Here at Hackaday HQ we’re no strangers to vintage game emulation. New versions of old consoles and arcade cabinets frequently make excellent fodder for clever hacks to cram as much functionality as possible into tiny modern microcontrollers. We’ve covered [rossumur]’s hacks before, but the ESP_8-bit is a milestone in comprehensive capability. This time, he’s topped himself.
There isn’t much the ESP 8-bit won’t do. It can emulate three popular consoles, complete with ROM selection menus (with menu bloops). Don’t worry about building a controller, just connect any old (HID compliant) Bluetooth Classic keyboard or WiiMote you have at hand. Or if that doesn’t do it, a selection of IR devices ranging from joysticks from the Atari Flashback 4 to Apple TV remotes are compatible. Connect analog audio and composite video and the device is ready to go.
The system provides this impressive capability with an absolute minimum of components. Often a schematic is too complex to fit into a short post, but we’ll reproduce this one here to give you a sense for what we’re talking about. Come back when you’ve refreshed your Art of Electronics and have a complete understanding of the hardware at work. We never cease to be amazed at the amount of capability available in modern “hobbyist” components. With such a short BOM this thing can be put together by anyone with an ESP-32-anything.
There’s one more hack worth noting; the clever way [rossumur] gets full color NTSC composite video from a very busy microcontroller. They note that NTSC can be finicky and requires an extremely stable high speed reference clock as a foundation. [rossumur] discovered that the ESP-32 includes a PLL designed for audio work (the “APLL”) which conveniently supports fractional components, allowing it to be trimmed to within an inch of the desired frequency. The full description is included in the GitHub page for the project and includes detailed background of various efforts to get color NTSC video (including the names of a couple hackers you might recognize from these pages).
Continue reading “Run Your Favorite 8-bit Games On An ESP32”
Fans of the Guitar Hero etc. franchise may be interested to hear about Spin Rhythm XD, a similar rhythm game which uses a jog wheel for much of the chase-down-the-notes action. Although it can be played with a keyboard and mouse, the ideal input is a professional DJ MIDI controller — imagine two capacitive “turntables” the size of 45s, and a lot of buttons, knobs, and sliders.
Like most of us, [Dave] doesn’t have one of those. But what he does have is an old DJ Hero controller made for the Wii. It’s a lot like the big boy version of a DJ MIDI controller as far as the inputs go, except that the turntable isn’t capacitive.
Since the Wii brain is just sending I²C over a funny-looking connector, [Dave] was able to replace the Wiimote with a Teensy LC, and write new firmware for the controller inputs using a breakout board built for another project.
[Dave] tried to use as many of the DJ Hero controller’s inputs as he could, so in addition to mapping the wheel and wheel buttons to the main game controls, he wired up the joystick, effects knob, and buttons to navigate through the game menus. The game’s designers had the forethought to map these to keyboard keys, so it was pretty easy to do. He can even use dual turntables and mix or isolate them with the crossfader. Slide past the break to check out the build video, and stick around for a full-length song demo.
Are these games a little too frantic for you? Turn those ‘tables into an Etch-A-Sketch instead.
Continue reading “DJ Hero Controller Gets A New Gig”
[James West] has a young Doctor Who fan in the house and wanted to build something that could be played with without worrying about it being bumped and scratched. So, instead of creating a replica, [James] built a simple remote controlled K9 toy for his young fan.
K9 was a companion of the fourth Doctor (played by Tom Baker) in the classic Doctor Who series. He also appeared in several spin-offs. A robotic dog with the infinite knowledge of the TARDIS at hand, as well as a laser, K9 became a favorite among Who fans, especially younger children. [James] wanted his version of K9 to be able to be controlled by a remote control and be able to play sounds from the TV show.
Using some hand-cut acrylic, [James] built K9’s body, then started on plans for the motion control and brains. [James] selected the Raspberry Pi Zero for the controller board, a Speaker pHat for the audio, a couple of motors to move K9 around, and a motor controller. K9 is controlled by a WiiMote and has a button on his back to start pairing with the WiiMote (K9 answers with “Affirmative” when the pairing is successful.) When it came to the head, [James] was a little overwhelmed by trying to make the head in acrylic, so he got some foam board and used that instead. A red LED in the head lights up through translucent red acrylic.
It’s a great little project and [James] has put the Python code up on Github for anyone interested. We’ve had a couple of robot dog projects on the site over the years, like this one and this one.
Continue reading “Building A K9 Toy”
[Dan], admirably rose to the occasion when his son wanted a new toy. Being a dedicated father — and instead of buying something new — he took the opportunity to abscond to his workbench to convert a Wiimote Nunchuck into a fully wireless controller for his son’s old r/c car — itself, gutted and rebuilt some years earlier.
Unpacking the nunchuck and corralling the I2C wires was simply done. From there, he combined a bit of code, an Arduino pro mini, and two 1K Ohm resistors to make use of an Aurel RTX-MID transceiver that had been lying around. Waste not, want not.
A TI Stellaris Launchpad is the smarts of the car itself, in concordance with a TB6612FNG motor controller. The two Solarbotics GM9 motors with some 3D printed gears give the car some much needed gusto.
Continue reading “Wireless Nunchuck R/C Remote!”
Not all hacks have to be deeply technical. Sometimes a good show of skill is just as impressive. [lyberty5] takes two completely different hunks of plastic and somehow epoxies them into a convincing and, most impressively, reliable chimera.
While the WiiMote’s motion controls certainly caused a lot of wordy debate on the Internet when it was debuted. While everyone and their grandmother who owned a game company rushed out to copy and out-innovate it once they saw Nintendo’s hoard of dragon gold. Most game designers had other thoughts about the concept, mostly that it wouldn’t do for a platformer. So the gamer caught in the middle of it all had to rotate their grip-optimized rectangle 90 degrees and blister their thumbs on tiny buttons to play. Continue reading “Learn Some Plastic Techniques With This SNES WiiMote Mod”
The Zapper gun from the original Nintendo was ahead of its time. That time, though, was around 30 years ago and the iconic controller won’t even work with most modern televisions. With a little tinkering they can be made to work, but if you want to go in a different direction they can be made to do all kinds of other things, too. For example, this one can shoot green lasers and be used as a mouse.
The laser pointer was installed in the gun using a set of 3D printed rings to make sure the alignment was correct. It’s powered with a Sparkfun battery pack and control board which all fit into the gun’s case. The laser isn’t where the gun really shines, though. There’s a Wiimote shoved in there too that allows the gun to be used as a mouse pointer when using it with a projector. Be sure to check out the video below to see it in action. Nothing like mixing a little bit of modern Nintendo with a classic!
The Wiimote is a great platform for interacting with a computer. Since the Wii was released it’s been relatively easy to interface with them via Bluetooth. One of the classic Wiimote hacks is using an IR pen and projector to create a Smart Board of sorts for a fraction of the price. They’ve also been used with some pretty interesting VR displays.
Continue reading “NES Zapper: Improved With Lasers”
Still laser cutting all of your parts in 2D? Not the folks over at [Just Add Sharks]. With a few lines of code and an in-tact Wii-Mote, they’ve managed to rig their laser cutter to dynamically refocus based on the height of the material.
The hack is cleanly executed by placing the Wii-Mote both at a known fixed distance-and-angle and within line-of-sight of the focused beam. Thankfully, the image-processing is already done onboard by the Wii-Mote’s image sensor, which simply returns the (x,y) coordinates of the four brightest IR points in view. As the beam moves over the material, the dot moves up or down in the camera’s field-of-view, triggering a refocus of the laser as it cuts. Given that the z-axis table needs to readjust with the contour, the folks at [Just Add Sharks] have slowed down the cutting speed. Finally, it’s worth noting that the Wii-Mote was designed to detect IR LEDs, not a 10600-nanometer laser beam, but we suspect that the Wii-Mote is receiving colors produced by the fluorescing material itself, not the beam. Nevertheless, the result is exactly the same–a dynamically refocusing laser!
Now that [Glowforge] has released a continuously-refocusing laser cutter implemented with stereoscopic cameras, it’s great to see the community following in their footsteps with a DIY endeavor. See the whole system in action after the break!
Continue reading “Wii-Motified Laser Cutter Refocuses For Contoured Cutting”