Inside A Sketchy Mains Voltage Touch Control Dimmer

In [Big Clive]’s recent grab bag of tat ordered from Chinese commerce platforms, there were two touch light control boxes that can turn any ungrounded conductive surface into a mains load dimmer control. Of course, the primary reason for the purchase was a teardown, and a teardown we got.

These unassuming little boxes are built around the TontekĀ TT6061A, listed as a ‘touch dimmer’, which uses a triac to control the output current. There are four levels, ranging from off to full brightness, before the next touch event turns the output off again.

With the output off, [Clive] measured 0.7 W power usage. After popping open the plastic enclosure, the circuitry turned out to largely follow the recommended application circuit from the datasheet — as can be seen in the above screenshot — with apparently a few cost optimizations, in the form of omitted diodes and a capacitor.

The problem with these devices is that they are only really suitable for dimming low-power resistive loads like incandescent lights, with LED lights likely requiring the unpopulated capacitor spot on the PCB to be populated to tweak the chip’s triac timing, among other changes. There are also the slight issues with no real concern with them radiating EMI, and the exciting possibility of getting shocked at mains voltage without at least a class-Y capacitor installed.

Perhaps using a capacitive touch controller instead that works through plastic, for example, isn’t such a crazy alternative here, especially since they’re not really much more expensive and less likely to shock you. Want to create your own triac designs? We have just the post to get you started.

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Quake 2 Ported To Apple Watch

DOOM always seems to spontaneously appear on any new device the day it’s released. From printers to industrial robots to pregnancy tests, it always makes its way on anything with an integrated circuit and a screen. But that’s not the only 90s video game with a cult following and and ability to run on hardware never intended for gaming. The early Quake games are still remarkably popular, and the second installment of this series was recently brought to the Apple Watch thanks to [ByteOverlord].

Building this classic for the Apple Watch requires using the original Quake files and some work with Xcode to get a package together that will run on the wrist-bound computer. There are a few other minimum system requirements to meet as well, but with all of that out of the way the latest release runs fairly well on this small watch. The controls have been significantly modified to use the Apple’s touch screen and digital crown instead of any peripherals, and as a result it’s not likely you’d win any matches if it was possible to cross-play with PC users with a setup like this, but it’s definitely playable although still missing a few features compared to the PC version.

This actually isn’t the first Quake game to be ported to the Apple Watch, either. The first version of Quake ran on this device thanks to [MyOwnClone]’s efforts a little over a year ago. It’s also not the first time we’ve seen Quake running on unusual Apple hardware, either. Take a look at this project which uses one of the early iPods to play this game, along with the scroll wheel for a one-of-a-kind controller.

Thanks to [Joni] for the tip!