Behind RadioShack’s Cheapest Computer

In the 1980s, there was a truly staggering amount of choice for a consumer looking to purchase a home computer. On the high end, something like an Apple Lisa, a business-class IBM PC, or a workstation from Sun Microsystems could easily range from $6,000 to $20,000 (not adjusted for inflation). For the time, these mind-blowing prices might have been worth the cost, but for those not willing to mortgage their homes for their computing needs, there were also some entry-level options. One of these was the Sinclair ZX-80, which was priced at an astounding $100, which caused RadioShack to have a bit of a panic and release this version of the TRS-80 computer to compete with it.

As [David] explains in his deep dive into this somewhat obscure machine, the TRS-80 MC-10 was a commercial failure, although not for want of features. It had a color display, a chicklet keyboard, and 4K of RAM, which were all things that the ZX-80 lacked.

Unfortunately, it also had a number of drawbacks compared to some of its other contemporaries that made consumers turn away. Other offerings by Commodore, Atari, Texas Instruments, and even RadioShack themselves were only marginally more expensive and had many more features, including larger memory and better storage and peripheral options, so most people chose these options instead.

The TRS-80 MC-10 is largely a relic of the saturated 80s home computer market. It’s drop in price to below $50, and the price competition between other PC manufacturers at the time was part of the reason for the video game crash of the 1980s, and even led to Steve Jobs getting fired from Apple. There’s not a huge retro scene for these machines either, although there is at least one game developer you can see in the video below from [Spriteworx]. If you want to experiment with some of the standard TRS-80 software, there are emulators that have everything you need.

Thanks to [Stephen] for the tip!

19th Century Photography In Extreme Miniature

Ever since the invention of the microscope, humanity has gained access to the world of the incredibly small. Scientists discovered that creatures never known to exist before are alive in an uncountable number in spaces as small as the head of a pin. But the microscope unlocked some interesting forms of art as well. Not only could people view and photograph small objects with them, but in the mid-nineteenth century, various artists and scientists used them to shrink photographs themselves down into the world of the microscopic. This article goes into depth on how one man from this era invented the art form known as microphotography.

Compared to photomicroscopy, which uses a microscope or other similar optical device to take normal-sized photographs of incredibly small things, microphotography takes the reverse approach of taking pictures of normal-sized things and shrinking them down to small sizes. [John Benjamin Dancer] was the inventor of this method, which used optics to shrink an image to a small size. The pictures were developed onto photosensitive media just like normal-sized photographs. Not only were these unique pieces of art, which developed — no pun intended — into a large fad, but they also had plenty of other uses as well. For example, since the photographs weren’t at all obvious without a microscope, they found plenty of uses in espionage and erotica.

Although the uses for microphotography have declined in today’s digital world, there are still plenty of unique pieces of art around with these minuscule photographs, as well as a bustling collector culture around preserving some of the antique and historical microphotographs from before the turn of the century. There is also similar technology, like microfilm and microfiche, that were generally used to preserve data instead of creating art, although plenty of these are being converted to digital information storage now.

Behind The Bally Home Computer System

Although we might all fundamentally recognize that gaming consoles are just specialized computers, we generally treat them, culturally and physically, differently than we do desktops or laptops. But there was a time in the not-too-distant past where the line between home computer and video game console was a lot more blurred than it is today. Even before Microsoft entered the scene, companies like Atari and Commodore were building both types of computer, often with overlapping hardware and capabilities. But they weren’t the only games in town. This video takes a look at the Bally Home Computer System, which was a predecessor of many of the more recognized computers and gaming systems of the 80s.

At the time, Bally as a company was much more widely known in the pinball industry, but they seemed to have a bit of foresight that the computers used in arcades would eventually transition to the home in some way. The premise of this console was to essentially start out as a video game system that could expand into a much more full-featured computer with add-ons. In addition to game cartridges it came with a BASIC interpreter cartridge which could be used for programming. It was also based on the Z80 microprocessor which was used in other popular PCs of the time, so in theory it could have been a commercial success but it was never able to find itself at the top of the PC pack.

Although it maintains a bit of a cult following, it’s a limited system even by the standards of the day, as the video’s creator [Vintage Geek] demonstrates. The controllers are fairly cumbersome, and programming in BASIC is extremely tedious without a full keyboard available. But it did make clever use of the technology at the time even if it was never a commercial success. Its graphics capabilities were ahead of other competing systems and would inspire subsequent designs in later systems. It’s also not the last time that a video game system that was a commercial failure would develop a following lasting far longer than anyone would have predicted.

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A Wood Chipper From First Principles

For whatever reason, certain pieces of technology can have a difficult time interacting with the physical world. Anyone who has ever used a printer or copier can attest to this, as can anyone whose robot vacuum failed to detect certain types of non-vacuumable waste in their path, making a simple problem much worse. Farm equipment often falls into this category as well, where often complex machinery needs an inordinate amount of maintenance and repair just to operate normally. Wood chippers specifically seem to always get jammed or not work at all, so [Homemade Inventions] took a shot at building one on their own.

To build this screw-based wood chipper, the first thing to fabricate is the screw mechanism itself. A number of circles of thick steel were cut out and then shaped into pieces resembling large lock washers. These were then installed on a shaft and welded end-to-end, creating the helical screw mechanism. With the “threads” of the screw sharpened it is placed into a cylinder with a port cut out to feed the wood into. Powering the screw is a 3 kW electric motor paired with a custom 7:1 gearbox, spinning the screw at around 200 rpm. With that, [Homemade Inventions] has been able to easily chip branches up to 5 centimeters thick, and theorizes that it could chip branches even thicker than that.

Of course, wood chippers are among the more dangerous tools that are easily available to anyone with enough money to buy one or enough skill to build one, along with chainsaws, angle grinders, and table saws, so make sure to take appropriate safety precautions when using or building any of these things. Of course, knowing the dangers of these tools have led to people attempting to make safer versions like this self-propelled chainsaw mill or the semi-controversial table saw safety standard.

Thanks to [Keith] for the tip!

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All The Stars, All The Time

Some of the largest objects in the night sky to view through a telescope are galaxies and supernova remnants, often many times larger in size than the moon but generally much less bright. Even so, they take up a mere fraction of the night sky, with even the largest planets in our solar system only taking up a few arcseconds and stars appearing as point sources. There are more things to look at in the sky than there are telescopes, regardless of size, so it might almost seem like an impossible task to see everything. Yet that’s what this new telescope in Chile aims to do.

The Vera C. Rubin Observatory plans to image the entire sky every few nights over a period lasting for ten years. This will allow astronomers to see the many ways the cosmos change with more data than has ever been available to them. The field of view of the telescope is about 3.5 degrees in diameter, so it needs to move often and quickly in order to take these images. At first glance the telescope looks like any other large, visible light telescope on the tops of the Andes, Mauna Kea, or the Canary Islands. But it has a huge motor to move it, as well as a large sensor which generates a 3200-megapixel image every 30 seconds.

In many ways the observatory’s telescope an imaging technology is only the first part of the project. A number of machine learning algorithms and other software solutions have been created to help astronomers sift through the huge amount of data the telescope is generating and find new irregularities in the data, from asteroids to supernovae. First light for the telescope was this month, June 2025, and some of the first images can be seen here. There have been a number of interesting astronomical observations underway lately even excluding the JWST. Take a look at this solar telescope which uses a new algorithm to take much higher resolution images than ever before.

Linear Solar Chargers For Lithium Capacitors

For as versatile and inexpensive as switch-mode power supplies are at all kinds of different tasks, they’re not always the ideal choice for every DC-DC circuit. Although they can do almost any job in this arena, they tend to have high parts counts, higher complexity, and higher cost than some alternatives. [Jasper] set out to test some alternative linear chargers called low dropout regulators (LDOs) for small-scale charging of lithium ion capacitors against those more traditional switch-mode options.

The application here is specifically very small solar cells in outdoor applications, which are charging lithium ion capacitors instead of batteries. These capacitors have a number of benefits over batteries including a higher number of discharge-recharge cycles and a greater tolerance of temperature extremes, so they can be better off in outdoor installations like these. [Jasper]’s findings with using these generally hold that it’s a better value to install a slightly larger solar cell and use the LDO regulator rather than using a smaller cell and a more expensive switch-mode regulator. The key, though, is to size the LDO so that the voltage of the input is very close to the voltage of the output, which will minimize losses.

With unlimited time or money, good design can become less of an issue. In this case, however, saving a few percentage points in efficiency may not be worth the added cost and complexity of a slightly more efficient circuit, especially if the application will be scaled up for mass production. If switched mode really is required for some specific application, though, be sure to design one that’s not terribly noisy.

Static Electricity Remembers

As humans we often think we have a pretty good handle on the basics of the way the world works, from an intuition about gravity good enough to let us walk around, play baseball, and land spacecraft on the moon, or an understanding of electricity good enough to build everything from indoor lighting to supercomputers. But zeroing in on any one phenomenon often shows a world full of mystery and surprise in an area we might think we would have fully understood by now. One such area is static electricity, and the way that it forms within certain materials shows that it can impart a kind of memory to them.

The video demonstrates a number of common ways of generating static electricity that most of us have experimented with in the past, whether on purpose or accidentally, from rubbing a balloon on one’s head and sticking it to the wall or accidentally shocking ourselves on a polyester blanket. It turns out that certain materials like these tend to charge themselves positively or negatively depending on what material they were rubbed against, but some researchers wondered what would happen if an object were rubbed against itself. It turns out that in this situation, small imperfections in the materials cause them to eventually self-order into a kind of hierarchy, and repeated charging of these otherwise identical objects only deepen this hierarchy over time essentially imparting a static electricity memory to them.

The effect of materials to gain or lose electrons in this way is known as the triboelectric effect, and there is an ordering of materials known as the triboelectric series that describes which materials are more likely to gain or lose electrons when brought into contact with other materials. The ability of some materials, like quartz in this experiment, to develop this memory is certainly an interesting consequence of an otherwise well-understood phenomenon, much like generating power for free from static electricity that’s always present within the atmosphere might surprise some as well.

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