3D Printer Prints Sound

People like music, but they are also visual creatures. Perhaps that’s why music visualization is such a common project. Usually, you think of music visualization as using LEDs or a computer screen. However, [Gieeel] did his music visualization using a 3D printer.

Sure, the visualization is a little static compared to LEDs, but it does make an interesting conversation piece. The actual process isn’t very difficult, once you have the idea. [Gieeel] captured the waveform in Audacity, did a screen capture, and then converts the image to an SVG file using Inkscape.

From there, you can use many different CAD tools to convert the image into a 3D object. [Gieeel] used Autodesk Fusion 360 and had the resulting object professionally 3D printed.

We’ve seen other kinds of sound sculptures before. Of course, we’ve also seen a lot of traditional visualizations, as well.

18 thoughts on “3D Printer Prints Sound

    1. I’m so glad that someone else did this. I’ve been thinking about this idea for years and now I don’t have to go through the pain and suffering of making it work. :-) It makes it all the easier to focus on my projects. :-) This is SO COOL!!, especially for those who are old enough to remember when LPs reigned supreme. Its a beautiful interaction of beloved ancient technology with the modern. (Almost the definition of real Steam-punk, not just slapping gears on stuff)

  1. I would love to see a visualization of the EQ frequencies changing (EQ visualization). This could perhaps be done by rotation. Instead of the waveform being on the X axis, it would be on the Z axis. The X axis would display the frequencies from Low (left) to high (right). The Y axis would be the level on that particular frequency. Something would have to account for the higher levels obscuring the lower levels as the rotation occurs. Surely someone has an idea.

          1. Yes, that is exactly what I was thinking about. There is a program called ARSS or a newer fork called Asperes that will convert wav files to BMP images, then you just use those to displace a mesh and you are good to go. You could displace a flat plane, or a cylinder surface depending on what you need as a final form.

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