General Fusion Claims Success With Magnetized Target Fusion

It’s rarely appreciated just how much more complicated nuclear fusion is than nuclear fission. Whereas the latter involves a process that happens all around us without any human involvement, and where the main challenge is to keep the nuclear chain reaction within safe bounds, nuclear fusion means making atoms do something that goes against their very nature, outside of a star’s interior.

Fusing helium isotopes can be done on Earth fairly readily these days, but doing it in a way that’s repeatable — bombs don’t count — and in a way that makes economical sense is trickier. As covered previously, plasma stability is a problem with the popular approach of tokamak-based magnetic confinement fusion (MCF). Although this core problem has now been largely addressed, and stellarators are mostly unbothered by this particular problem, a Canadian start-up figures that they can do even better, in the form of a nuclear fusion reactors based around the principle of magnetized target fusion (MTF).

Although General Fusion’s piston-based fusion reactor has people mostly very confused, MTF is based on real physics and with GF’s current LM26 prototype having recently achieved first plasma, this seems like an excellent time to ask the question of what MTF is, and whether it can truly compete billion-dollar tokamak-based projects.

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Chase Light SAO Shouldn’t Have Used A 555, And Didn’t

Around these parts, projects needlessly using a microcontroller where a simpler design would do are often derided with the catch-all “Should have used a 555,” even if the venerable timer chip wouldn’t have been the ideal solution. But the sentiment stands that a solution more complicated than it needs to be is probably one that needs rethinking, as this completely mechanical chaser light badge Simple Add-On (SAO) aptly demonstrates.

Rather than choosing any number of circuits to turn a strip of discrete lights on and off, [Johannes] took inspiration for his chaser lights from factory automation mechanisms that move parts between levels on steps that move out of phase with each other, similar to the marble-raising mechanism used in [Wintergatan]’s Marble Machine X.

Two thin plates with notches around the edge are sandwiched together inside the 3D printed case of the SAO, between the face and the light source. A small motor and a series of gears rotate the two masks 180° out of phase with each other, which creates the illusion that the light is moving.

It’s pretty convincing; when we first saw the video below, we were sure it was a row of tiny LEDs around the edge of the badge.

Hats off to [Johannes] for coming up with such a clever mechanism and getting it working just in time for Hackaday Europe. If you need to catch up on the talks, we’ve got a playlist ready for you.

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Pi Pico Turns Atari 2600 Into A Lo-fi Photo Frame

The cartridge based game consoles of decades ago had a relatively simple modus operandi — they would run a program stored in a ROM in the cartridge, and on the screen would be the game for the enjoyment of the owner. This made them simple in hardware terms, but for hackers in the 2020s, somewhat inflexible. The Atari 2600 is particularly troublesome in this respect, with its clever use of limited hardware making it not the easiest to program at the best of times. This makes [Nick Bild]’s Atari 2600 photo frame project particularly impressive.

The 2600 has such limited graphics hardware that there’s no handy frame buffer to place image data into, instead there are some clever tricks evolved over years by the community to build up bitmap images using sprites. Only 64 by 84 pixels are possible, but for mid-70s consumer hardware this is quite the achievement.

In the case of this cartridge the ROM is replaced by a Raspberry Pi Pico, which does the job of both supplying the small Atari 2600 program to display the images, and feeding the image data in a form pre-processed for the Atari.

The result is very 8-bit in its aesthetic and barely what you might refer to as photos at all, but on the other hand making the Atari do this at all is something of a feat. Everything can be found in a GitHub repository.

If new hardware making an old console perform unexpected tricks is your bag, we definitely have more for you.

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