Two Bit Circus Took The Tech We Love And Built An Amusement Park

Carnival games are simple to pick up, designed to provide a little bit of entertainment in exchange for your game ticket. Given that the main point is just to have some silly fun with your friends, most game vendors have little reason to innovate. But we are people who play with microcontrollers and gratuitous LEDs. We look at these games and imagine bringing them into the 21st century. Well, there’s good news: the people of Two Bit Circus have been working along these lines, and they’re getting ready to invite the whole world to come and play with them.

“Interactive Entertainment” is how Two Bit Circus describe what they do, by employing the kinds of technology that frequent pages of Hackaday. But while we love hacks for their own sake here, Two Bit Circus applies them to amuse and engage everyone regardless of their technical knowledge. For the past few years they’ve been building on behalf of others for events like trade shows and private parties. Then they worked to put together their own event, a STEAM Carnival to spread love of technology, art, and fun. The problem? They are only temporary and for a limited audience, hence the desire for a permanent facility open to the public. Your Hackaday scribe had the opportunity to take a peek as they were putting on the finishing touches.

Midway is the section where we find games that most closely resemble old-fashioned carnival games. Every one is easy to pick up, fun for a few minutes, and designed for a group of friends to enjoy themselves together. Game play ranges from two players head-to-head to cooperative all-hands-on-deck. Some of us look and see machine vision, vibration sensors, and encoders at work, but most people will just enjoy the games whose complexity is hidden behind their own novelty.

Story rooms offer a longer experience, each room is a unique narrative for participants and a distinct blend between digital presentation and tactile physicality. Science fiction fans will love “Space Squad in Space“: a starship bridge crew off to boldly explore strange new worlds, new life and civilizations… if they can keep the ship running.

Blowing Away Bar Trivia

There’s plenty of potential for content in “Space Squad” alone, different missions to keep things fresh without changing the set. This content platform concept is applicable across multiple attractions, but the biggest experiment will be Club 01: A room with over 20 tables each with two networked touchscreens. It’s a platform for game shows with ~50 players. All tables face the front of the room where there’s a screen for video projection and a stage for an Emcee to run the show.

One of the launch titles for this system is an implementation of bar trivia night. A different program turns wine tasting into a group activity. Instead of a sommelier telling the room what they should taste in each wine, people submit individual experiences. That’s then tallied and results projected to show how crowd consensus compares to the “right” answer. There are more ideas in the pipeline for fun things to do in Club 01, both within Two Bit Circus and in collaborating with others.

The collaboration aspect may end up being the most interesting part of the whole space. While the headline attractions are original Two Bit Circus creations, some items on the floor were created by other entertainment startups and that will continue as the facility evolves. They want to invite artists, software developers, builders and hackers who want to turn their interactive ideas into reality. Then, push their creations out onto the floor for immediate audience feedback. This is going to lead to some really inventive hacks, but for now, that has to wait. Two Bit Circus understandably have their hands full leading up to opening day.

Your Rube Goldberg Cocktail is Ready

There’s still work to be done, like fine-tuning the robotic bartender ‘Gearmo del Pouro’, a Rube Goldberg contraption mixing drinks with a side of theater. Public performance will involve staff interacting with the robot using the shiny box on the left. The screen on the right, with numbers and graphs is for debugging and will normally be out of sight.

Naturally there’ll be VR headsets, lots of them. Many of which are connected to multiplayer experiences like these tank commander pods for Battlezone VR. And yes, that’s an original Battlezone arcade console nestled in between pods.

There are many other attractions we don’t have space to cover here. If you’re in the Los Angeles area, it’s worth a stop to check out what Two Bit Circus has put together using the kind of technology we love to play with. We wish them success! And we hope some of their audience will make the journey from “How did they do that?” to “I could do that!” and join our worldwide ranks of hackers.

5 thoughts on “Two Bit Circus Took The Tech We Love And Built An Amusement Park

  1. “Instead of a sommelier telling the room what they should taste in each wine, people submit individual experiences. That’s then tallied and results projected to show how crowd consensus compares to the “right” answer. ”

    That should be interesting, will the crowd be supplied with a vocabulary to chose from or just submit their own experiences,
    such as “tastes like Bourbon Street on a breezeless, humid, August evening” or “taste is reminiscent of maple branch rotting in the mud, after being chewed by a Black Labrador”.

    1. No no no, monsieur, you must say what part of Bourbon Street, where the mud was found (to capture the terroir), and what the name of the dog was. You will never be a true critique du vin!

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