More Than Just An Atari Look-Alike

The Raspberry Pi has been a boon for hackers with a penchant for retro gaming. Redditor [KaptinBadkruk] Wanted to get on board the game train and so built himself an Atari 2600-inspired Raspberry Pi 3 console!

A key goal was the option to play Nintendo 64 titles, so [KaptinBadkruk] had to overclock the Pi and then implement a cooling system. A heatsink, some copper pads, and a fan from an old 3D printer — all secured by a 3D printed mount — worked perfectly after giving the heatsink a quick trim. An old speaker and a mono amp from Adafruit — and a few snags later — had the sound set up, with the official RPi touchscreen as a display.

After settling on an Atari 2600-inspired look, [KaptinBadkruk] laboured through a few more obstacles in finishing it off — namely, power. He originally intended for this  project to be portable, but power issues meant that idea had to be sidelined until the next version. However — that is arguably offset by [KaptinBadkruk]’s favourite part: a slick 3D Printed item box from Mario Kart front and center completes the visual styling in an appropriately old-meets-new way.

That item block isn’t the first time a lightshow has accompanied an Atari console, but don’t let that stop you from sticking one in your pocket.

[Via /r/DIY]

Hackaday Links: December 17, 2017

Where do you go if you want crazy old electronic crap? If you’re thinking a ham swap meet is the best place, think again. [Fran] got the opportunity to clean out the storage closet for the physics department at the University of Pennsylvania. Oh, man is there some cool stuff here. This room was filled to the brim with old databooks and development boards, and a sample kit for the unobtanium Nimo tube.

The Gigatron is a Hackaday Prize entry to build a multi-Megahertz computer with a color display out of TTL logic. Now, all this work is finally paying off. [Marcel] has turned the Gigatron into a kit. Save for the memories, this computer is pretty much entirely 74-series logic implemented on a gigantic board. Someone is writing a chess program for it. It’s huge, awesome, and the kits should cost under $200.

What’s cooler than BattleBots, and also isn’t Junkyard Wars? BattleBots, but in drone form. Drone Clash was originally announced in March, but now they’re moving it up to February to coincide with the TUS Expo. What could be better than flaming piles of lithium?

The Atari Lynx went down in history as the first portable console with a color LCD. There was a problem with the Lynx; the display was absolutely terrible. [RetroManCave] found someone selling an LCD upgrade kit for the Lynx, and the results are extremely impressive. The colors aren’t washed out, and since the backlight isn’t a fluorescent light bulb (yes, really), this Lynx should get a bit more run time for each set of batteries.

Like dead tree carcasses? You need to butcher some dead tree carcasses. The best way to do this is on a proper workbench, and [Paul Sellers] is working on a video series on how to make a workbench. He’s up to episode 3, where the legs are mortised. This is all done with hand tools, and the videos are far more interesting than you would think.

If you need some very small, very blinky wearables, here’s an option. This build is literally three parts — an LED matrix, an ATtiny2313, and a coin cell battery. Seems like this could be an entry for the Coin Cell Challenge we have going on right now.

A Video Game Odyssey: How Magnavox Launched the Console Industry

What was the first video game console? If you said the Atari 2600, you would be wrong, but we’d forgive you. After all, the Atari was early and widely sold. It also had the major features you expect from a video game. However, there was an earlier console available. the Magnavox Odyssey.

This system was black and white, had two wired controllers, and while it didn’t quite have cartridges, you could select from one of several games. The system seems inexpensive today at $100 (not including the optional light gun). However, adjusting for 1972 currency value, that’s equivalent to about $600 today.

It was not an impulse buy, and the differentiation between games was mostly an exercise in imagination. But the the Magnavox Odyssey nevertheless brought computer technology into the home and that was exciting. It proved a market existed for home video gaming, and served no small part in the success of Atari.

Continue reading “A Video Game Odyssey: How Magnavox Launched the Console Industry”

Firework Shows, The Vintage Atari Way

In the summer of 1987, the Atari magazine ST-Log caried a piece entitled “Atari Sets Off Fireworks!”, a profile of the use of Atari computers in professional firework displays by Astro Pyrotechnics, a now-defunct California company. Antic podcast host [Kevin Savetz] tracked down the fireworks expert interviewed in 1987, [Robert Veline], and secured not only an interview, but a priceless trove of photographs and software. These he has put online, allowing us a fascinating glimpse into the formative years of computerized pyrotechnics.

The system uses not one, but two Ataris. An ST has all the display data and scheduling set up in the Zoomracks card file software, this is then exported to an 800XL which does the work of running the display. We’re told the code for the 800XL is loaded on a ROM cartridge for reliability. The 800XL is mounted in an aluminium briefcase with a small CRT monitor and battery, and a custom interface board stuffed with TO220 power transistors to fire the pyrotechnics themselves.

It’s unlikely that you’ll be breaking out a vintage Atari yourselves to fun a firework show three decades later, but the opportunity to examine in detail a real-world contemporary commercial use of a now-vintage computer doesn’t come along too often. You can read the original article on the Internet Archive, and listen to the [Veline] interview on the podcast episode.

This is the first Atari firework controller we’ve brought you, but we’ve shown you plenty of others like this beautifuly-executed Arduino build. And if you wonder how to trigger the fireworks themselves, how about destroying a resistor?

Hackaday Links: June 11, 2017

PCB art is getting better and better every year. This year, though, is knocking it out of the park. In March, [Andrew Sowa] turned me into money. More recently, [Trammell Hudson] has explored the layers of OSH Park soldermask and silk to create a masterpiece. Now, we’re moving up to full-blown art. [Blake Ramsdell] worked with OSH Park to create a full panel of art in gold, fiberglass, soldermask, and silkscreen. It’s 22×16 inches, and it’s fantastic.

There’s an independent Hackaday meetup going down in Hong Kong this week. The subject of the meetup will be vacuum systems for electron beam melting, mass spectrometry, and building Nixie tubes.

Why does my circuit still work when I remove some caps? This question was posed to the EEVBlog forums, with a picture attached of  the worst mess of wires I’ve ever seen. This is — supposedly — not a joke, and a complete, functional CPU built out of 74HC series logic on thirty or so solderless breadboards. A weird bonus of access to the tip line at Hackaday means everyone here becomes experts in the field of absurdly constructed electronics. Want to see the worst PCB ever? We’ve seen it. This is, without question, the most rats nest electronic project anyone has ever built.

[Adam West] died this weekend at the age of 88. [West] is perhaps best known for his performance in Lookwell as a crime-solving, washed-up TV action hero. He is survived by his wife, Marcelle, and six children.

There’s a new documentary on [Nolan Bushnell] and the early days of Atari. Documentarian [Bruno Grampa] will be showing his latest, Easy to Learn, Hard to Master at the Computer History Museum in Mountain View on June 23rd. It’s narrated by [Bil Herd], so we’re a bit prejudiced, but check out the trailer.

A Mini-ITX Atari 800

As a community has grown up around the 8-bit microcomputers of the 1980s, there have been some beautifully crafted rebuilds of classic machines to take advantage of newer hardware or to interface to peripherals such as keyboards or displays that were unavailable at the time. Often these have taken the form of small boards, or boards that are designed to follow the form factor of the original machine, and fit in an original case.

[mytekcontrols] has taken a different tack with his Atari 800 build, he’s produced an Atari clone designed to take the most popular upgrade boards produced by the 8-bit Atari community, as daughter boards. And he’s followed an existing form factor, though it’s not one from the Atari world. Instead, he’s made it as a mini-ITX motherboard of the type you may well be familiar with from the world of PCs.

He’s calling it the 1088XEL, because with a popular 1MB upgrade board fitted it boasts a generous 1088k of memory. It sports the original five Atari LSI chips, and manages the task without resorting to surface-mount construction.

The forum thread linked above is a long one that makes for a fascinating read as it deals in depth with the design of an 8-bit micro clone. But if you want to skip straight to the hardware, start at about page 13.

We’ve had more than one 8-bit Atari on these pages over the years. Most memorable though is probably this laptop.

Thanks [Lenore Underwood].

Atari Now Runs Java, Thankfully Doesn’t Require Constant Updates

Java Grinder is a tool that compiles Java programs to run on platforms like microcontrollers and consoles, by outputting native assembly code and using APIs to work with custom hardware like bespoke graphics and sound chips. Amongst other hardware, Java Grinder supports the Commodore 64, which uses a variant of the 6502 CPU. [Michael Kohn] realized the Atari 2600 shares this processor, and figured he’d get started on making Java Grinder work with the Atari by expanding on the C64 work done by [Joe Davisson]. Together, they brought Java to the Atari 2600 and made a game along the way.

According to [Michael], parts of the project were easy, as some Java routines compile down into as little as 1 or 2 instructions on the 6502. Other parts were harder, like dealing with the graphics subsystem, and modifying Java Grinder to output 8-bit bytecode to fit into the Atari’s tiny 4K ROM limit. Even with this tweak, they still couldn’t fit in a game and title screen. In the end they relied on bank switching to get the job done. [Joe]’s game is pretty solid fare for the Atari 2600 — blocky graphics and bleepy sounds — and they’ve uploaded it to the page so you can try it yourself in an emulator.

At the end of the day, porting Java code to a system with 128 bytes of RAM probably isn’t going to be particularly useful. However, as a coding exercise and learning experience, there’s a lot of value here in terms of building your skills as a coder. Other such experiments have shown us Java running on other unexpected devices, like the Sega Genesis or the MSP430. Video after the break.

Continue reading “Atari Now Runs Java, Thankfully Doesn’t Require Constant Updates”