Electric motors are easy to make; remember those experiments with wire-wrapped nails? But what’s easy to make is often hard to engineer, and making a motor that’s small, light, and powerful can be difficult. [Carl Bugeja] however is not one to back down from a challenge, and his tiny “jigsaw” PCB motor is the latest result of his motor-building experiments.
We’re used to seeing brushless PCB motors from [Carl], but mainly of the axial-flux variety, wherein the stator coils are arranged so their magnetic lines of force are parallel to the motor’s shaft – his tiny PCB motors are a great example of this geometry. While those can be completely printed, they’re far from optimal. So, [Carl] started looking at ways to make a radial-flux PCB motor. His design has six six-layer PCB coils soldered perpendicular to a hexagonal end plate. The end plate has traces to connect the coils in a star configuration, and together with a matching top plate, they provide support for tiny bearings. The rotor meanwhile is a 3D-printed cube with press-fit neodymium magnets. Check out the build in the video below.
Connected to an ESC, the motor works decently, but not spectacularly. [Carl] admits that more tweaking is in order, and we have little doubt he’ll keep optimizing the design. We like the look of this, and we’re keen to see it improved.
Continue reading “Jigsaw Motor Uses PCB Coils For Radial Flux”
Join us on Wednesday 17 July 2019 at noon Pacific for the Low-Level Analog Measurement Hack Chat with Chris Gammell!
A lot of electronics enthusiasts gravitate to the digital side of the hobby, at least at first. It’s understandable – an Arduino, a few jumpers, and a bit of code can accomplish a lot. But in the final analysis, digital circuits are just analog circuits with the mystery abstracted away, and understanding the analog side opens up a fascinating window on the world of electronics.
Chris Gammell is well-known around hacker circles thanks to his Amp Hour Podcast with Dave Jones, his KiCad tutorials, and his general hacker chops. He’s also got a thing for the analog world, and wants to share some of the tips and tricks he’s developed over his two decades as an electrical engineer. In the next Hack Chat, we’ll be joining Chris down in the weeds to learn the ins and outs of low-level analog measurements. Join us with your questions and insights, or just come along to peel back some of the mysteries of the analog world.
Our Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday July 17 at 12:00 PM Pacific time. If time zones have got you down, we have a handy time zone converter.
Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.
Put yourself in [This Old Tony]’s shoes: you get an email out of the blue asking you to take part in making a replica of a 50-year-old spacecraft. Would you believe it? He didn’t, at least not at first, but in the end it proved to be true enough that he made these two assemblies for Project Egress in his own unique style.
If you haven’t heard of Project Egress, check out our coverage of the initial announcement. The idea is to build a replica of the crew hatch from the Apollo 11 Command Module Columbia, as part of the 50th anniversary of the Apollo 11 landing next week. [Adam Savage] at Tested has enlisted 44 hackers and makers to help, spreading the work out among the group and letting everyone work in whatever materials and with whatever methods they feel like. [Old Tony], perhaps unsurprisingly, chose mainly Apollo-era dehydrated space-grade aluminum, machined using a combination of manual and CNC machining. We really like the finish he chose – a combination of sandblasting and manual distressing to give it a mission-worn look.
As for exactly what the parts themselves are, the best [Old Tony] could come up with to call them is a bracket and a bell crank. From the original hatch drawings, it looks like there were two bell cranks, which will transmit force around the hatch to the latches that [Fran Blanche], [Joel] and [Bob], and no doubt others have contributed to the build.
We’re eagerly anticipating the final assembly, to be executed by [Adam] live at the Smithsonian’s National Air and Space Museum on July 18. Project Egress is as much a celebration of the maker movement as it is a commemoration of Apollo, and we’re pleased that people will get a chance to see the fruits of the labors of all these hackers in so public a forum.
Continue reading “Project Egress: A Bracket And A Bell Crank For The Latches”
With July slipping away and the deadline approaching, the Project Egress builds are pouring in now. And we’re starting to see more diversity in the choice of materials and methods for the parts being made, like these two latches made with very different methods by two different makers.
For the uninitiated, Project Egress is a celebration of both the 50th anniversary of Apollo 11 and the rise of the maker movement. Spearheaded by [Adam Savage], the idea is to engage 44 prominent makers to build individual parts from the Unified Crew Hatch (UCH) from the Apollo Command Module. The parts will be used to create a replica of this incredibly complex artifact, which will be assembled by [Adam] before a live audience at the National Air and Space Museum next week.
Both [Joel] from the “3D Printing Nerd” channel and [Bill Doran] from “Punished Props Academy” got the nod for one of the 15 latches needed, and both played to their respective strengths. [Joel]’s latch was executed in PLA on a Prusa I3 printer. [Bill] went a different route for his latch. He used a Form 2 SLA printer to print the parts, but used them only to make silicone molds. He then cast the parts from urethane resin, which should prove much stronger than the original SLA prints. We suspect the ability to quickly cast more latches could prove handy if any of the other latch makers should fail to deliver.
The latches [Joel] and [Bill] made joins the other parts, like the wooden latch being made by [Fran Blanche] and the hatch handle [Paul] cast in aluminum. We’re looking forward to more part builds, as well as the final assembly.
Continue reading “Project Egress: Two Ways To Latch The Hatch”
One of the joys of electronics as a hobby is how easy it is to get parts. Literally millions of parts are available from thousands of suppliers and hundreds of distributors, and everyone competes with each other to make it as easy as possible to put together an order from a BoM. If you need it, somebody probably has it.
But what do you do when you need a part that doesn’t exist anymore, and even when it did was only produced in small numbers? Easy – you create it yourself. That’s just what [megardi] did with this unique motorized rotary switch he needed to complete his replica of a 1960s computer trainer. We covered his build of the Minivac 601, a trainer from the early computer age that let experimenters learn the ropes of basic digital logic. It used mostly relays, lamps, and switches connected by jumpers, but it had one critical component – a rotary control that was used for input and, with the help of a motor, as an output indicator.
[megardi]’s version of the switch is as faithful to the original as possible, at least in terms of looks. The parts are mostly 3D-printed, with 16 reed switches embedded in the walls and magnets placed in the rotor. The motor to operate the rotor is a simple gear motor mounted to a hinged bracket; when the rotor needs to move, a solenoid pulls the motor’s friction drive wheel up against the rotor.
The unique control slots right into the Minivac replica and really completes the look and feel. Hats off to [megardi] for a delightful replica of a lost bit of computer history and the dedication to see it through to completion.
Continue reading “Minivac 601 Replica Gets A Custom Motorized Rotary Switch”
It doesn’t take long after getting a cat in your life to learn who’s really in charge. Cats do pretty much what they want to do, when they want to do it, and for exactly as long as it suits them. Any correlation with your wants and needs is strictly coincidental, and subject to change without notice, because cats.
[Alvaro Ferrán Cifuentes] almost learned this the hard way, when his cat developed a habit of exploring the countertops in his kitchen and nearly turned on the cooktop while he was away. To modulate this behavior, [Alvaro] built this AI Nerf turret gun. The business end of the system is just a gun mounted on a pan-tilt base made from 3D-printed parts and a pair of hobby servos. A webcam rides atop the gun and feeds into a PC running software that implements the YOLO3 localization algorithm. The program finds the cat, tracks its centroid, and swivels the gun to match it. If the cat stays in the no-go zone above the countertop for three seconds, he gets a dart in his general direction. [Alvaro] found that the noise of the gun tracking him was enough to send the cat scampering, proving that cats are capable of learning as long as it suits them.
We like this build and appreciate any attempt to bring order to the chaos a cat can bring to a household. It also puts us in mind of [Matthias Wandel]’s recent attempt to keep warm in his shop, although his detection algorithm was much simpler.
Continue reading “Keep Pesky Cats At Bay With A Machine-Learning Turret Gun”
We hackers just can’t get enough of sorters for confections like Skittles and M&Ms, the latter clearly being the superior candy in terms of both sorting and snackability. Sorting isn’t just about taking a hopper of every color and making neat monochromatic piles, though. [JohnO3] noticed that all those colorful candies would make dandy pixel art, so he built a bot to build up images a Skittle at a time.
Dubbed the “Pixel8R” after the eight colors in a regulation bag of Skittles, the machine is a largish affair with hoppers for each color up top and a “canvas” below with Skittle-sized channels and a clear acrylic cover. The hoppers each have a rotating disc with a hole to meter a single Skittle at a time into a funnel which is connected to a tube that moves along the top of the canvas one column at a time. [JohnO3] has developed a software toolchain to go from image files to Skittles using GIMP and a Python script, and the image builds up a row at a time until 2,760 Skittle-pixels have been placed.
The downside: sorting the Skittles into the hoppers. [JohnO3] does this manually now, but we’d love to see a sorter like this one sitting up above the hoppers. Or, he could switch to M&Ms and order single color bags. But where’s the fun in that?