A More Expressive Synth Via Flexure

A man sits in front of a wooden table. There is a black box with a number of knobs hand-labeled on blue painter's tape. A white breadboard with a number of wires protruding from it is visible on the box's left side. An oscilliscope is behind the black box and has a yellow waveform displaying on its screen.

Synthesizers can make some great music, but sometimes they feel a bit robotic in comparison to their analog counterparts. [Sound Werkshop] built a “minimum viable” expressive synth to overcome this challenge. (YouTube)

Dubbed “The Wiggler,” [Sound Werkshop]’s expressive synth centers on the idea of using a flexure as a means to control vibrato and volume. Side-to-side and vertical movement of the flexure is detected with a pair of linear hall effect sensors that feed into the Daisy Seed microcontroller to modify the patch.

The build itself is a large 3D printed base with room for the flexure and a couple of breadboards for prototyping the circuits. The keys are capacitive touch pads, and everything is currently held in place with hot glue. [Sound Werkshop] goes into detail in the video (below the break) on what the various knobs and switches do with an emphasis on how it was designed for ease of use.

If you want to learn more about flexures, be sure to checkout this Open Source Flexure Construction Kit.

13 thoughts on “A More Expressive Synth Via Flexure

  1. Ages ago I made the same thing in analog. It was quite simple: a ribbon controller on pivoted arm would provide the note, which you could wiggle left and right to make the vibrato. Pressing it down against a stiff spring would change the amplitude of the signal, which would drive it against a diode clipping circuit that was built to be very “soft”, so it would gradually round it off, changing the oscillator waveform from a saw/triangle to more of a sine wave. This had a similar effect as pushing it through a low-pass filter, except it would eventually clip it to something resembling a square wave which was another effect. The entire circuit was built around a quad op-amp chip and a couple transistors if I remember right.

    I should re-do it to add the ADSR circuit for “pluck” modulation, that’s pretty neat. Unfortunately I’d need to re-work some important parts since some of the components used (LDRs containing cadmium) are now verboten by RoHS.

  2. Pressing it against a stiff spring changed the amplitude of the signal, which drove it against a diode clipping circuit designed to be very “soft,” gradually rounding it off and changing the oscillator waveform from a saw/triangle to a sine wave. This had the same effect as vue.js developer running it through a low-pass filter, except that it eventually clipped it to something resembling a square wave, which was another effect. If I recall correctly, the entire circuit was built around a quad op-amp chip and a couple of transistors.
    I should redo it with the ADSR circuit for “pluck” modulation; it’s really cool. Unfortunately, I’d have to rework some critical parts because some of the components used are now prohibited by RoHS.

    1. I dunno i feel like a lot of VST’s /ipads apps etc push this now but, I feel for me, it would only distract me from either: using my ears or connecting/looking at the rest of the band for visual cues and getting in the groove with them. No acoustic instrument ever needed a waveform display and they worked out alright ;)

  3. It’s the future of synth music. All these parameters controlled by feel and motion really adds to enjoying the notes. I can see whole keyboard synths in the future using such techniques, but how can you move a piano key sideways. Whatever, even monophonic instruments played like this would sound much better.

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