Hobbyist electronics and robotics are getting cheaper and easier to build as time moves on, and one advantage of that is the possibility of affordable prosthetics. A great example is this transhumeral prosthesis from [Duy], his entry for this year’s Hackaday Prize.
With ten degrees of freedom, including individual fingers, two axes for the thumb and enough wrist movement for the hand to wave with, this is already a pretty impressive robotics build in and of itself. The features don’t stop there however. The entire prosthesis is modular and can be used in different configurations, and it’s all 3D printed for ease of customization and manufacturing. Along with the myoelectric sensor which is how these prostheses are usually controlled, [Duy] also designed the hand to be controlled with computer vision and brain-controlled interfaces.
The palm of the hand has a camera embedded in it, and by passing that feed through CV software the hand can recognize and track objects the user moves it close to. This makes it easier to grab onto them, since the different gripping patterns required for each object can be programmed into the Raspberry Pi controlling the actuators. Because the alpha-wave BCI may not offer enough discernment for a full range of movement of each finger, this is where computer aid can help the prosthesis feel more natural to the user.
We’ve seen a fair amount of creative custom prostheses here, like this one which uses AI to allow the user to play music with it, and this one which gives its user a tattoo machine for an appendage.
Continue reading “3D Printed Prosthesis Reads Your Mind, Sees With Its Hand”
It’s been just over a year since E3D whetted our appetites for toolchanging printers. Now, with the impending release of their first toolchanging system, they’ve taken the best parts of their design and released them into the wild as open source. Head on over to Github for a complete solution to exchanging, locating, and parking tools on a 3D printer.
For anyone interested in fabricating the design, the files are in a format that you can almost re-zip and email to a manufacturer for quotes. As is, the repository offers STP-style CAD files, a complete set of dimensioned drawings, exploded views, and even a bill of materials. Taken as a whole, the system elegantly solves the classic problems that we’d encounter in toolchanging. Locking tools is done with a spring-based T-bar that swivels onto an wedge-shaped groove on the back of each tool plate. Locating tools is done so with a 3-groove kinematic coupling fabriacted from dowel pins. With these problems solved and presented so cleanly, these files become a path by which we can establish a common means for exchanging tools on 3D printer systems.
It’s worth asking: why develop an exceptional design and then release it for free? I’ll speculate that E3D has done an excellent job over the years establishing a well-recognized standard set of stock parts. Nearly every 3D printer builder is bound to have at least one spare V6 hotend sitting idle in a disassembled pool of former-3D-printers. With tool-changing positioned to become another step forward in the space of possibilities with 3D printing, setting the standard for tools early encourages the community to continue developing applications that lean on E3D’s ecosystem of parts.
In the last 30 years, 3D printing has transformed away from a patent-trolling duopoly to a community-friendly group of contributors that lean on each other’s shoulders with shared findings. It’s a kind gesture to the open-source community of machine builders to receive such a feature-complete mechanism. With that said, let’s start rolling the toolchanger hacks.
For a hundred years or thereabouts, if you made something out of plastic, you used a mold. Your part would come out of the mold with sprues and flash that had to be removed. Somewhere along the way, someone realized you could use these sprues to hold parts in a frame, and a while later the plastic model was invented. Brilliant. Fast forward a few decades and you have 3D printing. There’s still plastic waste in 3D printing, but it’s in the form of wasteful supports. What if someone designed a 3D printable object like a flat-pack plastic model? That’s what you get when you make a Fully 3D-printable wind up car, just as [Brian Brocken] did. It’s his entry for the Hackaday Prize this year, and it prints out as completely flat parts that snap together into a 3D model.
This 3D model is a fairly standard wind-up car with a plastic spring, escapement, and gear train to drive the rear wheels. Mechanically, there’s nothing too interesting here apart from some nice gears and wheels designed in Fusion 360. Where this build gets serious is how everything is placed on the printer. Every part is contained in one of two frames, laid out to resemble the panels of parts in a traditional plastic model.
These frames, or sprue trees, or whatever we’re calling this technique in the land of 3D printing, form a system of supports that keep all the parts contained until this kit is ready to be assembled. It’s effectively a 3D printable gift card, flat packed for your convenience and ease of shipping. A great project, and one that proves there’s still some innovation left in the world of 3D printing.
Hackaday Editors Elliot Williams and Mike Szczys wade through the fun hacks of the week. Looks like Google got caught ripping off song lyrics (how they got caught is the hack) and electric cars are getting artificially noisier. We look at 3D Printing directly from used plastic, and building a loom with many hundreds of 3D printed parts. The Sound Blaster 1.0 lives again thanks to some (well-explained) reverse engineered circuitry. Your smartphone is about to get a lot more buttons that work without any extra electronics, and we’ll finish things up with brass etching and downloadable nuclear reactor plans.
Take a look at the links below if you want to follow along, and as always tell us what you think about this episode in the comments!
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Continue reading “Hackaday Podcast Ep24: Mashing Smartphone Buttons, Sound Blastering, Trash Printing, And A Ludicrous Loom”
Most people who are serious about designing, building, or improving 3D printers see the Midwest Reprap Festival as the place where the latest and greatest is on show for all to see. But if you live on the other side of the world as I do, chances are slim that you’ll be able to attend.
I live in the UK, and there haven’t traditionally been any events quite like MRRF, but that may be changing. The 3D Meetup UK in Birmingham is a community-organised event bringing together the 3D printing maker and hacker community for a couple of days of talks, demonstrations, and tours. I went along this year to see what was going on, and to take the temperature of the British side of this community.
Continue reading “This British 3D Printing Meetup Is On The Rise”
Join us on Wednesday 12 June 2019 at noon Pacific for the Fusion 360 for 3D-Printing Hack Chat with Vladimir Mariano!
There’s no way to overstate the importance of the design and manufacturing tools we now all use on a daily basis. What once took a well-equipped machine shop and years of experience to accomplish can now be designed using free software and built using 3D-printers and a host of other CNC tools, all right on the desktop.
The number of doors this manufacturing revolution has opened are uncountable, and through his popular Desktop Makes YouTube channel and other outlets, Vladimir’s mission is to help people navigate through this world and discover their inner maker. He co-founded the Fairfield County Maker’s Guild in Connecticut and founded the CT Robotics Academy. From 3D-printing and design to electronics and programming, Vladimir teaches it all. He’ll join us for the Hack Chat to discuss the desktop manufacturing revolution in general, plus answer your questions on his main tools, Fusion 360 and 3D-printing.
Our Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday June 12 at 12:00 PM Pacific time. If time zones have got you down, we have a handy time zone converter.
Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.
If you own a desktop 3D printer, you’re almost certainly familiar with Slic3r. Even if the name doesn’t ring a bell, there’s an excellent chance that a program you’ve used to convert STLs into the G-code your printer can understand was using Slic3r behind the scenes in some capacity. While there have been the occasional challengers, Slic3r has remained one of the most widely used open source slicers for the better part of a decade. While some might argue that proprietary slicers have pulled ahead in some respects, it’s hard to beat free.
So when Josef Prusa announced his team’s fork of Slic3r back in 2016, it wasn’t exactly a shock. The company wanted to offer a slicer optimized for their line of 3D printers, and being big proponents of open source, it made sense they would lean heavily on what was already available in the community. The result was the aptly named “Slic3r Prusa Edition”, or as it came to be known, Slic3r PE.
Ostensibly the fork enabled Prusa to fine tune print parameters for their particular machines and implement support for products such as their Multi-Material Upgrade, but it didn’t take long for Prusa’s developers to start fixing and improving core Slic3r functionality. As both projects were released under the GNU Affero General Public License v3.0, any and all of these improvements could be backported to the original Slic3r; but doing so would take considerable time and effort, something that’s always in short supply with community developed projects.
Since Slic3r PE still produced standard G-code that any 3D printer could use, soon people started using it with their non-Prusa printers simply because it had more features. But this served only to further blur the line between the two projects, especially for new users. When issues arose, it could be hard to determine who should take responsibility for it. All the while, the gap between the two projects continued to widen.
With a new release on the horizon that promised to bring massive changes to Slic3r PE, Josef Prusa decided things had reached a tipping point. In a recent blog post, he announced that as of version 2.0, their slicer would henceforth be known as PrusaSlicer. Let’s take a look at this new slicer, and find out what it took to finally separate these two projects.
Continue reading “3D Printering: The Past And Future Of Prusa’s Slicer”