One of the great things about new tech tools is just having fun with them, like embracing your inner trickster god to mess with ‘Milton’, an AI trapped in an empty room.
Milton is trapped in a room is a pixel-art game with a simple premise: use a basic paint interface to add objects to the room, then watch and listen to Milton respond to them. That’s it? That’s it. The code is available on the GitHub repository, but there’s also a link to play it live without any kind of signup or anything. Give it a try if you have a few spare minutes.
Under the hood, the basic loop is to let the user add something to the room, send the picture of the room (with its new contents) off for image recognition, then get Milton’s reaction to it. Milton is equal parts annoyed and jumpy, and his speech and reactions reflect this.
The game is a bit of a concept demo for Open Souls whose “thing” is providing AIs with far more personality and relatable behaviors than one typically expects from large language models. Maybe this is just what’s needed for AI opponents in things like the putting game of Connect Fore! to level up their trash talking.
Poor Milton has seen so many penises
Either I am not good at drawing them or he is programmed to ignore them :)
Ok, I succeeded. Nothing to be proud of, though. The trick is to write hints.
Didn’t recognize Goat.se or even boobies.
Kinda seems like the reverse of Roko’s basilisk.
I drew a dog, a pumpkin, and a wastebasket. He just jumped away from them and then returned to the middle of the room. No dialog or anything. Is the backend down or something?
GitHub for the project is down :/