Making waves in the music world is getting harder. Almost anyone who has access to the internet also has access to a few guitars and maybe knows a drummer or can program a drum machine. With all that competition it can be difficult to stand out. Rather than go with a typical band setup or self-producing mediocre rap tracks, though, you could build your own unique musical instrument from scratch and use it to make your music, and your live performances, one-of-a-kind.
[pedrooconnell]’s instrument is known as the Rhysonic Wheel, which he created over the course of a year in his garage. The device consists of several wheels, all driven at the same speed and with a common shaft. At different locations on each of the wheels, there are pieces of either metal or rubber attached to strings. The metal and rubber bits fling around and can strike various other instruments at specified intervals. [pedrooconnell] uses them to hit a series of percussion instruments, a set of bells, and even to play a guitar later on in the performance.
While it looks somewhat dangerous, we think that it adds a level of excitement to an already talented musical performance. After all, in skilled hands, any number of things can be used to create an engaging and unparalleled musical performance with all kinds of sounds most of us have never heard before.
Continue reading “The Rhysonic Wheel Automates Live Music”
More than two years ago, the largest dam in the United States experienced a catastrophic failure of its main spillway, the primary means by which operators of the dam prevent the lake from cresting its pen. The spillway failure caused so much erosion that the hydroelectric plant could not operate, further worsening the situation. In a few days, the dam was finally put to its design limitations, and water began flowing down an emergency spillway that had never been used, prompting the evacuation of 188,000 people living in downstream communities.
Since the time that this crisis came to a head, crews have been working around the clock to repair the main and emergency spillways in order to ensure that one of the largest pieces of infrastructure in the wealthiest country in the world does not suffer a complete failure. The dam’s spillways were reopened recently on April 2, in time for this year’s snow melting, and so far everything looks good.
The repair work was a true feat of engineering, and perhaps a logistics miracle as well. The video below goes over a lot of the raw materials inputs that were needed, but the one that stuck out the most was that a dump truck full of roller-compacted concrete was emptied every five minutes over the entire course of the repair — enough to build a sidewalk from the Oroville Dam to Texas. Part of the reason for the use of such an incredible amount of concrete was that it wasn’t just used to repair the main spillway. An enormous “splash pad” for the emergency spillway was also constructed to limit erosion in the event that it must be used again. But the full change goes beyond concrete and rebar. Join me after the break as I try to wrap my mind around the full scope of the Oroville Dam repair.
Continue reading “Repairing a Catastrophic Failure: The Oroville Dam Update”
[Aidan] is really into FM synthesis chips for creating audio, and one of the most interesting chips from that era is found on the Sega Genesis. Anyone involved in the console wars at that time certainly remembers the classic, unique sound that those video game systems were able to produce, so [Aidan] built a device using a sound chip from a Genesis to play any piece of music from any game. The second iteration of that project, though, is able to use those same sound files as a MIDI synthesizer.
The interesting aspect of these chips is how they use registers to change the audio output. Essentially, there is a complicated register map (one section of his write-up is simply called “Register Hell”) that can be called in order to access the various types of effects one would normally see on a synthesizer. It’s not straightforward at all, though, and got even more complicated once [Aidan] started adding MIDI functionality to it as well. Once he finished sifting through the Sega Genesis technical manuals and a bunch of registers, though, he had a unique synthesizer working that doesn’t sound like anything you’ve ever heard, unless you’ve ever played a Genesis.
If you’d like to check out his first project, the MegaBlaster, which plays the sound files of the old Genesis games directly, we featured that a while ago. Keep in mind though that his latest project isn’t just an updated MegaBlaster, though. He built this entire thing from the ground up.
Continue reading “MIDI Synthesizer From A Sega Genesis”
Video games, while entertaining to be sure, are a great way to experience things that could not easily be recreated in real life. Shooting aliens on a giant ring in space is an obvious example, but there are some more realistic examples that video games make much more accessible, such as driving a race car. You can make that experience as realistic as you want, too, and can even go as far as using a real car as your controller.
All modern cars use a communication system to allow their various modules to talk to one another. Fuel injection, throttle position, pedal positions, steering wheel angle, and climate control systems can all communicate on the CAN bus, and by tapping into that information the car can be used as a controller for a video game. Once you plug in to the OBD-II port on a car, you’ll need a piece of software to decode all of that information. [Andrew] uses uinput, a tool that allows Linux machines to take any input signal and map it in any way that can be programmed.
The build also includes the use of an integrated pico projector, allowing the car to be parked and turned into a simulator at any time. It’s similar to another project which used a Mazda instead of a Chevrolet Volt, but it just goes to show how straightforward it can be to take information from the CAN bus of a modern car.
Continue reading “Turn Your Car Into A Simulator”
Using a legitimate flamethrower is on the bucket list for a lot of us. Even Elon Musk got into the action with his Not-A-Flamethrower flamethrower. For the rest of us non-billionaires though, we have to come up with clever reasons to build our own like “Halloween is only six months away”. [HandsomeRyan] took this approach six months ago to great effect, and recently released the files on Thingiverse for us all to enjoy.
The cover for building this project was making a Jack-o-Lantern shoot flames out of its face on-demand. The build is based around a car door locking solenoid, which has plenty of kick for applications like this. [HandsomeRyan] upgraded his old wood design with fancy 3D-printed parts which, with the help of the solenoid, deliver a blast of flammable material across a candle inside the Jack-o-Lantern via an aerosol can hidden in the pumpkin.
Part of the elegance of this project is that a car door locking solenoid is typically controlled by remote, meaning that if you want this to be remote-controlled the work has already been done for you. If you need a more timely excuse for building one of these, the Fourth of July is a little bit closer, which should work in a pinch as an excuse to build something crazy even if you’re not American.
Continue reading “It’s Never Too Early To Prepare for Halloween: With Flamethrowers”
Before everyone had a cell phone alarm to wake them up in the mornings, most of us used clock radios that would faithfully sit by our beds for years. You could have either a blaring alarm to wake you up, or be gently roused from slumber by one of your local radio stations. These devices aren’t as commonly used anymore, so if you have one sitting in your parts drawer you can make some small changes and use it to receive radio stations from a little further away than you’d expect.
This Panasonic clock radio from [Ryan Flowers] has several upgrades compared to the old clock radio hardware. For one, it now can receive signals on the 7 and 14 MHz bands (40 and 20 meters). It does this by using separate bandpass filters for each frequency range, controlled by a QRP Labs VFO kit which can switch between the two filters automatically once programmed. The whole thing is powered by 8 AA batteries, true to form with a clock radio from the ’90s.
[Ryan] notes that his first iteration was a little quiet but he’s now able to receive radio stations from as far away from Japan with this receiver. Even without a license, you can make these changes and listen in to stations from all around the world, as long as you don’t start transmitting. If you want to make a small upgrade from this clock radio though, it’s not that hard to get into.
Continue reading “Clock Radio Receives Upgrade”
[Robson] had been using the same multimeter since he was 15. It wasn’t a typical multimeter, either. He had programmed it to also play the Google Chrome jumping dinosaur game, and also used it as a badge at various conferences. But with all that abuse, the ribbon cable broke and he set about on other projects. Like this transistor tester that was just asking to have Tetris programmed onto its tiny screen.
The transistor tester is a GM328A made for various transistor testing applications, but is also an LCR meter. [Robson]’s old meter didn’t even test for capacitance but he was able to get many years of use out of that one, so this device should serve him even better. Once it was delivered he set about adding more features, namely Tetris. It’s based on an ATmega chip, which quite easy to work with (it’s the same chip as you’ll find in the Arduino Uno but [Robson’s] gone the Makefile route instead of spinning up that IDE). Not only did he add more features, but he also found a mistake in the frequency counter circuitry that he fixed on his own through the course of the project.
If you’ve always thought that the lack of games on your multimeter was a total deal breaker, this project is worth a read. Even if you just have a random device lying around that happens to be based on an ATmega chip of some sort, this is a good primer of getting that device to do other things as well. This situation is a fairly common one to be in, too.
Continue reading “Play Tetris on a Transistor Tester, Because Why Not?”