We’ll all be familiar with Tic-Tac-Toe, or Noughts and Crosses, a childhood pencil-and-paper diversion which has formed the basis of many a coding exercise. It’s an easy enough task to implement in software, but how many of us have seen it done in hardware alone? That’s just what [Warren Toomey] has done using TTL chips, and his method makes for a surprisingly simple circuit.
At its heart is an 8 kB ROM that contains precomputed move sequences that are selected via an address composed of the game states for both player and machine. A series of flip-flops control and buttons to make the board, and a 555 provides a clock.
The technique of using a ROM to replace complex logic is a very powerful one that is facilitated by the low price of relatively large devices that would once have been unaffordable. We’ve seen the technique used elsewhere, including as an ALU in a TTL CPU, and even for an entire CPU in its own right.
You can see the result in operation in the video below the break, and should you wish to have a go for yourself all the relevant information can be found in a GitHub repository.
A Lamborghini Aventador Is beyond the budget of all but the most well-heeled fathers, but [CodeMakesItGo] came pretty close with a gift for his young son. It was a Lamborghini Aventador all right, but only the 6V Power Wheels ride-on version. As such it was laclustre even for a youngster in its performance, so he decided to give it a 12V upgrade. This proved to have enough grunt to cause wheelspin on those hard plastic wheels, so a further upgrade was a traction control system featuring a NodeMCU. No other child has such a conveyance!
Veterans of the Power Racing Series or Hacky Racers might have expected to see a Chinese motor controller in the mix, but instead he’s used a set of relays for simple on-off control. The traction control has a pair of 3D-printed sensor wheels that operate upon a corresponding pair of optocouplers to provide feedback to the NodeMCU. A set of different drive options were tried, with finally an H-bridge board being found to be most reliable.
The video below the break shows the hardware, and goes into some detail on the software. The NodeMCU’s WiFi is used to provide some tweakability to the system on the go. The traction control turns out to lower the standing start speed a little, but makes the machine more controllable by its driver. he certainly seems happy with his toy!
If you were a British kid at any time from the 1950s to the 1980s, the chances are that your toy shop had a train set in it. Not just any train set, but a full model railway layout in a glass case roughly the size of a pool table, with a button that when pressed started a timer and set a little tank engine off on a circuit with a pair of coaches. Magical for a generation raised on black-and-white TV, but probably not something that would cut it with today’s youth. A modern take on the glass-case layout comes from [Jack Flynn], who has created a coffee table with an automated and computerised N-gauge railway layout inside it. And this is definitely a railway rather than a railroad, the main locomotive is a Brush Type 4, a British Rail Class 47 diesel.
The modelling is a work of art, with a slightly idealised British street scene in an oval of double track against a backdrop of a rocky hillside. In the hill is an unexpected surprise which you can see on the video we’ve placed below the break, and beneath it lie the electronics. A Teensy handles the track switching and all the various LED lights around the board, a Sprog DCC controller takes care of the trains, and overseeing everything is a Raspberry Pi running some custom software in Python with a web interface for control. We probably wouldn’t be able to resist a bit of remote-control railway action if our coffee table had a layout like this one!
People take their tabletop games very, very seriously. [Andrew Lauritzen], though, has gone far above and beyond in pursuit of a fair game. The game in question is Star War: X-Wing, a strategy wargame where miniature pieces are moved according to rolls of the dice. [Andrew] suspected that commercially available dice were skewing the game, and the automated machine-vision dice tester shown in the video after the break was the result.
The rig is a very clever design that maximizes the data set with as little motion as possible. The test chamber is a box with clear ends that can be flipped end-for-end by a motor; walls separate the chamber into four channels to test multiple dice on each throw, and baffles within the channels assure randomization. A webcam is positioned below the chamber to take a snapshot of each “throw”, which is then analyzed in OpenCV. This scheme has the unfortunate effect of looking at the dice from the table’s perspective, but [Andrew] dealt with that in true hacker fashion: he ignored it since it didn’t impact the statistics he was interested in.
And speaking of statistics, he generated a LOT of them. The 62-page report of results from his study is an impressive piece of work, which basically concludes that the dice aren’t fair due to manufacturing variability, and that players could use this fact to cheat. He recommends pooled sets of dice to eliminate advantages during competitive play.
This isn’t the first automated dice roller we’ve seen around these parts. There was the tweeting dice-bot, the Dice-O-Matic, and all manner of electronic dice throwers. This one goes the extra mile to keep things fair, and we appreciate that.
It is fun to make a toy vehicle with Lego, but it is even more fun to make one that actually works. [PeterSripol] made two Lego submarines, and you can see them in the video below. There isn’t a lot of build information, but watching the subs fire missiles and then getting destroyed by depth charges is worth something.
One of the subs is larger and uses a rudder to steer. It was apparently harder to control than the other smaller sub which used two motors thrusting opposite one another to steer. Looks like fun.
Leapfrog make some pretty awesome kids electronics. Especially admirable is the low cost, the battery life, and the audio quality of these devices. This circuit bending hack takes advantage of those audio circuits by turning the Alphabet Pal into your lead vocalist. The performance in the demo video begins with some impressive tricks, but just wait for it because by the end the little purple caterpillar proves itself an instrument worthy of a position beside that fancy Eurorack you’ve been assembling.
The image above provides a great look inside the beastie. [Jason Hotchkiss] mentions he’s impressed by the build quality, and we have to agree. Plus, look at all of those inputs — this is begging to leave toyland and join the band. With an intuitive sense that can only be gained through lots of circuit-bending experience, he guessed that the single through-hole resistor on the PCB was used to dial in the clock speed. That made it easy to throw in a trimpot for pitch-bending and he moved on to figure out individual note control.
All of those caterpillar feet are arranged in a keyboard matrix to detect button presses. After pulling out the oscilloscope for a bit of reverse engineering, [Jason] grabbed a PIC microcontroller and added it to the same solder points as the stock ribbon connector. The result is that the buttons on the feet still work, but now the Alphabet Pal also has MIDI control.
We often hear it said that today’s kids don’t go out and play as much as they did in the past, but honestly, it’s hard to really blame them. Have you seen some of the games they have now? It’s going to take something a little more exciting than a game of stickball to get them off the couch when they’ve got 4K and VR game systems to play with.
Which is exactly why [Bobek] is building his kids a time machine. Not a literal one, of course. The Flux Capacitor technology required has yet to be mastered. But it does allow the player to “travel” through time through videos which are played by punching in specific codes they have to unlock by solving puzzles in the real world. Then again, keeping keeping kids active and mentally engaged might as well be “going back in time” in some people’s eyes.
By the looks of things, [Bobek] still has a little work to do on the project, but it’s far enough along that we can get an idea. Inside the bottom of the heavy duty plastic case he’s installed an ATX power supply and a Raspberry Pi 3, and an top of that, there’s a metal plate that holds the power button, an RGB backlit keyboard, and a Vacuum Florescent Display.
After powering on the system, the kids punch in the codes they’ve earned on the keyboard. If accepted, it starts the corresponding presentation which goes over the sights and sounds of the time period they’ve unlocked. In the video after the break you can see [Bobek] test the device with a small display hanging off the end of an HDMI cable, but presumably the system will eventually get an integrated display. The kids could also plug it into the TV, but at that point you might be going full circle.