Turning A Cast-Iron Radiator Into A Water-Cooled PC

Bottom of the cast-iron radiator gaming PC during plumbing. (Credit: Billet Labs, YouTube)
Bottom of the cast-iron radiator gaming PC during plumbing. (Credit: Billet Labs, YouTube)

Water-cooled PCs generally have in common that there’s a radiator somewhere in the loop, yet nobody said that you can’t build the PCB into the radiator. Something like a genuine Victorian-era cast-iron radiator, for example. For the folk over at [Billet Labs], this is just your typical project, of course, even if it took a solid three months to make it all work.

Their previous project was also a water-cooled PC, but in the form of a steampunk-esque wall-mounted installation. What differentiates this new build is that it’s trying to be more of a sleeper PC, as long as you ignore some copper tubing and the like running around the outside of this vintage radiator.

Of course, by using a vintage cast-iron radiator like this, you’re also dealing with all the disadvantages of cast-iron, such as the countless impurities in the metal and the immense weight. With water in the loop, the entire build comes in at about 99 kilograms, and cleaning the radiator of particulates released inside it — including rust — was a challenge.

Continue reading “Turning A Cast-Iron Radiator Into A Water-Cooled PC”

Time to enjoy your favorite TV shows. (Credit: SpaceTime Junction, YouTube)

Vend-o-Vision: Trading Quarters For Watching TV In Public

The timer mechanism of the Vend-o-Vision. (Credit: SpaceTime Junction, YouTube)
The timer mechanism of the Vend-o-Vision. (Credit: SpaceTime Junction, YouTube)

There was a time before portable TVs and personal media players when the idea of putting coin-operated TVs everywhere, from restaurants to airports and laundromats, would have seemed like a solid business model. Thus was born the Vend-o-Vision by Mini-TV USA, which presented itself as a cash earner for businesses and a way to make their customers even happier. One of these new-in-box units recently made its way over to [Mark] of the SpaceTime Junction YouTube channel.

This unit is very simple, with what appears to be an off-the-shelf Panasonic black-and-white TV with UHF and VHF reception capability, inside a metal box that contains the timer mechanism, which is linked to the coin mechanism. Depending on a physical slider with three positions, you get anywhere from 10 to 20 minutes per quarter, with the customer having to tune into the station themselves using the TV’s controls. A counter mechanism is provided as an option.

Continue reading “Vend-o-Vision: Trading Quarters For Watching TV In Public”

Running A Desktop PC Off AA Alkaline Cells

Everyone is probably familiar with the concept of battery-powered devices, but generally, this involves a laptop with a beefy battery pack and hardware optimized for low power draw. You could also do the complete opposite and try to run a desktop PC off alkaline AA cells, as [ScuffedBits] recently did out of morbid curiosity. Exactly how many alkaline cells does it take to run a desktop PC for any reasonable amount of time?

One nice thing about using batteries with a desktop PC is that you can ditch the entire AC-DC power conversion step and instead use a DC-DC adapter like the well-known PicoATX and its many clones. These just take in 12 VDC and tend to have a fairly wide input voltage range, which is useful when your batteries begin to run out of juice. In this case, just above 10 VDC seemed to be the cut-off point for the used DC-DC adapter.

In the end, [ScuffedBits] used what looks like 56 alkaline AA cells connected in both parallel and series, along with two series-connected 6,800 µF, 40V electrolytic capacitors to buffer the spikes in power demand, after early experiments showed that the cells just cannot provide power that quickly. Although admittedly, the initial thin wiring didn’t help either. With alkaline rather than carbon AA cells, improved wiring, and some buffer capacitors, it turns out that you can indeed run a desktop PC off AA cells, if only just about long enough for a small game of Minesweeper.

Amusingly, the small LCD monitor used in the experiment drew so little power that it happily ran on eight NiMH cells for much longer, highlighting just how important power conservation is for battery-powered devices. We wonder if you could marry this project to a battery project we saw and end up with something practically portable?

Continue reading “Running A Desktop PC Off AA Alkaline Cells”

Video Game Archive Myrient To Shut Down On March 31

Recently the Myrient game video archive announced that they’re shutting down on March 31st of this year, for a couple of reasons, but primarily the skyrocketing financial costs of hosting the archive. One advantage of Myrient over e.g. Archive.org is that – per the FAQ – every game on the site is curated and checked against a checksum of a known good copy. The site also focuses on fast downloads, making it a good resource if you’re trying to find ROMs of some more obscure old gaming system.

Amidst the mourning it seems also pertinent to address the reasons behind this shutdown. Although finances are the main reason for this hobby project to be shut down, it’s due to (paywalled) download managers that  have recently appeared, and which completely bypass the donation requests and similar on the website. Despite use of Myrient for commercial, for-profit purposes having always been explicitly forbidden, this has been ignored to the point where the owner of Myrient had to shell out over $6,000 per month to cover the difference after donations.

Along with the rising costs of hosting due to rising storage and RAM prices courtesy of AI datacenter buildouts, this has meant that a hobby archive like this has become completely unsustainable. Barring good ways to block illegal traffic like these download tools and/or a surge in donations, it would seem that all archives like this are at risk of shutting down, along with other sites that contain commercially interesting content.

Why Peeling Adhesive Tape Is So Unreasonably Noisy

Although not as reviled as the sound of nails on chalkboard, the sound of adhesive tape being peeled is quite probably at least as distinctive. With every millimeter of the tape’s removal from the roll sounding like it’s screaming in protest, it has led some to wonder just why this process is noisy enough to be heard from across an open-plan office. Recently [Er Qiang Li] et al. had their paper on a likely theory published in Physical Review E, in which they examine the supersonic air pulses at the core of this phenomenon.

The shockwaves produced by peeling tape, captured on Schlieren imaging. (Credit: Er Qiang Li et al., 2026)
The shockwaves produced by peeling tape, captured on Schlieren imaging. (Credit: Er Qiang Li et al., 2026)

Using rolls of adhesive tape and two microphones synchronized with two high-speed cameras in a Schlieren imaging setup, they gathered experimental data of this stick-slip mechanism. Incidentally, in addition to this auditory effect, adhesive tape is also known for the triboluminescence effect, as well as the generating of X-rays, making them quite the source of scientific demonstrations, even when they’re not also being used to create graphene with.

What they deduced from the recorded data was that the transverse fractures that suddenly appear after the extended stick phase hold a vacuum until they reach the end of the fracture during the brief slip phase, at which point the vacuum collapses very suddenly. This produces a pressure of 9600 Pa and clearly visible shock fronts on the Schlieren images.

Now that we know why peeling adhesive tape from its roll is so noisy, it won’t make it any more quiet, but at least we can add another fascinating science fact to its roll of achievements.

Fixing The Damage Of A Botched SNES SuperCIC Mod

Not what you want to see when testing that 'repaired' SNES. (Credit: Skawo, YouTube)
Not what you want to see when testing that ‘repaired’ SNES. (Credit: Skawo, YouTube)

The good part about older game consoles like the Super Nintendo is that they have rather rudimentary region locks, but unfortunately this also gives some people the idea that installing something like the SuperCIC mod chip to make a SNES region-free is easy. The patient that arrived on [Skawo]’s surgery table was one such victim, with the patient requiring immediate surgery to remove the botched installation before assessing the damage.

Here the good news was that the patient features the revision B CPU, making it a good console to rescue. The bad news was that the pads of the old CIC chip had been ripped up, there was a solder bridge on S-PPU1 between two pins and both the installed wiring and soldering were atrocious, requiring plenty of touch-ups.

With the CIC pads already a loss, finishing the SuperCIC mod seemed like a good plan, also since this would make for a nice region-free console. This mod involves a PIC16F630 with special firmware that works with the corresponding CIC IC in each cartridge, while also switching between 50/60 Hz mode to fit the cartridge’s region. After an initial test with PAL and NTSC cartridges everything seemed all right. Then [Skawo] ran the SuperNES Burn-In test from its cartridge, which gave dire news.

Continue reading “Fixing The Damage Of A Botched SNES SuperCIC Mod”

The Curse Of The Everything Device

In theory having a single device that combines the features of multiple dedicated devices is a great idea, saving a lot of space, time and money. However, in reality it mostly means that these features now conflict with each other, force us to deal with more complex devices that don’t last nearly as long, and become veritable vampires for your precious attention.

Whereas in the olden days a phone was just used for phone calls, now it’s also a video and photo camera, multimedia computer, pager, and more, but at any point an incoming phone call can interrupt what you are doing. There’s also always the temptation of doom scrolling on one of the infinite ‘social media’ apps. Even appliances like televisions and refrigerators are like that now, adding ‘smarts’ that also vie for your attention, whether it’s with advertisements, notifications, or worse.

Meanwhile trying to simply do some writing work on your PC is a battle against easy distractions, leading people to flee to the digital equivalent of typewriters out of sheer desperation. Similarly, we increasingly see ‘dumb’ phones, and other single-task devices making a comeback, both as commercial options and as DIY projects by the community.

Are we seeing the end of the ‘everything device’ and the return to a more simple time?

Continue reading “The Curse Of The Everything Device”