If you haven’t heard from other websites yet, earlier this year a leak of various Nintendo intellectual properties surfaced on the Internet. This included prototype software dating back to the Game Boy, as well as Verilog files for systems up to the Nintendo 64, GameCube and Wii. This leak seems to have originated from a breach in the BroadOn servers, a small hardware company Nintendo had contracted to make, among other things, the China-only iQue Player.
So, that’s the gist of it out of the way, but what does it all mean? What is the iQue Player? Surely now that a company’s goodies are out in the open, enthusiasts can make use of it and improve their projects, right? Well, no. A lot of things prevent that, and there’s more than enough precedent for it that, to the emulation scene, this was just another Tuesday.
Today if you wanted a little gadget to sit on your shelf and let you play classic games from the early console era, you’d likely reach for the Raspberry Pi. With slick emulator front-ends like RetroPie and DIY kits available on Amazon, you don’t even need to be a technical wizard or veteran penguin wrangler to set it up. If you can follow an online tutorial, you can easily cram the last few decades of gaming into a cheap and convenient package.
But things were a bit different back in 2005. There weren’t a lot of options for playing old games on the big screen, and what was out there tended to be less than ideal. You could hack an original Xbox or gut an old laptop to make an emulation box that could comfortably blend in with your DVD player, but that wasn’t exactly in everyone’s wheelhouse. Besides, what if you had the original cartridges and just wanted to play them on a slightly more modern system?
Enter Messiah, and their Generation NEX console. As you might have gathered from their ever-so-humble name, Messiah claimed their re-imagined version of the Nintendo Entertainment System would “Bring Gaming Back to Life” by playing the original cartridges with enhanced audio and visual clarity. It also featured integrated support for wireless controllers, which at the time was only just becoming the standard on contemporary consoles. According to the manufacturer, the Generation NEX used custom hardware based on the “NES algorithm” that offered nearly 100% game compatibility.
Unfortunately, the system was a complete bomb. Despite Messiah’s claims, the Generation NEX ended up being yet another “NES-on-a-chip” (NOAC) clone, and a pretty poor one at that. Reviewers at the time reported compatibility issues with many popular titles, despite the fact that they were listed as working on Messiah’s website. The touted audio and video improvements were nowhere to be found, and in fact many users claimed the original NES looked and sounded better in side-by-side comparisons.
It didn’t matter how slick the console looked or how convenient the wireless controllers were; if the games themselves didn’t play well, the system was doomed. Predictably the company folded not long after, leaving owners stuck with the over-priced and under-performing consoles. Realistically, most of them ended up in landfills. Today we’ll take a look inside a relatively rare survivor and see just what nostalgic gamers got for their money in 2005.
One of the most impressive innovations we’ve seen in the world of custom handhelds is the use of “trimmed” PCBs. These are motherboards of popular video game consoles such as the Nintendo Wii and Sega Dreamcast that have literally been cut down to a smaller size. As you can imagine, finding the precise shape that can be cut out before the system stops functioning requires extensive research and testing. But if you can pull it off, some truly incredible builds are possible.
Incidentally those original cartridges are still supported, and fit into a slot in the rear of the system Game Boy style. It’s still a bit too chunky for tossing in your pocket, but we doubt you could build a portable N64 any smaller without resorting to emulation.
In the video after the break, [Gman] explains that the real breakthrough for trimmed N64s came when it was found that the system’s Peripheral Interface (PIF) chip could be successfully relocated. As this chip was on the outer edge of the PCB, being able to move it meant the board could get cut down smaller than ever before.
But there’s more than just a hacked N64 motherboard living inside the 3D printed enclosure. [Gman] also designed a custom PCB that’s handling USB-C power delivery, charging the handheld’s 4250 mAh battery, and providing digital audio over I2S. It’s a fantastically professional setup, and you’d be forgiven for thinking the board was part of the original console.
The Japanese market product eschewed the typical mechanical controls of the era, to instead interface with a Nintendo Game Boy. The sewing machine would hook up to the handheld console via the Link Port, while the user ran a special cartridge containing the control software. This would allow the user to select different stitch types, or embroider letters. Very much a product of its time, the nu yell mimics the then-cutting edge industrial design of the first-generation Apple iMac. The technology was later licensed to Singer, who brought it to the US under the name IZEK. Sales were poor, and the later Jaguar nuotto didn’t get a similar rebranding stateside.
His build plan is outlined in just a few Twitter videos, and sadly we don’t have a detailed walkthrough on how to build our own just yet, though he mentions plans on making such guide in the future. In the mean time, it’s not too hard to speculate on some specifics. The Adaptive Controller can use USB-C for communication, as the Switch also does with its Pro controller in wired mode. Interfacing the two is as simple as using an adapter to bridge the gap between the two vendors.
The joysticks are each wired into generic gamepads which act as the left and right sticks, each one being a separate USB input into the Adaptive Controller, while each one of the button inputs is broken out to 3.5mm jacks on its back, making them dead simple to wire to the sixteen arcade buttons surrounding the sticks. The layout might look unconventional to us, and [Rory] mentions this is simply a prototype that will be improved upon in the future after real-world testing. The size of his daughter’s smile tells us this is already a success in her eyes.
The Gamecube may not have sold as many units as its competitors in its day, but it maintains a cult fanbase to this day. Due largely to the Smash Bros. community, its controllers are still highly sought after. After the release of the Nintendo Switch, with plenty of fan renders around the place [Shank Mods] figured someone would create a set of Joycons with Gamecube controls. After waiting almost four years, he decided instead to do it himself.
The build begins with a Wavebird controller shell, chosen for its larger body, which is coincidentally the same height as the Switch. The shell was cut down the middle, and 3D printed components were created to attach Joycon mounting rails to the two halves of the controller. The large controller also has plenty of space inside, making it easy to fit all the Joycon components inside. Compatibility was a key aim of this build, so much attention was paid to make the Gamecube Joycons function properly with all Switch features. Extra buttons were added where necessary, and the formerly analog triggers were modified with plugs to match the solely digital operation of the Switch components.
It’s a project that had to overcome many hurdles, from mechanical redesigns to make everything fit, to figuring out the arcane electrical design of the Joycon hardware. The hard work paid off however, and [Shank Mods], along with a couple of talented community members, was able to create a beautiful piece of hardware. We’ve seen Gamecube-themed Joycons before, but this build really does take the cake. If you’ve instead modified the original Xbox controller to work with the Switch, be sure to let us know. Video after the break.
We admit that a hack enabling a 34-year-old video game peripheral to be controlled by a mobile app wasn’t something we were expecting to see today, but if controlling something with something else isn’t the definition of a classic hack, we don’t know what is. The folks at [Croxel Inc.] worked out a way to control R.O.B. using a phone app to demo out their expertise in building hardware and software prototypes, a service they offer at their website.
R.O.B. was a little robot with movable clamp arms bundled with the 1985 release of the NES, an effort by Nintendo of America to drive sales of the console after the gaming crash of 1983 by making it look less like a video game and more like a toy. The robot receives inputs from light sensors in its head, which would be pointed towards the TV playing one of the only two games released with support for it. [Croxel] used this to their advantage, and in order to control the robot without needing a whole NES, they fabricated a board using a BGM111 Bluetooth Low-Energy module which can receive outside inputs and translate them to the light commands the robot recognizes.
To avoid having to modify the rare toy itself and having to filter out any external light, the hack consists of a 3D printed “goggles” enclosure that fits over R.O.B.’s eyes, covering them entirely. The board is fitted inside it to shine the control light into its eyes, while also flashing “eye” indicators on the outside to give it an additional charming 80s look. The inputs, which are promptly obeyed, are then given by a phone paired to the module using a custom app skinned to look like a classic NES controller.