Catch The Stick Game Is A Tidy Build

There are many different ways to test one’s reaction times; a simple way is to simply drop a ruler and see how far it falls before you can catch it. Take that same concept to a greater level, and you get this impressive “Catch The Stick” game.

The creation of one [Romain Labbe], the build has a wooden frame that holds up several sticks roughly seven feet off the ground. When the game is triggered, a beeper counts down, and then sticks start dropping. Each stick is held in place with a small solenoid-controlled latch, and the game simply energizes the solenoids in turn to drop the sticks randomly. On easier modes, the sticks are released gently, one at a time. On higher difficulty levels, they’re released in a near-continuous stream that would tax even a team of several players.

It’s not a complicated build, but it is very nicely executed. It certainly looks to be good fun to play with friends. Alternatively, you could try out this more distributed-style build. Video after the break.

DIY standalone “Catch The Stick” game

[Thanks to Keith Olson for the tip!]

9 thoughts on “Catch The Stick Game Is A Tidy Build

    1. Just SWAGing here, but I was at a bowling alley recently and it used a system where each pin was attached to a cable, and it just hauled the pins up to reset them, letting their cables untwist as needed. Do the same thing, but with a thin/strong cable (aircraft wire) to each stick.

      Use a conductive stick and the cable as a touch sensor so the machine can determine when the poll was grabbed, or better a multiconductor cable and accelerometer, to get the timing (another question here, I think)

Leave a Reply to RomainCancel reply

Please be kind and respectful to help make the comments section excellent. (Comment Policy)

This site uses Akismet to reduce spam. Learn how your comment data is processed.