We all love reading about creative problem-solving work done by competitors in past DARPA robotic challenges. Some of us even have ambition to join the fray and compete first-hand instead of just reading about them after the fact. If this describes you, step on up to the DARPA Subterranean Challenge.
Following up on past challenges to build autonomous vehicles and humanoid robots, DARPA now wants to focus collective brainpower solving problems encountered by robots working underground. There will be two competition tracks: the Systems Track is what we’ve come to expect, where teams build both the hardware and software of robots tackling the competition course. But there will also be a Virtual Track, opening up the challenge to those without resources to build big expensive physical robots. Competitors on the virtual track will run their competition course in the Gazebo robot simulation environment. This is similar to the NASA Space Robotics Challenge, where algorithms competed to run a virtual robot through tasks in a simulated Mars base. The virtual environment makes the competition accessible for people without machine shops or big budgets. The winner of NASA SRC was, in fact, a one-person team.
Back on the topic of the upcoming DARPA challenge: each track will involve three sub-domains. Each of these have civilian applications in exploration, infrastructure maintenance, and disaster relief as well as the obvious military applications.
- Man-made tunnel systems
- Urban underground
- Natural cave networks
There will be a preliminary circuit competition for each, spaced roughly six months apart, to help teams get warmed up one environment at a time. But for the final event in Fall of 2021, the challenge course will integrate all three types.
More details will be released on Competitor’s Day, taking place September 27th 2018. Registration for the event just opened on August 15th. Best of luck to all the teams! And just like we did for past challenges, we will excitedly follow progress. (And have a good-natured laugh at fails.)
This past weekend, NASA’s Parker Solar Probe took off for a journey to study our local star. While its mission is well covered by science literate media sources, the equally interesting behind-the-scenes information is a little harder to come by. For that, we have Science News who gave us a look at some of the work that went into testing the probe.
NASA has built and tested space probes before, but none of them were destined to get as close to the sun as Parker will, creating new challenges for testing the probe. The lead engineer for the heat shield, Elizabeth Congdon, was quoted in the article: “Getting things hot on Earth is easier than you would think it is, getting things hot on Earth in vacuum is difficult.” The team used everything from a concentrated solar facility to hacking IMAX movie projector lenses.
The extreme heat also posed indirect problems elsewhere on the probe. A rocket launch is not a gentle affair, any cargo has to tolerate a great deal of shock and vibration. A typical solution for keeping fasteners in place is to glue them down with an epoxy, but they’d melt where Parker is going so something else had to be done. It’s not all high technology and exotic materials, though, as when the goal was to verify that the heat shield was strong enough to withstand up to 20G of acceleration expected during launch, the test team simulated extra weight by stacking paper on top of it.
All that testing should ensure Parker can perform its mission and tell us a lot of interesting things about our sun. And if you got in on the publicity campaign earlier this year, your name is along for the ride.
Not enough space probe action for the day? We’ve also recently featured how creative hacking gave the exoplanet hunter Kepler a second lease on life.
Our Hackaday Prize Challenges are evaluated by a panel of judges who examine every entry to see how they fare against judging criteria. With prize money at stake, it makes sense we want to make sure it is done right. But we also have our Hackaday Prize achievements, with less at stake leading to a more free-wheeling way to recognize projects that catch our eye. Most of the achievements center around fun topics that aren’t related to any particular challenge, but it’s a little different for the Infinite Improbability achievement. This achievement was unlocked by any project that impressed with their quest for power, leading to some overlap with the just-concluded Power Harvesting Challenge. In fact, when the twenty Power Harvesting winners were announced, we saw that fourteen of them had already unlocked the achievement.
Each of the Power Harvesting winners will get their own spotlight story. And since many of them have unlocked this achievement, now is the perfect time to take a quick tour through a few of the other entries that have also unlocked the Infinite Improbability achievement.
Continue reading “Big Power, Little Power, Tiny Power, Zap!”
Few things build excitement like going to space. It captures the imagination of young and old alike. Teachers love to leverage the latest space news to raise interest in their students, and space agencies are happy to provide resources to help. The latest in a long line of educator resources released by NASA is an Open Source Rover designed at Jet Propulsion Laboratory.
JPL is the birthplace of Mars rovers Sojourner, Spirit, Opportunity, and Curiosity. They’ve been researching robotic explorers for decades, so it’s no surprise they have many rovers running around. The open source rover’s direct predecessor is ROV-E, whose construction process closely followed procedures for engineering space flight hardware. This gave a team of early career engineers experience in the process before they built equipment destined for space. In addition to learning various roles within a team, they also learned to work with JPL resources like submitting orders to the machine shop to make ROV-E parts.
Once completed, ROV-E became a fixture at JPL public events and occasionally visits nearby schools as part of educational outreach programs. And inevitably a teacher at the school would ask “The kids love ROV-E! Can we make our own rover?” Since most schools don’t have 5-axis CNC machines or autoclaves to cure carbon fiber composites, the answer used to be “No.”
Continue reading “Six Wheels (En)rolling: Mars Rovers Going To School”
Cardboard is one of the easiest ways to build something physical, far easier than the 3D printing and laser cutting we usually write about here. So when Nintendo released their Labo line of cardboard accessories, it doesn’t take a genius to predict the official product would be followed by a ton of user creations. Nintendo were smart enough to provide not only an internet forum for this creativity to gather, they also hold contests to highlight some of the best works.
The most impressive projects in the winner’s circle combined the one-of-a-kind cardboard creations with custom software written using Toy-Con Garage, the visual software development environment built into the Nintendo Switch console. Access to the garage is granted after a user runs through Nintendo Labo’s “Discover” activities, which walk the user behind the scenes of how their purchased Labo accessories work. This learning and discovery process thus also serves as an introductory programming tutorial, teaching its user how to create software to light up their custom cardboard creations.
It’s pretty cool that Nintendo opened up a bit of the mechanism behind Labo activities for users to create their own, but this is only a tiny subset of Nintendo Switch functionality. We have different hacks for different folks. Some of us enjoy reverse engineering details of how those little Joy-Cons work. Others hack up something to avoid a game puzzle that’s more frustrating than fun. And then there are those who are not satisfied until they have broken completely outside the sandbox.
Continue reading “Thinking Inside The (Cardboard) Box With Nintendo Labo Hacks”
A web search for “Uncanny Valley” will retrieve a lot of information about that discomfort we feel when an artificial creation is eerily lifelike. The syndrome tells us a lot about both human psychology and design challenges ahead. What about the opposite, when machines are clearly machines? Are we all clear? It turns out the answer is “No” as [Christine Sunu] explained at a Hackaday Los Angeles meetup. (Video also embedded below.)
When we build a robot, we know what’s inside the enclosure. But people who don’t know tend to extrapolate too much based only on the simple behavior they could see. As [Christine] says, people “anthropomorphize at the drop of the hat” projecting emotions onto machines and feeling emotions in return. This happens even when machines are deliberately designed to be utilitarian. iRobot was surprised how many Roomba owners gave their robot vacuum names and treated them as family members. A similar eruption of human empathy occurred with Boston Dynamics video footage demonstrating their robot staying upright despite being pushed around.
In the case of a Roomba, this kind of emotional power is relatively harmless. In the case of robots doing dangerous work in place of human beings, such attachment may hinder robots from doing the job they were designed for. And even more worrisome, the fact there’s a power means there’s a potential for abuse. To illustrate one such potential, [Christine] brought up the Amazon Echo. The cylindrical puck is clearly a machine and serves as a point-of-sale terminal, yet people have started treating Alexa as their trusted home advisor. If Amazon should start monetizing this trust, would users realize what’s happening? Would they care?
Continue reading “Emotional Hazards That Lurk Far From The Uncanny Valley”
Popcorn! Light and fluffy, it is a fantastically flexible snack. We can have them plain, create a savory snack with some salt and butter, or cover with caramel if you have a sweet tooth. Now Cornell University showed us one more way to enjoy popcorn: use their popping action as the mechanical force in a robot actuator.
It may be unorthodox at first glance, but it makes a lot of sense. We pop corn by heating its water until it turns into steam triggering a rapid expansion of volume. It is not terribly different from our engines burning an air-fuel mixture to create a rapid expansion of volume. Or using heat energy to boil water and trigger its expansion to steam. So a kernel of popcorn can be used as a small, simple, self-contained engine for turning heat energy into mechanical power.
Obviously it would be a single-use mechanism, but that’s perfectly palatable for the right niche. Single-use is a lot easier to swallow when popcorn is so cheap, and also biodegradable resulting in minimal residue. The research paper demonstrated three recipes to harness popping corn’s mechanical energy, but that is hardly an exhaustive list. There’s an open invitation to brainstorm other creations to add to the menu.
Of course, if you prefer candy over popcorn, you could build a robot actuator out of licorice instead.
Either way, the robot uprising will be delicious.
[via IEEE Spectrum]
Continue reading “Hold the Salt and Butter, This Popcorn Is For a Robot”