# Interactive dice game pits man against machine

While most dice games are based on luck and chance more than anything else, [Mike] decided he wanted to create a dice game that took a little more skill to play. He built a replica of a game found in Ian Stewart’s “The Cow Maze”, a book of mathematical stories and puzzles.

The theory behind the game is as follows:

A number is randomly drawn and is considered the “heap”. Players take turns reducing the heap, using the die to represent the number they would like to remove. The only restrictions placed on moves are that you cannot re-use the same number chosen by your opponent in the preceding move, nor can you use the number on the die face opposite that number. The winner of the game is the individual reducing the heap to exactly zero, though you can also lose the game automatically if you reduce the heap to a negative number.

The game operates using a magnet-loaded wooden die and hall sensors built into the playing surface. The sensors relay the value of the die’s face to the ATmega chip he used to run the game. His code provides the logic for your computer opponent as well as for keeping score.

The whole project is wrapped up in a nice-looking wooden box that gives it a bit of old time-y charm, micro controller and LCD aside.

Be sure to check out the video below to see a few rounds of the game being played, and swing by his site for more details.

[via SparkFun]

[vimeo http://vimeo.com/21342024 w=470]

## 4 thoughts on “Interactive dice game pits man against machine”

1. wosser says:

This reminds me of that old text adventure game “Martello Towers” from the BBC micro back in the day.

Nice build.

2. hmm says:

does his name really sounds like ‘my cock’?

3. zool says:

i don’t really like the game, but the sensor is kind of interesting

4. Max says:

“Close the lid.” -Very creepy tone.

This site uses Akismet to reduce spam. Learn how your comment data is processed.