New Pens For Old Plotters

Finding consumables is an ever-present problem facing anyone working with old computer hardware. Many of these devices ceased manufacture decades ago and what old stock remains is invariably degraded by time. [Retrohax] has encountered it with the pens for an Atari plotter, a machine that uses an ALPS mechanism that appears in more than one 1980s machine. The original pens had dried out beyond the ability to refill, so he takes us through the process of finding replacements.

Sadly there are no equivalent modern pens ripe for modification, so whatever replacement he used would have to involve a little lateral thinking. He thought salvation was at hand in the form of multicolor ballpoint refills of the type where the ink is in an easily cuttable plastic tube. [Retrohax] and was able to make a 3D-printed holder for a cut-down ballpoint refill. Sadly the pressure required for a good line from a ballpoint was much higher than the original pens, so he was back to square one. Then he happened upon gel pens and tried the same trick with a gel pen refill. This gave instant success and should provide a valid technique for more than just this ALPS mechanism.

If you haven’t got a classic plotter to hand, never fear. You can have a go at making your own.

MovieCart Plays Videos On The Atari 2600

The original Xbox and PlayStation 2 both let you watch DVD movies in addition to playing games. Seldom few consoles before or since offered much in the way of media, least of all the Atari 2600, which was too weedy to even imagine such feats. And yet, as covered by TechEBlog[Lodef Mode] built a cartridge that lets it play video.

It’s pretty poor quality video, but it is video! The MovieCart, as it is known, is able to play footage at 80×192 resolution, with a color palette limited by the capabilities of the Atari 2600 hardware. It’s not some sneaky video pass-through, either—the Atari really is processing the frames.

To play a video using the MovieCart, you first have to prepare it using a special utility that converts video into the right format for the cart. The generated video file is then loaded on a microSD card which is then inserted into the MovieCart. All you then have to do is put the MovieCart into the Atari’s cartridge slot and boot it up.  Sound is present too, in a pleasingly lo-fi quality. Control of picture brightness and sound volume is via joystick. You could genuinely watch a movie this way if you really wanted to. I’d put on House of Gucci.

Thanks to the prodigious storage available on microSD cards, you can actually play a whole feature length movie on the hardware this way. You can order a MovieCart of your very own from Tindie, and it even comes with a public domain copy of Night of the Living Dead preloaded on a microSD card.

We don’t see a big market for Atari 2600 movies, but it’s neat to see it done. Somehow it reminds us of the hacked HitClips carts from a while ago. Video after the break.

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Atari Gets Semi-Modern Video Output

The Atari 2600 is a historical enigma in many ways. On one hand, it was the most popular gaming console of its era, but it was also at the center of the video game crash of 1983 due to the poor quality of its games at the time. It is a fascinating system in many ways that are still relevant today, especially when it comes to pushing hardware much farther than it was designed to go. [nicole] brings us a project that overcomes some of the limitations in its hardware to provide a more modern video output.

At the heart of the Atari is a custom chip called teh Television Interface Adapter (TIA) that generates the console’s video signal as well as handling controller information and a few other tasks. It was designed at a time where memory was expensive, and essentially trades programmer effort to reduce memory requirements. Interestingly, it separates luminance and chrominance information much like S-video does, so that’s where [nicole] focused their efforts. Thanks to some help from an adapter board, the video signals can be intercepted and reprocessed for the S-video standard instead of using RF modulation to send video data out, although this does involve some soldering and modifying of the original Atari hardware. In [nicole]’s case this was a little more involved due to the differences of the 2600jr compared to more standard versions of the console.

While S-video isn’t modern in the strictest sense, as a standard from 1987 it is a huge step forward compared to the available video output methods available in the 1970s when the 2600 was first produced. Plenty of older consoles and other hardware like VCRs and the like used S-video, so if you have a retro gaming setup complete with a CRT you might want to take a look at this 12-input A/V switch to keep everything managed.

Atari Introduces A New Old Console

Readers of a certain age no doubt remember the Atari 2600 — released in 1977, the 8-bit system helped establish the ground rules for gaming consoles as we know them today, all while sporting a swanky faux wood front panel designed to make the system look at home in contemporary living rooms.

Now, nearly 50 years later, the Atari 2600 is back. The new system, imaginatively named the 2600+, looks exactly like the original system, albeit at around 80% scale. It will also work the same way, as the system will actually be able to play original Atari 2600 and 7800 cartridges. This is something of a surprise when compared to the previously released retro consoles from the likes of Sony and Nintendo, as they were all limited to whatever games the company decided to pack into them. Of course, this probably has something to do with the fact that Atari has been selling newly manufactured 2600 games for some time now.

Although it will play original cartridges, it’s still an emulated console at heart. There aren’t a lot of technical details on the product page, but it does say the 2600+ is powered by a Rockchip 3128 SoC with 256 MB of DDR3 RAM and 256 MB eMMC flash. Some quick searching shows this to be a pretty common board for set-top gadgets, and wildly overpowered considering the meager requirements for emulating a game console from 1977. We wouldn’t be surprised to find it’s running some kind of minimal Linux install and using one of the existing open source emulators.

While the 2600+ sports the same 9-pin D-sub controller connectors as the original console, it thankfully embraces modern display technology and outputs over HDMI. Each console will come with a “10-in-1” cartridge that contains some of the console’s most popular titles, as well as a modernized version of the original single-button joystick. (Unlike the original, the 2600+ comes with only a single joystick — the other is sold separately.)

Atari won’t start shipping the 2600+ until this fall, but they’re currently taking preorders for the $130 system. We’re eager to see somebody pull it apart, as the earlier “mini” consoles ended up being ripe for hacking.

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A Chess AI In Only 4K Of Memory

The first computer to ever beat a reigning chess world champion didn’t do so until 1996 when a supercomputer built by IBM beat Garry Kasparov. But anyone who wasn’t a chess Grandmaster could have been getting beaten by chess programs as early as 1979 when Atari released one of the first ever commercially-available chess video games for the Atari 2600. The game was called Video Chess and despite some quirky gameplay it is quite impressive that it was able to run on the limited Atari hardware at all as [Oscar] demonstrates.

The first steps of getting under the hood of this program involved looking into the mapping of the pieces and the board positions in memory. After analyzing some more of the gameplay, [Oscar] discovered that the game does not use trees and nodes to make decisions, likely due to the memory limitations, but rather simulates the entire game and then analyzes it to determine the next step. When the game detects that there are not many pieces left on the board it can actually increase the amount of analysis it does in order to corner the opposing king, and has some unique algorithms in place to handle things like castling, finishing the game, and determining valid movements.

Originally it was thought that this engine couldn’t fit in the 4K of ROM or work within the 128 bytes of system memory, and that it was optimized for the system after first developing a game with some expanded capabilities. The game also has a reputation for making illegal moves in the higher difficulty settings although [Oscar] couldn’t reproduce these bugs. He also didn’t get into any of the tricks the game employed just to display all of the pieces on the screen. The AI in the Atari game was a feat for its time, but in the modern world the Stockfish open-source chess engine allows for a much more expanded gameplay experience.

The MouSTer Adapter Now Has Amiga Scroll Support

The MouSTer is a device that enables modern USB HID mice to be used on various retro computers. The project has been through its ups and downs over years, but [drygol] is here to say one thing: rumors of the MouSTers demise have been greatly exaggerated. Now, the project is back and better than ever!

The team has been hard at work on quashing bugs and bringing new features to bear. The headline is that the MouSTer project will now offer mouse wheel support for Amiga users. This is quite the coup, as mouse wheels were incredibly obscure until the late 90s. Now, users of Commodore’s finest machines will be able to scroll with abandon with modern HID mice.

While the progress is grand, much is still left to be done. Despite the name, the MouSTer was never intended to solely serve Atari users. Future goals involve adding support for ADB mice for retro Macs, DB9 mouse support for even-older Apple machines, and DB9 mouse support for older PCs. The team is eager for there to be one MouSTer to rule them all, so to speak, and hopes to make the ultimate retro computer mouse adapter to serve as many purposes as possible.

We first looked at the MouSTer back in 2020, and it’s great to see how far it’s come.

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Combat Gets A Computer Controlled Opponent

If you ever spent some time playing on the Atari 2600, there’s an excellent chance you went through a few rounds of Combat. The two-player warfare game not only came with the console but was actually one of the more technically impressive titles for the system, offering nearly 30 variations of the core head-to-head gameplay formula.

But unfortunately, none of those modes included single player. That is, until [Nick Bild] got on the case. While some concessions had to be made, he has succeeded where the original developers failed, and added a computer-controlled enemy to Combat. What’s more, the game still runs on the stock 2600 hardware — no emulator tricks required. The true aficionados can marvel at the snippets of source code he’s provided, but the rest of us can just watch the video below the break and marvel at the accomplishment.

If you’ve never worked on such a constrained system, this might not seem like a big deal. But [Nick] does a great job of explaining not just what he did, but why it was so hard to pull off in the first place. For example, the console has no video buffer, so everything needs to be done during the VBLANK period where the game doesn’t need to be drawing to the screen. Unfortunately that didn’t give him enough free cycles, so he had to split his code up to run across three frames instead of just one. That mean’s the original game logic is now only running 27 frames out of the 30 per second, but he says you can’t really tell in practice.

That said, some cuts had to be made. He needed to remove the surprisingly complex engine sounds to free up some resources, and had to bump the 2 KB cartridge up to 4 KB to hold the new code and data. Turns out the 2600 could handle far larger cartridges via bank switching though, so this wasn’t actually a problem.

Given its age and limited capabilities compared to more modern consoles, you might think the Atari 2600 would be little more than a footnote in gaming history. But there’s a devoted group of folks who enjoy squeezing everything they can out of the system’s 45-year-old hardware which leads to labors of love like this one.

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