waste most of its CPU cycles just listening for MIDI traffic.
Right now the Raspberry Pi synth is controlled by a USB-connected MIDI interface, and as you can hear after the break, sounds wonderful. We can’t wait to hear what this synth will be able to do in a few months’ time.
Continue reading “Raspberry Pi synth gives a softsynth dedicated hardware”
There are easy ways of getting more I/O pins for any project; shift registers, I2C expanders, or ADCs will give you plenty of pins for whatever project you have in mind. All these require extra components, though. Enter the ExtraCore library for Arduino, a software library that turns two or more Arduinos into a multi-core microcontroller with more pins than you’ll ever need.
The ExtraCore library comes from [Dustin Andrews], and allows anyone to control the input and output pins of two Arduinos with the same ease as a single Arduino.
The hardware setup is fairly simple – just connect A4, A5, power, and ground on both Arduinos together. After installing the ‘client’ sketch on the second Arduino, you can modify the ‘manager’ sketch to suit whatever project you’re building. From there you’ve nearly doubled the number of Arduino pins your project can control.
It may not be the most practical use of two Arduinos, but it’s certainly impressive. You can pick up [Dustin]’s code over on GitHub.