Video Game Automation Hacks


3rd party console game controllers sometimes sport a “rapid-fire” button to give gamers an unfair advantage. [Connor’s] project is along the same lines, but his hack had a different goal: automate the input of GTA5 cheat codes. [Connor] admits that this is his first Arduino hack, but aside from a small hiccup, he managed to pull it off. The build connects each button on a PS3 controller via some ribbon cable to its own digital out on an Arduino Uno . After plugging in some pretty straightforward code, [Connor] can simply press one button to automate a lengthy cheat code process.

[Matt’s] hack manages to save him even more user input in this second video game hack, which automates finger clicks in an Android game. [Matt] pieced together a couple of servos plugged into a PICAXE-18M2 microcontroller, which repeats one simple action in [Matt’s] Sims Freeplay game: continuously “freshening” (flushing?) a toilet. To mimic the same capacitive response of two fingers, [Matt] built the two contact surfaces out of some anti-static foam, then grounded them out with a wire to the ground on the board.

Check out a gallery of [Connor’s] controller and a video of [Matt’s] tablet hack after the break, then check out a rapid fire controller hack that attacks an XBox360 controller.

7 thoughts on “Video Game Automation Hacks

    1. @Trui
      Sometimes an otherwise good game has a dumb, repetitive, timesink element to it. Sometimes completing the time sink is a barrier to entry for some portion of the game’s content. Automation lets you skip the crap you don’t like to get to the stuff you do.

  1. Once I did a similar hack using minimalistic resources: I was playing a final fantasy-like game and I wanted to rise levels automatically. I found out I could get the character to move following a cyclic path to get into fights by holding one direction of the pad in a particular corner of the map. Also, I could win fights automatically using the berserk ability of the characters and I just needed to press a button once the fight was over to go back to the map. I experimented a bit and found out I could get button presses in the touch screen using a coin connected to ground and I could get random key presses by having a coin connected to a wire floating. As a quick and dirty hack it worked miracles. Here’s a set of pictures from my setup:

  2. So, I just found out a few minutes ago thanks to a friend who found this article, that I have been posted to HAD. This was back in November 2013, I just saw this article NOW, February 2015.

    Funny enough, the game makers made this particular hack less useful (a required delay between flushings was implemented) not long after I made the thing. It has since been parted out into other things.

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