In case you weren’t aware, there is a whole community out there that revolves around customizing NERF guns. In that community is a subculture that builds their own NERF guns, and within that group is a sub-subculture that 3D prints NERF guns. So next time you are contemplating how esoteric your little corner of the hacking world is, keep that in mind.
Anyway, [Wesker] is currently making his way in the world of 3D printed one-off NERF guns, and has unveiled his latest creation: a fully 3D printed “Thirst Zapper” from Fallout 4. Except for the springs, each and every piece of this gun was printed on his CR-10 printer. You could even wind your own springs if you really wanted to, and keep the whole thing in-house. Because if you’re going to do something this niche, you might as well go all in.
Even if you aren’t a member of the NERF-elite, the video [Wesker] has put together for this project is a fantastic look at what it takes to design, print, and finish a custom build. From creating the model to mixing the paint to match the in-game model, this video has a little something for everyone.
Telling somebody that you’re going to make their dreams come true is a bold, and potentially kind of creepy, claim. But it’s one of those things that isn’t supposed to be taken literally; it doesn’t mean that you’re actually going to peer into their memories, extract an idea, and then manifest it into reality. That’s just crazy talk, it’s a figure of speech.
As it turns out, there’s at least one person out there who didn’t get the memo. Remembering how his father always told him about the elaborate drawings of submarines and rockets he did as a young boy, [Ronald] decided to 3D print a model of one of them as a gift. Securing his father’s old sketchpad, he paged through until he found a particularly well-developed idea of a personal sub called the CURV II.
The final result looks so incredible that we hear rumors manly tears may have been shed at the unveiling. As a general rule you should avoid making your parents cry, but if you’re going to do it, you might as well do it in style.
Considering that his father was coming up with detailed schematics for submarines in his pre-teen days, it’s probably no surprise [Ronald] has turned out to be a rather accomplished maker himself. He took the original designs and started working on a slightly more refined version of the CURV II in SolidWorks. Not only did he create a faithful re-imagining of his father’s design, he even went as far as adding an interior as well as functional details such as the rear hatch. Continue reading “3D Printing Brings a Child’s Imagination to Life”→
It’s pretty easy to train a dog to do things for treats. They’re eager to please. But a cat? Most cats have better things to do than learn tricks no matter how many treats are involved. But if you make an autonomous game out of learning a trick, they just might go for it.
That’s the idea behind Touchy Fishy, a pinball machine for cats. It’s the newest iteration of treat-dispensing machines that [Kim] made for his cat, MIDI. The previous version was shaped like a dog’s head with a joystick for a nose. MIDI was so adept at pulling the joystick toward herself that [Kim] decided to try a new design using a lever.
Humans like challenges, too, and [Kim] wanted to make something purely mechanical this time around. The final product is mostly springs and laser-cut acrylic. MIDI pulls the spring-loaded lever downward, launching a pinball upward in an arc. At the top of its trajectory is a spinner enclosed in a circle. When the pinball hits the spinner, it sweeps a treat toward an opening, and the treat falls down where MIDI can eat it. The best part? The spinner also returns the captive pinball to its starting point, so MIDI can play until [Kim] gets tired of dropping treats into the hole. Watch MIDI claw her way to the high score after the break.
To be fair, the rules of the game have changed lately. Time was when a nipper would ask for the impossible, and we dads would never have to deliver. But with CNC routers, 3D-printing, and industrial-grade CAD software you can use for free, the possibility hurdle is getting ever shorter. Still, when his son put in this request, [Alex Lovegrove] really delivered. Everything on this excavator works, from tracks to boom to bucket. There are hundreds of parts, mostly machined from plywood but with a smattering of 3D-printed gears and brackets. The tracks and slew gear are powered by gear motors, while linear actuators stand in for hydraulic rams on the boom. The videos below show the machine under test and the unbearable cuteness of it being loved.
Children have always liked to learn by copying the adults around them, and thus have always desired toys that emulate the tools which their older forebears use on a daily basis. [rhoalt]’s daughter wished for an oven to play with, so a trip to IKEA was in order to get started.
The build begins with the IKEA Duktig, a beautiful fun-sized oven. [rhoalt] then breaks out the hacker staple foods of 7-segment displays, swanky backlit buttons and an Arduino Nano. Through some careful handiwork, the wooden panels that make up the toy oven are drilled and routed out to fit the components.
The electronics are all used to create an oven with a digital timer, and the final effect achieved is rather nice. The glowy buttons can be used to set and reset the timer, while an LED strip inside lights up to simulate cooking. [rhoalt] shares all the construction details along with some parent-friendly tips, like taping over the buzzer to reduce the volume, and ensuring the timer is limited to 10 minutes to avoid any late-night surprises.
It’s a tidy project with a strong sense of fun, and the presentation is top-notch. Even we older, jaded hackers light up for a good glowy-buttoned project, so we’re sure [rhoalt]’s daughter loves her new toy. For more toy oven action, check out this Easy Bake converted to USB. Video after the break.
Most of us are more bits-and-bytes than nuts-and-bolts, but we have the deepest appreciation for the combination of the two. So, apparently, does [rectorsquid]. Check out the design and flow of his rolling ball sculpture (YouTube, embedded below) to see what we mean. See how the arms hesitate just a bit as the ball is transferred? See how the upper arm gently places it on the ramp with a slight downward gesture? See how it’s done with one motor? There’s no way [rectorsquid] designed this on paper, right?
Of course he didn’t (YouTube). Instead, he wrote a simulator that lets him try out various custom linkages in real time. It’s a Windows-only application (sigh), but it’s free to use, while the video guides (more YouTube) look very comprehensive and give you a quick tour of the tool. Of special note is that [rectorsquid]’s software allows for sliding linkages, which he makes very good use of in the rolling ball sculpture shown here.
We’ve actually secretly featured [rectorsquid]’s Linkage software before, in this writeup of some amazing cosplay animatronic wings that used the program for their design. But we really don’t want you to miss out if you’re doing mechanical design and need something like this, or just want to play around.
At this point, we’ve seen the Raspberry Pi jammed into what amounts to every retro game system, handheld or otherwise, that was ever released. While they’re always fun builds, invariably somebody will come along who is upset that the original hardware had to be gutted to create it. It seems as if with each post, a classic gaming aficionado out there has his or her heart broken just a bit more. Will no one put an end to the senseless slaughter of Game Boys?
As it so happens, not all hardware modders are such unconscionable brutes. [Starfire] recently sent his latest creation into the tip line, and it’s designed specifically to address the classic gaming massacre in which Hackaday has so shamefully been a collaborator. His build sacrifices a portable Genesis built by AtGames, and turns it into a Raspberry Pi Zero portable running RetroPie.
Opening up the back panel of his portable Pi shows an incredible amount of hardware smashed into the tiny package. Beyond the obvious Pi Zero, there’s a iUniker 2.8-inch LCD, a 2,200 mAh battery, a two-port USB hub, a Teensy microcontroller, a USB sound card, an audio amplifier, a LiPo charging module, and a boost converter. [Starfire] measured peak power consumption to be 500 mA, which should give about a 3.5 hour run time on the 2,200 mAh battery.
This is all the more impressive when you realize the original AtGames PCB is still in the system, albeit with the center cut out for the Pi’s LCD to fit in. Rather than having to figure out a new way to handle input, [Starfire] simply connected the existing inputs to the digital pins on the Teensy and used some code to convert that into USB HID for the Pi. A few case modifications were necessary, namely the removal of the battery compartment from the back panel and covering up the original SD card slot and ports; but otherwise the finished product looks completely stock.