The invention of the transistor ushered in a lot of technologies that we now take for granted, and one of the less-thought-about areas that it improved living conditions worldwide was by making the touch-tone phone possible. No longer would the world have to fuss with dials to make phone calls, they could simply push some buttons. This technology is still in use today, and it is possible to build external phone dialers that use these tones to make phone calls, as [SunFounder] demonstrates with his latest project.
The tones that a phone makes when a button is pressed correlate with specific frequencies for each number. Automatic dialers like this one help when there are multiple carriers (like different long-distance carriers, for example) where different prefixes can be used to make calls cheaper depending on the destination of the call. A preprogrammed dialer can take all of this complication out of making phone calls. [SunFounder] is able to make a simple dialer from scratch, using an Arduino, its “tone” library, and a speaker that is simply held up to the phone that the call will be placed on.
[SunFounder] points out that he built this more because he’s interested in the inner workings of phones, and not because he needed a purpose-built dialer. It’s a good demonstration of how phones continue to use DTMF though, and how easy it is to interface with such a system. It might also suit a beginner as an introduction to the world of phreaking.
With its backlit color screen and Master System compatibility, the Game Gear was years ahead of its main competition. The major downside was that it tore through alkaline batteries quickly, and for that reason the cheaper but less equipped Game Boy was still able to compete. Since we live in the future, however, the Game Gear has received new life with many modifications that address its shortcomings, including this latest one that adds an HDMI output.
The core of the build is an FPGA which is used to handle pixel decoding and also handles the HDMI output. The FPGA allows for a speed high enough to handle all the data that is required, although [Stephen] still has to iron out some screen-filling issues, add sound over HDMI, and take care of a few various pixel glitches. To turn this hack into a complete hodgepodge of adapters, though, [Stephen] has also added an SNES controller adapter to the Game Gear as well. Nintendo has featured Sonic in many of its games, so although we may have disagreed back in the early 90s we think that this Sega/Nintendo pairing is not crossing any boundaries anymore.
Game Gears have had their share of other modifications as well to make them more capable as a handheld system than they were when they were new. We’ve also seen them turned into a console system (they were Master System compatible, after all) and converted into other things entirely, too.
Continue reading “Game Gear HDMI with SNES Controller”
While most of us will never set foot in a fighter jet, some of us can still try to get as close as possible. One of the most eye-catching features of a fighter jet (at least from the pilot’s point-of-view) is the heads-up display, so that’s exactly what [Frank] decided to build into his car to give it that touch of fighter jet style.
Heads-up displays use the small reflectivity of a transparent surface to work. In this case, [Frank] uses an LED strip placed on the dashboard to shine up into the windshield. A small amount of light is reflected back to the driver which is able to communicate vehicle statues without obscuring view of the road. [Frank]’s system is able to display information reported over the CAN bus, including voltage, engine RPM, and speed.
This display seems to account for all the issues we could think up. It automatically cycles through modes depending on driving style (revving the engine at a stoplight switches it to engine RPM mode, for example), the LEDs automatically dim at night to avoid blinding the driver, and it interfaces with the CAN bus which means the ability to display any other information in the future should be relatively straightforward. [Frank] does note some rough edges, though, namely with the power supply and the fact that there’s a large amount of data on the CAN bus that the Teensy microcontroller has a hard time sorting out.
That being said, the build is well polished and definitely adds a fighter jet quality to the car. And if [Frank] ever wants even more aviation cred for his ground transportation, he should be able to make use of a 747 controller for something on the dashboard, too.
Before the Saturn V rocket carried men to the moon, a number of smaller rockets carried men on suborbital and orbital flights around the Earth. These rockets weren’t purpose-built for this task, though. In fact, the first rockets that carried people into outer space were repurposed ballistic missiles, originally designed to carry weapons.
While it might seem like an arduous task to make a ballistic missile safe enough to carry a human, the path from a weapons delivery system to passenger vehicle was remarkably quick. Although there was enough safety engineering and redundancy to disqualify the space program as a hack, it certainly was a clever repurposing of the available technology. Read on for the full story.
Continue reading “Hitching a Ride on a Missile”
In May of 2000, then-President Bill Clinton signed a directive that would improve the accuracy of GPS for anyone. Before this switch was flipped, this ability was only available to the military. What followed was an onslaught of GPS devices most noticeable in everyday navigation systems. The large amount of new devices on the market also drove the price down to the point where almost anyone can build their own GPS tracking device from scratch.
The GPS tracker that [Vadim] created makes use not just of GPS, but of the GSM network as well. He uses a Neoway M590 GSM module for access to the cellular network and a NEO-6 GPS module. The cell network is used to send SMS messages that detail the location of the unit itself. Everything is controlled with an ATmega328P, and a lithium-ion battery and some capacitors round out the fully integrated build.
[Vadim] goes into great detail about how all of the modules operate, and has step-by-step instructions on their use that go beyond what one would typically find in a mundane datasheet. The pairing of the GSM and GPS modules seems to go match up well together, much like we have seen GPS and APRS pair for a similar purpose: tracking weather balloons.
Everyone’s favorite packet sniffing tool, Wireshark, has been around for almost two decades now. It’s one of the most popular network analysis tools available, partially due to it being free and open source. Its popularity guaranteed that it would eventually be paired with the ESP32/8266, the rising star of the wireless hardware world, and [spacehuhn] has finally brought these two tools together to sniff WiFi packets.
The library that [spacehuhn] created uses the ESP chip to save Pcap files (the default Wireshark filetype) onto an SD card or send the data over a serial connection. The program runs once every 30 seconds, creating a new Pcap file each time. There are many example scripts for the various hardware you might be using, and since this is written for the ESP platform it’s also Arduino compatible. [spacehuhn] has written this as a proof-of-concept, so there are some rough edges still, but this looks very promising as a network analysis tool.
[spacehuhn] is no stranger to wireless networks, either. His YouTube channel is full of interesting videos of him exploring various exploits and testing other pieces of hardware. He’s also been featured here before for using an ESP8266 as a WiFi jammer.
Continue reading “ESP to Wireshark”
While initially developed for use in large factory processes, computer numeric control (CNC) machines have slowly made their way out of the factory and into the hands of virtually anyone who wants one. The versatility that these machines have in automating and manipulating a wide range of tools while at the same time maintaining a high degree of accuracy and repeatability is invaluable in any setting. As an illustration of how accessible CNC has become, [Arnab]’s drawing robot uses widely available tools and a CNC implementation virtually anyone could build on their own.
Based on an Arudino UNO and a special CNC-oriented shield, the drawing robot is able to execute G code for its artistic creations. The robot is capable of drawing on most flat surfaces, and can use almost any writing implement that will fit on the arm, from pencils to pens to brushes. Since the software and hardware are both open source, this makes for an ideal platform on which to build any other CNC machines as well.
In fact, CNC is used extensively in almost everything now, and are so common that it’s not unheard of to see things like 3D printers converted to CNC machines or CNC machines turned into 3D printers. The standards used are very well-known and adopted, so there’s almost no reason not to have a CNC machine of some sort lying around in a shop or hackerspace. There are even some art-based machines like this one that go much further beyond CNC itself, too.
Continue reading “Robot Draws Using Robust CNC”