A breakdown of the various parts of the Game Tin

Game Tin: Handheld Games With No Batteries

Anyone who grew up with a Game Boy knows how well they sucked through AA batteries. [Nick]’s Game Tin console solves this problem by running of an ultracapacitor charged by solar power.

The console is based on a EFM32 microcontroller: an ARM device designed for low power applications. The 128×128 pixel monochrome memory display provides low-fi graphics while maintaining low power consumption.

There’s two solar cells and a BQ25570 energy harvesting IC to charge the ultracap. This chip takes care of maximum power point tracking to get the most out of the solar cells. If it’s dark out, the device can be charged in about 30 seconds by connecting USB power.

The 10 F Maxwell ultracapacitor can run a game on the device for 1.5 hours without sunlight, and the device runs indefinitely in the sun. Thanks to the memory display, applications that have lower refresh rates will have much lower power consumption.

The Game Tin is open source, and is being developed using KiCad. You can grab all the EDA files from Bitbucket. [Nick] is also gauging interest in the Game Tin, and hopes to release it as a kit.