Supercon 2023: Bringing Arcade Classics To New Hardware

The processing power of modern game consoles is absolutely staggering when compared to the coin-op arcade machines of the early 1980s. Packed with terabytes of internal storage and gigabytes of RAM, there’s hardly a comparison to make with the Z80 cabinets that ran classics like Pac-Man. But despite being designed to pump out lifelike 4K imagery without breaking a virtual sweat, occasionally even these cutting-edge consoles are tasked with running one of those iconic early games like Dig Dug or Pole Position. Nostalgia is a hell of a drug…

As long as there are still demand for these genre-defining games, developers will have to keep figuring out ways to bring them to newer — and vastly more complex — systems. Which is precisely the topic of Bob Hickman’s 2023 Supercon talk, The Bits and Bytes of Bringing Arcade Classics to Game Consoles. Having spent decades as a professional game developer, he’s got plenty of experience with the unique constraints presented by both consoles and handhelds, and what it takes to get old code running on new silicon.

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What’s New, ESP-32? Testing The Arduino Library

In case you missed it, the big news is that a minimal Arduino core is up and working on the ESP32. There’s still lots left to do, but the core functionality — GPIO, UART, SPI, I2C, and WiFi — are all up and ready to be tested out. Installing the library is as easy as checking out the code from GitHub into your Arduino install, so that’s exactly what I did.

I then spent a couple days playing around with it. It’s a work in progress, but it’s getting to the point of being useful, and the codebase itself contains some hidden gems. Come on along and take a sneak peek.

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