After two massive hurricanes impacted Puerto Rico three months ago, the island was left with extensive damage to its electrical infrastructure. Part of the problem was that the infrastructure was woefully inadequate to withstand a hurricane impact at all. It is possible to harden buildings and infrastructure against extreme weather, and a new plan to restore Puerto Rico’s power grid will address many of these changes that, frankly, should have been made long ago.
Among the upgrades to the power distribution system are improvements to SCADA systems. SCADA allows for remote monitoring and control of substations, switchgear, and other equipment which minimizes the need for crews to investigate problems and improves reliability. SCADA can also be used for automation on a large scale, in addition to the installation of other autonomous equipment meant to isolate faults and restore power quickly. The grid will get physical upgrades as well, including equipment like poles, wire, and substations that are designed and installed to a more rigorous standard in order to make them more wind- and flood-tolerant. Additional infrastructure will be placed underground as well, and a more aggressive tree trimming program will be put in place.
The plan also calls for some 21st-century improvements as well, including the implementation of “micro grids”. These micro grids reduce the power system’s reliance on centralized power plants by placing small generation facilities (generators, rooftop solar, etc) in critical areas, like at hospitals. Micro grids can also be used in remote areas to improve reliability where it is often impractical or uneconomical to service.
While hurricanes are inevitable in certain parts of the world, the damage that they cause is often exacerbated by poor design and bad planning. Especially in the mysterious world of power generation and distribution, a robust infrastructure is extremely important for the health, safety, and well-being of the people who rely on it. Hopefully these steps will improve Puerto Rico’s situation, especially since this won’t be the last time a major storm impacts the island.
When troubleshooting circuits it’s handy to have an oscilloscope around, but often we aren’t in a lab setting with all of our fancy, expensive tools at our disposal. Luckily the price of some basic oscilloscopes has dropped considerably in the past several years, but if you want to roll out your own solution to the “portable oscilloscope” problem the electrical engineering students at Cornell produced an oscilloscope that only needs a few knobs, a PIC, and a small TV.
[Junpeng] and [Kevin] are taking their design class, and built this prototype to be inexpensive and portable while still maintaining a high sample rate and preserving all of the core functions of a traditional oscilloscope. The scope can function anywhere under 100 kHz, and outputs NTSC at 30 frames per second. The user can control the ground level, the voltage and time scales, and a trigger. The oscilloscope has one channel, but this could be expanded easily enough if it isn’t sufficient for a real field application.
All in all, this is a great demonstration of what you can accomplish with a microcontroller and (almost) an engineering degree. To that end, the students go into an incredible amount of detail about how the oscilloscope works since this is a design class. About twice a year we see a lot of these projects popping up, and it’s always interesting to see the new challenges facing students in these classes.
Continue reading “Fully-functional Oscilloscope on a PIC”
If you have a computer with an Intel processor that’s newer than about 2007, odds are high that it also contains a mystery software package known as the Intel Management Engine (ME). The ME has complete access to the computer below the operating system and can access a network, the computer’s memory, and many other parts of the computer even when the computer is powered down. If you’re thinking that this seems like an incredible security vulnerability then you’re not alone, and a team at Black Hat Europe 2017 has demonstrated yet another flaw in this black box (PDF), allowing arbitrary code execution and bypassing many of the known ME protections.
[Mark Ermolov] and [Maxim Goryachy] are the two-man team that discovered this exploit, only the second of its kind in the 12 years that the ME has been deployed. Luckily, this exploit can’t be taken advantage of (yet) unless an attacker has physical access to the device. Intel’s firmware upgrades also do not solve the problem because the patches still allow for use of older versions of the ME. [Mark] and [Maxim] speculate in their presentation that this might be fixed on the next version of the ME, but also note that these security vulnerabilities would disappear if Intel would stop shipping processors with the ME.
We won’t hold our breath on Intel doing the right thing by eliminating the ME, though. It’s only a matter of time before someone discovers a zero-day (if they haven’t already, there’s no way to know) which could cripple pretty much every computer built within the last ten years. If you’re OK with using legacy hardware, though, it is possible to eliminate the management engine and have a computer that doesn’t have crippling security vulnerabilities built into it. This post was even written from one. Good luck doing anything more resource-intensive with it, though.
While a lot of hardware gets put on the “Internet of Things” with only marginal or questionable benefits (or with hilariously poor security), every now and then a project makes use of this new platform in a way that illustrates the strengths of IoT. [ThingEngineer] turned to this platform as a cost-effective solution for an automatic gate, since new keyfobs were too expensive and a keypad was not an option.
Using an Electric IMP, [ThingEngineer] began by installing his IoT patch into the LiftMaster gate control box. This particular gate has easily accessible points that the controller can access to determine the gate’s status, so from there, an API was written to do the heavy lifting. A web server was deployed as well, so anyone with access can use a smartphone or other device to open the gate.
For anyone else looking to deploy a similar IoT solution, [ThingEngineer] has put all of the project code, schematics, and a thorough write-up about the project on his GitHub page. There are many useful ways to get on board the Internet of Things, though; so many that it’s been possible to win a substantial prize for using it in a creative way.
While Nintendo is making a killing on nostalgic old consoles, there is a small but dedicated group of hackers still working with the original equipment. Since the original NES was rolled out in the 80s, though, there are a few shortcomings with the technology. Now, though, we have Arduinos, cheap memory, and interesting toolchains. What can we do with this? Absolutely anything we want, like playing modern video games on this antiquated system. [uXe] added dual-port memory to his ancient NES console, opening up the door to using the NES as a sort of video terminal for an Arduino. Of course, this is now also the King of All Game Genies and an interesting weekend project to boot.
Most NES cartridges have two bits of memory, the PRG and CHR ROMs. [uXe] is breaking out the cartridge connector onto an exceptionally wide rainbow ribbon cable, and bringing it into a custom Arduino Mega shield loaded up with two 16K dual-port RAM chips. These RAM chips effectively replace the PRG and CHR ROMs Since these are dual-port RAM chips, they can be written to by the Arduino and read by the NES simultaneously.
The NES sees one port of the RAM and can read and write from it while the Arduino still has access to make changes to the other post while that’s happening. A trick like this opens up a whole world of possibilities, most obviously with tiling and other graphics tricks that can push beyond the console’s original capabilities. [uXe] is currently playing Arduboy games on the NES — a really neat trick to pull off. Well done [uXe]!
Be sure to check out the video below of the NES running some games from the Arduboy system. It seems to integrate seamlessly into the hardware, so if you’ve always had a burning desire to fix crappy graphics on some of your favorite games, or run some special piece of software on an NES, now might just be your time to shine.
Continue reading “The King of All Game Genies In An Arduino”
[Kite] has been making custom PCBs for GameBoys for a long time. Long enough, in fact, that other people have used his work to build even more feature-rich GameBoy platforms. Unfortunately some of their work had stagnated, so [Kite] picked it up and completed a new project: a GameBoy that uses a Raspberry Pi running on his upgraded GameBoy PCB.
At its core the build uses a Raspberry Pi 3, but one that has been shrunk down to the shape of a memory module, known as the Compute Module 3. (We featured the original build by [inches] before, but [Kite] has taken it over since then.) The upgrade frees up precious space in the GameBoy case to fit the custom PCB that was originally built by [Kite], and also eliminates the need to cut up a Raspberry Pi and solder it to the old version of his PCB. The build is very clean, and runs RetroPie like a champ. It has some additional features as well, such as having an HDMI output.
For anyone looking for that retro GameBoy feel but who wants important upgrades like a backlit color screen, or the ability to play PSP games, this might be the build for you. The video below goes into details about how it all fits together. If you’re looking for more of a challenge in your GameBoy hacks, though, there’s an ongoing challenge to build the tiniest GameBoy possible as well.
Continue reading “Raspberry Pi Compute Module 3 in a GameBoy Original”
While the ESP8266 has made its way into virtually every situation where a low-cost WiFi solution is needed, it’s not known as being a low-power solution due to the amount of energy it takes to run WiFi. [Alex] took this design constraint as more of a challenge though, and with the help of an ATtiny microcontroller was able to develop a weather station using an ESP8266 that only needs new batteries every 2-4 years.
While the ESP8266 module consumes a bit of power, the ATtiny excels in low-power mode. To take advantage of this, [Alex] designed the weather station using the ATtiny to gather data every two minutes, store the data in a buffer, and upload all of it in bursts every hour using the ESP8266. This means that the power-hungry WiFi chip can stay off most of the time, drastically limiting the power demands of the station. [Alex] mostly details the setup of the ATtiny and the ESP8266 on his project page, so this could be applied anywhere that low power and network connectivity are required.
As for the weather reporting capabilities, the station is equipped to measure temperature, light, and humidity. Presumably more could be added but this might increase the power demands for the weather station as a whole. Still, changing batteries once a year instead of once every two years might be a worthwhile trade-off for anyone else attempting such an ambitious project. Other additions to the weather station that we’ve seen before might include a low-power display, too.