Hackaday Podcast 053: 1-Bit Computer Is A Family Affair, This Displays Is Actually Fabulous, And This Hoverboard Is A Drill Press

Hackaday editors Mike Szczys and Elliot Williams navigate the crowded streets of the hackersphere for the most interesting hardware projects seen in the past week. Forget flip-dot displays, you need to build yourself a sequin display that uses a robot finger and sequin-covered fabric to send a message. You can do a lot (and learn a lot) with a 1-bit computer called the WDR-1. It’s never been easier to turn a USB port into an embedded systems dev kit by using these FTDI and Bluepill tricks. And there’s a Soyuz hardware teardown you don’t want to miss.

Take a look at the links below if you want to follow along, and as always tell us what you think about this episode in the comments!

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Direct download (60 MB or so.)

Continue reading “Hackaday Podcast 053: 1-Bit Computer Is A Family Affair, This Displays Is Actually Fabulous, And This Hoverboard Is A Drill Press”

The Computer Without A CPU

1bit

[Jeff Laughton] was contacted by a customer that was interested in adding some automated functions to a printing press. Before eventually settling on a microcontroller for the job, [Jeff] went old school and started looking at logic gates, counters, and flip-flops. This lead him to the Motorola 14500 industrial control unit, a minimal processor with only 16 instructions. After a few ‘back of the napkin’ sketches, he came up with an extremely minimal computer that doesn’t use a microprocessor. It’s an interesting design notable not only for its electronic brevity, but also because it only uses one instruction.

The only instruction this computer will ever execute is an input test, the result of which controls a two-way branch. Instructions consist of an input address, output address, and a single bit of data. If the data bit is true, the computer jumps to one location in ROM, and if the data bit is false, a jump to another location is executed.

A computer really isn’t a computer without some form of memory, and this design is no exception. [Jeff] managed to add two bits of data between the 8-bit latch and 8-bit multiplexer in the design. This is enough to call a few subroutines which test the I/O-mapped memory to decide what the next instruction should be.

It’s a truly bizarre design, but actually much closer to a true Turing machine than the computers in your pocket, on your wrist, on your desk, and in your car.

Thanks [James] for the tip!