Small in size, low-resolution, blocky segments, and a limited color palette — all characteristics of the typical vacuum fluorescent display, any of which would seem to disqualify them as the display of choice for a lot of applications. But this is Hackaday, and we don’t really pay much attention to what we’re supposed to do, but rather to what’s fun and cool to do. So when we see something like a VFD game console, we just have to sit up and take notice.
In a lot of ways, the design of [Simon Boak]’s Arduino-based VFD console is driven by his choice of display. The Noritake Itron GU20X8-301 VFD is a “tricolor” display with eight rows of 20 rectangular pixels. Each pixel is composed of six short linear segments, with alternating red and blue colors. Turning on either set of segments yields one of the two base colors, while turning on both yields a sorta-kinda whitish color, if you squint a bit.
[Simon] chose a two-piece design for his console, with a separate controller and display. The controller holds the Arduino Nano and all the controls, plus a piezo buzzer for fun. The display case connects to the controller with a ribbon cable and holds the VFD power supply and driver. To celebrate the retro look of the VFD, both cases are decked out with woodgrain side panels. [Simon] chose appropriately blocky games for the console, like Snake, Conway’s Game of Life, and the venerable snow demo. We’d imagine Pong would be a good choice too, as well as perhaps Tetris if the display were flipped on its side.
We really like the look of this console, and we appreciate putting an otherwise obsolete display to use in a creative way. If you want to learn a little more about these displays, check out this love letter to the VFD.
4 thoughts on “This Retro Game Console Puts Vacuum Fluorescent Display To Good Use”
There’s just something so satisfying about the particular glow you get from hurling electrons through space and then slamming them to a stop.
Especially when you hurl them with a few megavolts :-/
Though even a few dozen kV is fun too.
I wonder if the 20×8 resolution is a controller constraint, or if the electrodes inside the VFD. If by some chance it’s actually the controller and not the layout, it’d be nice to get 20×24 instead
I have seen a 40 by 6 display from a 1980s era ATM but it’s rare to see any these days, never mind a brand new one so the size is probably limited by cost and manufacturing capability.
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