Sub-Second Volumetric 3D Printing

One of the more promising 3D printing technologies that hasn’t quite yet had its spotlight is volumetric 3D printing. Researchers from the Department of Automation, Tsinghua University, have developed a new method that uses a high-speed periscope instead of rotating the printing volume — resulting in print times of less than one second.

Normal volumetric printing uses a rotating volume of photosensitive resin to print nearly any geometry desired. However, this method presents issues when printing at high speeds. If you rapidly rotate a liquid, it won’t exactly stay still. So why not rotate the projector itself? This change also allows the use of less viscous resins, which is particularly useful if you want to pump fluid around.

Why would you want to pump around liquid? Scalability of course! Printing in seconds while pumping the results into a collection vessel would allow for mass production more flexible than traditional ejection methods. The researchers manage to keep quality high with some fancy algorithmic correction, which allows for accuracy on the scale of μm.

While this technology still doesn’t find a common space among average hobbyists, this may soon change…especially with these mass manufacturing capabilities. For similar volumetric printing capabilities, check out xolography.

14 thoughts on “Sub-Second Volumetric 3D Printing

  1. “that hasn’t quite yet had its spotlight”
    I was looking for 3d printing services that could do volumetric printing not a year ago. You know you’re doomed when google gives no results except research papers and medical equipment so rare they not only have no price tag but no manufacturer sources to reach out to and be laughed at for even asking :/

  2. The first time I saw these volumetric systems I wondered why they were rotating the vat.
    While I get that DMDs are more readily available, I cant help but think a Grating Light Valve would be a better fit for this application. It would be computationally simpler with a single scan line. Additional, The highest native resolution DLPs are available in today is 2716 x 1528 with anything higher being a pixel shifting trick. while Silicon Light Machine’s GLV G8192 has 8192 elements in a column with a refresh rate of 125khz.

      1. The glv is capable of dynamically modulating the lights period and/or intensity. Ive no idea what the GLV costs. Im only familiar with the technology from its use in PlateRite Computer-to-plate systems. The machine I operated had a half million dollar pricetag so the GLV itself could literally cost ANYTHING below that. I assume they are fairly pricey though as they lack the scaled manufacturing that DLPs market demand allows.

        1. Sorry I wasn’t clear. I mean can you make the gratings go 2 on 2 off, 3 on 3 off, etc?

          Well under half a million dollars is a nice thing to hear. If I were guessing I’d bet they are 10k or something.

          1. I think I follow your question. If you looked at their webpage the demonstration animations seem to only show them operating in difraction mixing mode which gives highly variable intensity control. The GLV is capable of operating in a “binary” mode where each of the 8192 elements moves its portion of a laser stripe either to the target field or diverts it to a susceptor material strip.

    1. The GLV 8192 can write 1 gigapixel per second.
      A DLP can run (in 1-bit mode) 4 Mpix at 1440 hz, 6 gigapixels per second.

      Which one would you choose for a high-throughput application?

      Bear in mind that in the 1 cm target volume used here, the intrinsic resolution of the photopolymer medium can support only a few hundred voxels across. Higher resolution light patterning is not useful.

      Want larger volume? That means lower absorption by your photoinitiation sites, ultimately yielding the same relative resolution in this tomographic process, so still no need for a high resolution pattern.

      Maybe if you can do dual-photon you can get over that hump, but then you have other thermal issues.

    1. volumetric 3d printing is a process by which beams of light are projected into a mass of resin such that the entire part solidifies all at once rather than in a layerwise manner. This involves rather complicated computations to allow light to pass through regions of resin that are not intended to solidify at a rate that doesnt trigger their photoiniator, while exposing the regions that are supposed to solidify sufficiently to trigger their photoiniator. Its very size limited, only being applied to very very small objects at this point.

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