Motorized Camera Slider Rides On Carbon

While not every camera mount needs to have six degrees of freedom, one or two can be extremely helpful in the photographic world. In order to make time-lapse shots with some motion or shots that incorporate some parallax, a moving camera mount or dolly is needed, and this small one builds upon a pre-existing, although non-motorized, camera slider.

The slider is an inexpensive model from everyone’s favorite online warehouse, with rails that are at least coated in carbon, if not made out of it entirely, to ensure smooth camera motion. To add the motorization to automatically move the camera, a stepper motor with a belt drive is used which is controlled by an Arduino. A few limit switches are added, letting the dolly perform different movement patterns automatically, and a pair of potentiometers for fine and coarse speed control are included as well, letting the camera take both time-lapse and video while using this mount at various controllable speeds.

With everything tucked into a relatively small box at one end of the dolly, the build is both accessible and functional. The code for the microcontroller is also available on the project’s GitHub page for anyone looking to replicate or build upon the project. And, for those looking to add more degrees of freedom to their camera setups, take a look at this DIY pan and tilt mount.

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Trinocular Lens Makes Digital Wigglegrams Easier To Take

Everyone likes a good animated GIF, except for some Hackaday commenters who apparently prefer to live a joyless existence. And we can’t think of a better way to celebrate moving pictures than with a 3D printed trinocular camera that makes digital Wigglegrams a snap to create.

What’s a Wigglegram, you say? We’ve seen them before, but the basic idea is to take three separate photographs through three different lenses at the same time, so that the parallax error from each lens results in three slightly different perspectives. Stringing the three frames together as a GIF later results in an interesting illusion of depth and motion. According to [scealux], the inspiration for building this camera came from photographer [Kirby Gladstein]’s work, which we have to admit is pretty cool.

While [Kirby] uses a special lenticular film camera for her images, [scealux] decided to start his build with a Sony a6300 mirrorless digital camera. A 3D printed lens body with a focusing mechanism holds three small lenses which were harvested from disposable 35 mm film cameras — are those still a thing? Each lens sits in front of a set of baffles to control the light and ensure each of the three images falls on a distinct part of the camera’s image sensor.

The resulting trio of images shows significant vignetting, but that only adds to the charm of the finished GIF, which is created in Photoshop. That’s a manual and somewhat tedious process, but [scealux] says he has some macros to speed things up. Grainy though they may be, we like these Wigglegrams; we don’t even hate the vertical format. What we’d really like to see, though, is to see everything done in-camera. We’ve seen a GIF camera before, and while automating the post-processing would be a challenge, it seems feasible.

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Chips Remembered: The Scenix/Ubicom/Parallax SX

If you are a bibliophile, going to a used bookstore is a distinctly pleasant experience. Sure, you might discover an old book that you want to read. But at least some of the endorphin rush comes from seeing old friends. Not humans, but books you read years or even decades ago. Most often, you don’t buy the book — you probably have one stashed in a box somewhere. But it is a happy feeling to see an old friend and maybe thumb through it reading a passage or two among shelves of musty books. I wish we had something like that for chips. Outside of a few notable exceptions, chips tend to have a short life span of popularity and then give way to other chips. This is especially true of CPUs. One that I especially miss is the Scenix/Ubicom/Parallax SX chip.

I had a bookstore-like experience with this processor the other day. I produced a few products based around these chips and I have a small stash of them left. I jealously guard the hardware needed to program them “just in case.” Well, naturally, someone needed a few for some reason so I had to dig it all up. Knowing these might be some of the last of the unprogrammed SX chips in the world made me a little nostalgic.

The Story

In the late 1990s, a company called Scenix started producing a microcontroller called the SX in a few footprint sizes. So the SX18 was, for example, an 18-pin part. By 1999, they were already in full swing with the SX18 and SX28 and they introduced the SX52.

Of course, a lot of companies produced microcontrollers. The Scenix offering was a bit special. In those days, the Microchip PIC was the king of the hill. The PIC is an odd beast that evolved from a very limited controller made to be small and inexpensive. Notably, while it could support relatively high clock frequencies — 20 MHz was common — each normal instruction took 4 clock cycles. So when your crystal said 20 MHz, you were running instructions at 5 MHz.

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Parallax Update Hack Chat

Join us on Wednesday, August 28th at noon Pacific for the Parallax Update Hack Chat with Chip and Ken Gracey!

For a lot of us, our first exposure to the world of microcontrollers was through the offerings of Parallax, Inc. Perhaps you were interested in doing something small and light, and hoping to leverage your programming skills from an IBM-PC or an Apple ][, you chanced upon the magic of the BASIC Stamp. Or maybe you had a teacher who built a robotics class around a Boe-Bot, or you joined a FIRST Robotics team that used some Parallax sensors.

Whatever your relationship with Parallax products is, there’s no doubting that they were at the forefront of the hobbyist microcontroller revolution. Nor can you doubt that Parallax is about a lot more than BASIC Stamps these days. Its popular multicore Propeller chip has been gaining a passionate following since its 2006 introduction and has found its way into tons of projects, many of which we’ve featured on Hackaday. And now, its long-awaited successor, the Propeller 2, is almost ready to hit the market.

The Gracey brothers have been the men behind Parallax from the beginning, with Chip designing all the products and Ken running the business. They’ll be joining us on the Hack Chat to catch us up on everything new at Parallax, and to give us the lowdown on the P2. Be sure to stop be with your Parallax questions, or just to say hi.

join-hack-chatOur Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, August 28 at 12:00 PM Pacific time. If time zones have got you down, we have a handy time zone converter.

Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.

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Hackaday Links: October 7, 2018

Ah, crap. We lost a good one, people. [Samm Sheperd] passed away last month. We’ve seen his stuff before, from a plane with a squirrel cage fan, to completely owning a bunch of engineering students by auditing a class. The obit is available as a Google Doc, and there’s a Samm Sheperd Memorial Fund for the Big Lake Youth Camp in Gladstone, Oregon.

FranLab is closing down! Fran is one of the hardware greats, and she’s being evicted. If you’ve got 2000sqft of workshop space in Philly you’d like to spare, you know who to talk to. There will, probably, be a crowdfunding thing going up shortly, and we’ll post a link when it’s up.

The Parallax Propeller is probably one of the most architecturally interesting microcontrollers out there. It’s somewhat famous for being a multi-core chip, and is commonly used in VGA generation, reading keyboards, and other tasks where you need to do multiple real-time operations simultaneously. The Parallax Propeller 2, the next version of this chip, is in the works, and now there’s real silicon. Everything is working as expected, and we might see this out in the wild real soon.

Thought artistic PCBs were just a con thing? Not anymore, I guess. There has been a lot of activity on Tindie with the Shitty Add-Ons with [TwinkleTwinkie] and [Potato Nightmare] releasing a host of very cool badges for your badges. Most of these are Shitty Add-Ons, and there will be an update to the Shitty Add-On spec shortly. It’s going to be backwards-comparable, so don’t worry.

Unnecessary drama!?! In my 3D printing community?!? Yes, it’s true, there was a small tiff over the Midwest RepRap Festival this week. Here’s what went down. You got three guys. John, Sonny, and Steve. Steve owns SeeMeCNC, based in Goshen, Indiana. John worked for SeeMeCNC until this year, and has been the ‘community manager’ for MRRF along with Sonny. Seeing as how the RepRap Festival is the only thing that ever happens in Goshen, Steve wanted to get the ball rolling for next year’s MRRF, so he sent out an email, sending the community into chaos. No, there’s not some gigantic fracture in the 3D printing community, John and Sonny, ‘were just slacking’ (it’s five months out, dudes. plenty of time.), and Steve wanted to get everything rolling. No problem here, just a bunch of unnecessary drama in the 3D printing community. As usual.

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Hackaday Links: July 16, 2017

[Carl Bass] has joined the board at Formlabs. This is interesting, and further proof that Print The Legend is now absurdly out of date and should not be used as evidence of anything in the world of 3D printing.

Here’s something cool: a breadboardable dev board for the Parallax Propeller.

Finally, after years of hard work, there’s a change.org petition to stop me. I must congratulate [Peter] for the wonderful graphic for this petition.

Want some flexible circuits? OSHPark is testing something out. If you have an idea for a circuit that would look good on Kapton instead of FR4, shoot OSHPark an email.

SeeMeCNC has some new digs. SeeMeCNC are the creators of the awesome Rostock Max 3D printer and hosts of the Midwest RepRap Festival every March. If you’ve attended MRRF, you’re probably aware their old shop was a bit on the small side. As far as I can figure, they’ll soon have ten times the space as the old shop. What does this mean for the future of MRRF? Probably not much; we’ll find out in February or something.

Rumors of SoundCloud’s impending demise abound. There is some speculation that SoundCloud simply won’t exist by this time next year. There’s a lot of data on the SoundCloud servers, and when it comes to preserving our digital heritage, the Internet Archive (and [Jason Scott]) are the go-to people. Unfortunately, it’s going to cost a fortune to back up SoundCloud, and it would be (one of?) the largest projects the archive team has ever undertaken. Here’s your donation link.

If you’re looking for a place to buy a Raspberry Pi Zero or a Pi Zero W, there’s the Pi Locator, a site that pings stores and tells you where these computers are in stock. Now this site has been expanded to compare the price and stock of 2200 products from ModMyPi, ThePiHut, Pi-Supply, and Kubii.

Venduino Serves Snacks, Shows Vending Is Tricky Business

Seems like just about every hackerspace eventually ends up with an old vending machine that gets hacked and modded to serve up parts, tools, and consumables. But why don’t more hackerspaces build their own vending machines from scratch? Because as [Ryan Bates] found out, building a DIY vending machine isn’t as easy as it looks.

[Ryan]’s “Venduino” has a lot of hackerspace standard components – laser-cut birch plywood case, Parallax continuous rotation servos, an LCD screen from an old Nokia phone, and of course an Arduino. The design is simple, but the devil is in the details. The machine makes no attempt to validate the coins going into it, the product augurs are not quite optimized to dispense reliably, and the whole machine can be cleaned out of product with a few quick shakes. Granted, [Ryan] isn’t trying to build a reliable money-making machine, but his travails only underscore the quality engineering behind modern vending machines. It might not seem like it when your Cheetos are dangling from the end of an auger, but think about how many successful transactions the real things process in an environment with a lot of variables.

Of course, every failure mode is just something to improve in the next version, but as it is this is still a neat project with some great ideas. If you’re more interested in the workings of commercial machines, check out our posts on listening in on vending machine comms or a Tweeting vending machine.

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