VR Bowling Game Combines an Oculus Rift with a Wii Remote

d [marclar83] was given an Oculus Rift so that he could prepare for an upcoming conference presentation. He began to download demos, getting familiar with the VR interface but was disappointed to find out that someone hadn’t developed a good virtual reality bowling experience yet. This prompted him to design a VR game that integrates a Wii Remote, recording the movements of the controller and sending accelerometer data to his computer.

The game he created is similar to Wii Sports Bowling but with the added bonus of being immersed in a virtual world with the Oculus Rift. The D-pad on the Wii Remote was programmed to switch stances and bowling methods, allowing the user to choose whether they want to throw the ball down the middle or curve it a long the way. Pressing the trigger button on the back started the swinging motion, and when released, the bowling ball shot down the alley at a high rate of speed crashing into the pins at the end.

Because the game was designed on the original DK1, the resolution of the images was a challenge that needed to be addressed, but [marclar83] solved this problem by implementing two user interfaces on the side of the screen that showed replays and depicted how many pins remained; proving to be a better experience for the gamer. This free public alpha version was made available for Windows, Mac, and Linux on the official VRBowling website. A video describing the project can be seen below. Continue reading “VR Bowling Game Combines an Oculus Rift with a Wii Remote”

Wii don’t need no stinkin’ sensor bar


[duff] found this and sent it in. The video demonstrates that the Wii ‘sensor bar’ is just an array of IR leds. The actual sensor is in the remote control – which probably sends data to the Wii via RF. These guys faked the ir signal using a pair of standard remotes. This’ll probably open the door to some controller cheats as things progress. [Better than using a belt sander on a trackball.]

[Hey – If you want to get on the podcast, email some questions or comments as mp3s to podcast at hackaday.]