Whether it’s your favorite programming language, or your favorite beverage, there’s no denying Java is everywhere. Now, it’s even on the Nintendo 64, thanks to the valiant efforts of [Mike Kohn]. Even better, he’s coded a demo to show off its capabilities!
The project took plenty of work. [Mike] went all the way down to the assembly level to get Java code running on the N64. The project builds on the work that he did previously to get Java running on the PlayStation 2. Notably, both the Sony and Nintendo consoles do have some similarities — both are based on MIPS CPUs.
The demo itself is a work of art. It features the typical “3 billion devices run Java” screen, followed by some truly chunky bass and wailing guitar sounds. It’s followed by all the dancing shapes, sinusoidal text, and bright colors you could shake a stick at.
For those interested in the nitty gritty, [Mike] delves deep into the details of what it took to get everything running. That includes both using the code in an emulator, as well as how to get it going on real Nintendo hardware, something we’ve looked at before.